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Showing content with the highest reputation on 01/03/21 in all areas

  1. What is Dot-Array?: This Dot-Array is an MMD (MikuMikuDance) model transformation project based on the DotArray program for Mine-Imator. Most of the model designs were created by other users for the MMD program, the public character designs were transferred to Mine-Imator through this project that was formerly called "Pixeloid" (2014). These models can be used and edited with total freedom, as long as they are NOT commercialized and try to make money with it. (this includes paid links like adfly). For more information, read the Terms of Use. _____________________________________________________ ~ These models are from the community, for the community ~ Therefore, they must be free for everyone! Diva Models Anime Models Game Models All models are made on Modelbench 1.1.4., The extension of each file is ".mimodel" together with its respective texture file. _____________________________________________________ The following list shows the models that still need to be make (possibly it make during the year 2021 and 2022). Upcoming Models List: In case there is any problem, bug or suggestion that you want to mention, leave a comment in this post. _____________________________________________________ Terms of Use Credits _____________________________________________________ Dot-Array for Mine-Imator is a non-profit project made by Annie-Mienai 2014 - 2021, Logo made by Annie-Mienai based on the Mine-Imator brand created by Voxy.
    6 points
  2. I have now merged all of the other wallpaper topics into just this one to avoid spam. Try not to do that again please.
    4 points
  3. Oh look, it's the first thing i've posted on here in several months (also i made Bacon into a model because i haven't done that yet, despite using Modelbench for months now)
    4 points
  4. Greetings animators. And happy holidays! I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while. Inventory In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring. The endgame After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it! That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
    3 points
  5. KyronCazot

    HALO Warthog (UPDATE)

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------- - - HALO WARTHOG - - ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Finished The Rear bumper and lights ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Interior (WIP) ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Some pics with some of @Juno rigs ------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLEASE NOTE: My Rigs are really unprofessional please don't expect everything to look clean and all the Items to be named properly :C I make these for Fun! Download coming soon!
    3 points
  6. Please avoid posting several topics one after another, especially wallpapers of similar content. For future reference, when posting a bunch of similar things like this at the same time, just make one topic with multiple images in it.
    3 points
  7. I've rendered an 8k desktop wallpaper from a scene of a Minecraft animation I've been working on. It's just a guy playing some guitar and recording some music with his epic gaming / workstation PC.
    2 points
  8. 2 points
  9. KyronCazot

    Halo Warthog

    HALO WARTHOG (WIP) no one else made one.. so I did download coming soon!
    2 points
  10. Could use some texture, but dang. That's amazing.
    2 points
  11. it is my simple turtle shell rig DOWNLOAD HERE https://drive.google.com/file/d/1pO4K6drqwc44SAr0IWZ2vIzRY2cKauhb/view?usp=sharing
    1 point
  12. Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
    1 point
  13. Believe or not, This is maded by Mine-Imator Software, of course. And this model like I said last few months. This is a Model that are using 3 Sphere, 3 Cylinder, And then 1 Cube,And then This got a Hyper Realistic Reflection visual effect on it, This is non edited. So here it is. Very nice right? So to do this I've been using 6 Spotlight. 4 On the front, And 2 On the back. Can this Render get inside showcase Tab?
    1 point
  14. Picture 1 : Original Picture 2 : anime look-alike thanks to @ZZZZane for Rubbish n' Rubble Rig Pack
    1 point
  15. This is a story about when animals turn into cute girls and what will happen in their lifetime This is the most splendid episode for me and hope u will like it
    1 point
  16. A general good rule of thumb is to have the same level of detail everywhere. Those guitars, that pc, and the tabletops are at a much higher level of detail than the character and backdrop. Also I'm sorry to say but I don't think that fan is doing very much for you.
    1 point
  17. It has a more cartoonish style.
    1 point
  18. Oh, I'm sorry. It was my first time uploading a photo, so I didn't think it would be plastered separately. I'll be careful next time.
    1 point
  19. My dude, chill out! please stop spamming topics!
    1 point
  20. Eric_Alexander14

    Virtuoso.

    Let's applaud the Virtuoso with awe.
    1 point
  21. FOXY TOONS

    happynewyear

    Let's hope dude
    1 point
  22. Karry

    Gas

    1 point
  23. Field Team

    happynewyear

    Hope this year it better than 2020
    1 point
  24. Jnick

    1 point
  25. FOXY TOONS

    Characters:

    Characters:
    1 point
  26. Ethaniel

    Art.

    Art.
    1 point
  27. 1 point
  28. Hello, Animaskitho here So, this is 3D Clouds Here Download Link https://www.mediafire.com/file/mjk886eo551go36/Clouds.zip/file
    1 point
  29. ShotU

    SpringBonnie Model

    Textures by Jnick
    1 point
  30. Hello, I've seen animations on the forums, some are good, some are.. not so good, so I thought I could help the community improve on the animations. I'm not saying that anyone is bad, it's just that I just came to realization. If we stop animating until 1.0.0 to make our animations better, we could just keep on using it now to make our first 1.0.0 animation even BETTER. And now 1.0.0 is out, you can experiment with it. Please try all the new features! So I've decided to make a topic to help all of you improve your animations. I'm sorry if you feel like you didn't need to read this, but just go on. This is more like a "tip" than a "trick". All the tips are in here: Tips on how to make a good animation in general: Tips on how to make your animation efficiently: Tips on how to use rigs effectively: Tips on how to make a good story line: Tips on how to not be lazy: Tips on how to find inspiration: Tips on how to edit your animation (With another editing program after it renders): Tips on how to master a specific thing: Tips on how to get characters in a good pose: Tips on how to successfully Lip sync: Tips on how to do a walk/run cycle: Tips on how to come up with an original idea: Tips on how to make a decent storyboard: Feedback? And remember, DO NOT be lazy, when people say: "Yeah I know about that but I was just too lazy to fix it" I just basically hear them say: "Yeah I know about that but I didn't want to make my animation better so I didn't fix it" Again, I said "Sorry if you feel like you didn't need to read this", but I hope that I helped you make your animation better, and the best any animation possible can be. David and Ayhay liked this , well, it's never needed to like this topic, but it is appreciated. (You can also ask for something that's not up there by messaging me!)
    1 point
  31. Since I'm pretty sure many of you are yearning for it and because Modelbench doesn't support the new bending just yet, I copy-pasted some stuff inside the model file and created this abomination the pinnacle of human art for you to enjoy. Have fun! For use with Mine-imator 1.1.3 and up.
    1 point
  32. You realize this is the requests section of the forum right?
    -1 points
  33. Alexomations

    Pizza model

    Looking for a pizza model with a bendable slice to go along with it. Saw one in a collab part one time and then never again
    -1 points
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