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Showing content with the highest reputation on 11/13/20 in all areas

  1. So Guys,I alreay making the Parkour Animation Test. Rate My Video,And tell me what to fix,and where to increase,and so on. Animating Process=3 Hours, And Editing Process=2 Hours. Total=5 Hours. So here is the Video: Rate My Skills. Stay Happy,Stay Cool,And Like Always. Don't Forget to breath while doing parkour.
    3 points
  2. Jnick

    3 points
  3. A rig of Raptor from Ark: Survival Evolved. download When you use this rig, plz leave credit.
    2 points
  4. Jnick

    2 points
  5. Okay a couple of months ago, i animated Bread Boy's video : Son, Have you been reading heresy? ( minecraft animation ) And also i tweeted to their Twitter Page and they liked it!!! and made it into a popular video on my YouTube Channel! Credit : Mossberg 590 Shotgun @Piegon99 :
    2 points
  6. Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
    1 point
  7. SharpWind

    Oblivion GEN 6.0

    Oblivion rig generation 6.0 is here New improvements, new tweaks! Oblivion got a rehaul with the 6.0 update, giving him bendable extrusions, fixed controls on the face, brand new fingers that don't stretch, but still retain their proportional lengths and finally (and most importantly), 15 Different rig varieties (one of them being a placeholder, but you could also use it as a bald character). It's not as simple as just importing and animating with the rig, as the bendable extrusions make it too laggy; that's why there's a placeholder rig included, which you use to animate and copy the keyframes over to the actual rig. More about that in the YouTube video. YouTube video: Some Images during the production: Changes: Updates since release: Edit: added the update list ~ Stay Sharp
    1 point
  8. Made This Short animation here due to playing a lot of NMRIH recently, im having some struggles with the animation smoothness from linear to curve... PS: any hints or tips are welcome, and thanks for anyone that would teach me/hint me about some methods to improve these animations
    1 point
  9. Using the spyglass to zoom in on the sun should give you blindness for a short period of time. I have spoken.
    1 point
  10. Mercury

    The Beginning [4K]

    Mega custom fnaf set coming soon.... no this is not a teaser of an animation
    1 point
  11. You're using a very sensitive anti-virus. i never had a problem with mine-imator regarding anti-viruses but i know softwares like Malware Bytes tend to delete system files. If you go into the anti-virus app, there's probably something called "Quarantine" or "Virus Chest" or something among those lines, Mark Mine-imator as safe manually, or mark it on the app to be ignored.
    1 point
  12. 9redwoods

    Hanging Crystals

    Speed Art:
    1 point
  13. You realize this is the requests section of the forum right?
    1 point
  14. Swingzero

    Buff Steve Model

    Sooo, I made a buff steve model Works with skins and stuff Download .NO need to credit me .Import the MIOBJECT not the MIMODEL
    1 point
  15. 1 point
  16. FOXY TOONS

    Modeling:

    Modeling:
    1 point
  17. Hozq

    Super buff Steve model

    OH LAWD HE COMIN' You can put skins on it but there's no guarantee it's going to work very well. Credit me if you use it, thanks!
    1 point
  18. I got the same thing and lost all my projects
    0 points
  19. UnitrationFX

    Pizza model

    Why Don't You Make It Yourself? But I Can Make A Simple Private Rig For You If You Want
    -1 points
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