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Showing content with the highest reputation on 09/18/20 in all areas

  1. So @9redwoods made a very nice crewmate model, but it was just a crewmate and i mini crewmate and it had only one color. So i went and some hats from the game along with some colors for the crewmate. DOWNLOAD credits Note (Parent the hats to the "Body") no need to credit me
    12 points
  2. alzcreation

    Wizard[4K]

    Soooo i make new wallpaper again i dont have any idea again so you guys can give me Idea / Theme for next Render but first here ya go Fanart For: @Shadow 982 Credits to: @Hozq for Books Rig @Shadow 982 for Original model remake by me @Maybe0ne For Skull and Pumpkin @Frost for Old wooden furniture Made By:
    5 points
  3. 4 points
  4. Everything can be animated, even the pair of windshield wipers and door windows. Update, 04/10/2020 UltraSlav mod. Life of Boris
    4 points
  5. hmmm Wheres the Dead Body Model? i think Swingzero is Suspicious
    2 points
  6. 2 points
  7. Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
    1 point
  8. My First Official Modelbench Creation! The Ender Guardian From ArsMagica2. (I call it the Ender Spirit) I must say, in the span of a few hours it took to make this, I did a good job. I Still Need To Fix The Bending Issue for the wings. So For Now, They only bend in 1 direction. Download Me You don't HAVE to Credit me. it would be nice. Just Don't Claim This As Yours! Thanks....And you have yourself a nice day!
    1 point
  9. Vei The One

    Anomaly 117!

    First time doing this..... One Of My Public Rigs. This guy was based off of the Warden Eternal from Halo 5 Guardians. Here's A Render Of 117 made by @MaxTheHunter117 Download This Inside You'll Find The SFX and Voicelines, And A FULL DESCRIPTION Of What 117 is, and what he can do. Expect Some Updates On 117. Cause 117 isn't 1000% complete. ? If there's anything Wrong, or any suggestions, You know what to do. | | | \/ You don't need to credit me, It would be nice if you did though. JUST don't claim it as yours, thanks. Thanks for coming, Keep doing what you do, And you have yourself a nice day! PEACE!!
    1 point
  10. Hello! I'm Rune Light Lovely!!! And, I Need To Send You a Keyframes! "Heavy Is Dead MI Version Keyframes"!!! (*> w <*)
    1 point
  11. Greetings forumer! It's me, KeepOnChucking! It's already been 4 years since the last MIDSA collab. Wowie! That's quite a while! The MIDSA collab was originally started to showcase some of the best work that the Mine-Imator community has to offer and to let users push the software to it's limits. Seeing as Mine-Imator and it's community have changed so much in the last 4 years, it became clear that it's high time for another edition of MIDSA. This year we're working with applications forms. "Why the change?", you may ask. During MIDSA2 we received so many entries that it wasn't possible for us to add everyone's entry to the final product, so this year we're working with an application form. This way people will not have to work hard on an entry just to get turned down in the end. Voting will be done by 6 impartial judges. Everyone has a fair chance and will be judged solely on the material they have provided for us to look at, unless specific exceptions apply. We try to do our best to accommodate the collab so as many people as possible will be accepted, however there is a limit on how many clips we can fit in. The deadline TO APPLY (THIS IS NOT THE COLLAB DEADLINE) is on the 1st of October 11:59PM CEST. Application Form: https://forms.gle/TsgLo1bRvi4Q9VnM6 Discord server link: (Pm me if the link stops working) https://discord.gg/T56FHat
    1 point
  12. Watched Spirited Away for the first time in 8 years. I loved it so much
    1 point
  13. bullseyecg

    bored

    thanks this was basically me trying to figure out how people get that cool lighting and the smooth looking edges
    1 point
  14. insanehelix7076

    bored

    Nice lighting
    1 point
  15. Jnick

    1 point
  16. If you are asking why it says #2, then check my channel and find out why.
    1 point
  17. Duychung

    Frontier Justice

    orginal model by Crustyjpeg, i got bored so did this while take a short break after do my homework
    1 point
  18. Woah, this is nice! Is it missing the side mirrors though?
    1 point
  19. Animation is what im best at, but im not that good, so I can do background characters, and ive been working on smooth grabing.
    1 point
  20. BonkJobBot

    DJ Poster

    Here's a DJ poster Texture I'm using as a poster. Rigs Used SB7989 [HeadPhones,Edited by BonkJobBot(Me)] BonkJobBot [Squid/Kraken]
    1 point
  21. 1 point
  22. Hmm... Anyways, the thing that gives it away is the lack of any kind of shadows on your player. Try setting the shadow blur size to something real small like 11-15% if you haven't already, and scaling can help with messy SSAO and easier shadows.
    1 point
  23. the amount of people who are illiterate on twitter is unbelievable
    1 point
  24. That face when Pack 6 is WIP, oh my 'o' Yup, finally getting round to making the next set!
    1 point
  25. Jnick

    1 point
  26. ive gotten back into animating, and like damn i've gotten way better then i remember
    1 point
  27. Mr.kwon

    GIGANT

    BULLS
    1 point
  28. MihalYK

    That Day [4K]

    My old laptop has been repaired, just received it yesterday Figure i test things out
    1 point
  29. Credit rig : Endergirl Rig : @Erronit
    1 point
  30. If you use this make sure to use two of them because Sugar Gliders die of loneliness. That is not a joke. Download
    1 point
  31. ANNOUNCEMENT! Today's the 75th anniversary of what's generally considered the end of World War II, atleast where I live. (The US) Of course, this is relevant to the Armory, as WWII was a time of extremely rapid technological advancement, notably in firearms. So of course, I'm doing a WWII-themed update. I had come up with the idea to do a WWII update for this occasion several months ago and intended for it to be released today, but I greatly overestimated how fast I could work and am still fairly far from done. But it's, despite this, still coming. The update will be split into 4 parts, all released 2 weeks apart. It will include over 45 proper weapons, plus several grenades, melee weapons, and attachments. Here's a few teasers for what you can expect: No. 1 No. 2 No. 3 No. 4 As for when it'll be released, I don't know. Probably in something over a month, but hopefully less than 2. Lastly, for no reason other than that it'd be fun, I'm going to put out a 2-4 minute long trailer (+an in-depth look at the update's content) for it a week or two before the update's released. Thanks for reading this, and have a good day. Also, I forgot to mention, the Armory's YouTube channel recently hit 50 subscribers, so thank y'all for that.
    1 point
  32. Not Bad At all. A New Age! XD
    1 point
  33. because in my opinion if there are fingers,why not toes?
    1 point
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