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Showing content with the highest reputation on 09/03/20 in all areas

  1. Recently started working on some oc rigs so here they are! Pretty simple reskinning, just replace your skin and to a little editing to the texture and you're basically set Note: When changing the skin on alex, the arms on the skin texture must be 3x3 or else it will cause issues (4x3 arms do not work on either/or) Steve Alex NOTE: Alex has eyelashes, i just quickly added them before releasing. Credit If you use. (Blender ports soon)
    11 points
  2. If you use this make sure to use two of them because Sugar Gliders die of loneliness. That is not a joke. Download
    10 points
  3. Working on a private base in my style(Head shape smooth arm bends and body all that jazz)So i had to update my head with the face rig to be texture friendly
    7 points
  4. Dr. Nexil

    Hug (4K Cinematic)

    I think we could all use a hug
    7 points
  5. alzcreation

    Gangster [4k]

    so.... i make new wallpaper again from left to right @Mikoryu > @Aspect30s > @ItsAlz Creation Created by:
    4 points
  6. 4 points
  7. 3 points
  8. It's time for your final test. Are you ready? Actually trying to do edgy stuff, idk if this is edgy or just cool tho
    3 points
  9. FOXY TOONS

    Flesh vs Metal

    This is render is suppose to look like a thumbnail for a minecraft fad music video Okay, enjoy the render ? Credits: F r e d d y model by @ShotU William Afton model by @Francisco Pizzaro TOONS Knife model by @Francisco Pizzaro TOONS Everything else done by me.
    3 points
  10. MojangYang

    Hug (4K Cinematic)

    everyone gansta till he sneezes
    3 points
  11. Here comes megalovania!
    2 points
  12. Aspect30s

    Konbanwa

    Bad lighting probably Inframe: Naomi ( @ItsAlz Creation )
    2 points
  13. Everyone gangsta until Steve OC render gets same resolution as Alex OC render
    2 points
  14. 2 points
  15. Me right now: ?
    2 points
  16. Nimi

    Modelbench 1.1.5

    Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:
    1 point
  17. Hey everyone, the Advanced Character Model Version 3 is finished! ! Import the .miproject ! Features: -Smooth and Sharp bends -Controllers, for that Blender/C4D feel (Not fake, they actually work) -Full body auto 3D second layers -Skin friendly, no skin editing required, just apply your skin and it works -Auto texture fingers (only for steve) Overview: Auto 3D extrusions: Full: Legs: Body and arms: Head: Fingers: Trailer animation by Hozq: That's all, hope you guys like it. (Contains both Steve and Alex) Download link: http://www.mediafire.com/file/8s9rdd76pkkuk67/ACMV3.ZIP/file ! You don't need to credit me, but it would be appreciated !
    1 point
  18. FOXY TOONS

    Fun With Ragdolls

    Fun With Ragdoll's model by: @Francisco Pizzaro TOONS
    1 point
  19. M: modelo M: Minecraft S: Semi R: Realista Download:https://www.mediafire.com/download/c3ip7msibgxtlam
    1 point
  20. Modelos que utilizan: * MMSR - Modelo de niña / @El Portado * Plataforma de silla giratoria / @SocialMediaAnimaciones
    1 point
  21. Oh thank god she has arms
    1 point
  22. 1 point
  23. MihalYK

    Old Man Renders

    Pretty simple vertical wallpapers (for phones maybe?) These are renders I made to try out my newly remade character preset, though i think it fits this topic a lot more. Fingers by @Hozq Facial Rig by @SoundsDotZip Thank you for the rigs as always!
    1 point
  24. MihalYK

    Old Man Renders

    Now now, there's no need to badmouth your grandfather like that, here take some candies... No need to worry friend, a cheap price to pay to avoid being brought to prison. again
    1 point
  25. alzcreation

    Old Man Renders

    my grandfather is ecchi,yesnt @MihalYK? idk where my mum so NO
    1 point
  26. MojangYang

    Flesh vs Metal

    metal and plastic
    1 point
  27. ANNOUNCEMENT! Today's the 75th anniversary of what's generally considered the end of World War II, atleast where I live. (The US) Of course, this is relevant to the Armory, as WWII was a time of extremely rapid technological advancement, notably in firearms. So of course, I'm doing a WWII-themed update. I had come up with the idea to do a WWII update for this occasion several months ago and intended for it to be released today, but I greatly overestimated how fast I could work and am still fairly far from done. But it's, despite this, still coming. The update will be split into 4 parts, all released 2 weeks apart. It will include over 45 proper weapons, plus several grenades, melee weapons, and attachments. Here's a few teasers for what you can expect: No. 1 No. 2 No. 3 No. 4 As for when it'll be released, I don't know. Probably in something over a month, but hopefully less than 2. Lastly, for no reason other than that it'd be fun, I'm going to put out a 2-4 minute long trailer (+an in-depth look at the update's content) for it a week or two before the update's released. Thanks for reading this, and have a good day. Also, I forgot to mention, the Armory's YouTube channel recently hit 50 subscribers, so thank y'all for that.
    1 point
  28. Ethaniel

    Imagine simping for China

    Imagine simping for China
    1 point
  29. EnderFrameStudios TM

    Konbanwa

    bruh, thats better than anything i can do
    1 point
  30. and Here's a gif and an image Download here
    1 point
  31. Hi, im currently working on a project, a series based on Minecraft. Season 1 is Rise of Monsters. this is how it goes so far: Steve is the Protector of Grenville, an isolated village. It is protected by 10 villager soldiers and 20 Iron golems. One night, a bigger than usual mob pack attacks, with skeletons shooting flaming arrows, Zombies swinging axes and sword and creepers. The village is overwhelmed, 3 soldiers survive, 15 iron golems remain, and Steve is unconscious. The soldiers and golems herd every villager out, Steve left for dead. Come morning and the village is still burning. A rider on horseback comes in and checks on the bodies, coming to Steve and dragging him to a hut a least 10 km away. He is revived and meets Alex, Protector of the village Ivor. It is not common for a Protector of another village to go to another village. Together, Steve and Alex trek to Ivor, where they meet Derp and Theodore, who are outcast of the town. They ask for assistance when a pack of Creepers, Spiders and Witches attack. Steve, Alex, Theodore and Derp fend them off with the remaining soldiers of Grenville, who are stunned by Steve’s appearance, and the Ivor soldiers, who are at least 50 strong and have a golem each. They win against the mob and are asked to find the cause of the mayhem. The group venture into the snowy mountains where they meet a wolf stuck under boulders. They tend to it and name its Sam (after Jackcepticeye’s first dog in Minecraft). They trek further into the forest and stop for the night. Steve goes off to find wood for a fire and encounters Null, who is hunting for them. Barely fending off the attack, Steve returns to the group and reports the encounter. Alex accompanies Steve to collect sticks so that they can eliminate Null, but he isn’t seen again. In the morning, they set off into the Dense Jungle Biome and they encounter a small group (OCs of whoever is participating in making this Collab) from the village Brine. The Protector, an OC of whoever is willing enough for this, is also looking for the mob source. They band together, seeing it as a good idea for fending off mobs. They trek further, fighting zombies and skeletons, when they notice an Enderman following them. The Protector from Brine nearly attacks it, but the Enderman explains himself, saying his brother is one of the main causes of the mobs. They agree to make allies and continue. One night, Steve collects branches when he hears a noise. He follows it, when he faces Hero brine. Stunned by the sudden appearance and the similarities, he barely blocks the swift blows from the sword. Jumping high over him, Hero brine brings down a lightning strike, and they both vanish. Alex, hearing the commotion, runs to find Steve vanishing with Hero brine, leaving Steve’s sword behind. Devastated, she tells the band of what she saw. Horrified, the Enderman explains that Hero brine is the source, and that Steve was the key to bring his reign into action. He also says that they were followed by 4 Lieutenants of Hero brine. Before saying their names, a scythe is flying at them and nearly kills Derp. Out of the trees comes Entity, Dread lord, The Angel of Death and a Werewolf, who are followed by a mass of zombies. The band attacks but are not doing very well when two people rush in and attacks Entity and Dread lord. Alex and Theodore fight The Angel while the rest attack the zombies. Retreating, the mob and leaders disappear into the night. The saviours claim to be Ender brine and Nether brine. They had watched them until the moment was right, or when it came to something like what had just happened. The pair hand been tracking monster retreating movements by air. When they ask what they meant by air, an Enderdragon lands behind the pair. Enderbrine says to meet her steed, Blackfire. when they aren’t followed anymore, begin to strategize Steve’s rescue. Enderman asks what method hero brine used to Teleport both Steve and him out, Alex replies with a lightning bolt. Enderman says that since this happened, Hero brine and Steve are in the same body, but it may result in Steve mostly in control. Derp asks why he knew this, but the Ender man only replies: “it is most obvious.’ He gives the locating at where Hero brine was based at. Teleporting them to the locating, they find a huge army of Monsters, ready to attack. From silverfish and Slime to Ghasts and Ender men. The groups’ ender man says that his brother had persuaded their species to join them, so they wouldn’t have to live in the Void. He had succeeded and they are now loyal to Hero brine, leaving their Ruler, the Ender dragon, in the Void, for they were told that it had kept them there. Ender brine and Nether brine says that they will look for recruits, for they alone can’t take on the massive army below them. With that, the Ender dragon takes off with the pair on its back. Derp points out that there are only Ghast from the Nether, no Zombie Pigman, magma cubes, Wither skeletons and Withers there. They go a little way from the massing army and build a Nether Portal. Once in, they find the Wither and convince it to fight with them. It says in a hollow voice that the Angel convinced only the Ghasts, for the rest are commanded only by him, in which he refused the offer. The angel had said that when Hero brine’s reign started, it would be the end of the Wither’s rule. So, the wither gave himself to the band, meaning they had an army of Zombie Pigman, Magma cubes, Blazes and Wither Skeletons. But it isn’t enough. They let the Brine Protector to survey the massing army, leaving them with the Nether Army, and went, separately, to large towns with army and ask them for help. When they reunite, each having collected 20 armies of 100 men each, with Iron golems to each soldier, and a group of 20 village pillages, they find an attachment of the Hero brine army heading straight for them, led by Null. The armies converge on one another and the battle begins, Alex and Sam taking on Null. Using Steve’s sword, which was enchanted the day before, she uses it to throw Null’s sword in the air in an explosion. The sword spins in the air and both leap for it. Alex catches it an instant before Null and drives it through his heart. Null collapses and his army surrenders. Big episode (recap on what’s happened in previous episodes) The armies march to the destination to find that the Brine Protector and the Nether Army still standing. The Ender dragon returns with OCs of choice (for example, PewDiePie, other Minimator oc’s) and start to organise themselves. Alex, the Derp and Theodore sneak towards the ship, while the armies collide. Alex jumps onboard and find no one on board. They search for Steve and find Entity 303 unconscious. When he wakes up, he is tied to a chair. Alex threatens to kill him, when Entity, being the wimp, breaks down. He says that when Hero brine/Steve teleported onboard, they collapsed unconscious. He woke up only hours before and attacked Entity. He had tried to convince him to stop but was knocked unconscious. He knew nothing else. Alex ties his hands together and leads him out. The armies separate, heavy casualties and injuries on both sides. Seeing so many people on the good side, Entity surrenders and wants to be a better person, meaning switching sides. He says that Steve may have followed someone into the Nether, seeing that the Dread lord’s and Angel’s armies are situated there. They make a portal and one by one head in there. As it turns out, Steve is in a Nether fortress, holding off rouge wither skeletons. Alex helps and Steve is shocked to see her there. He says that he was tracking the two villains in the Nether, thinking that their armies would collapse without their leaders. Seeing Entity, Steve poses to attack, but Alex says he switched sides. Convinced, Steve lowers his sword. he hears a bang and faces Dreadlord and the Angel of Death. they fight and find that their armies are present. lucky for them, they drag the fight to the Overworld, where they meet the Overworld forces. Theordore had given Sam dog armor and the soldiers have their armor on. Steve is kicked off a ledge by the Angel and nearly plummets to his death when he has a sudden flash back of his good memories. he then teleport by lightning back onto the scene and kills Dreadlord and the Angel. Herobrine then shows up, fights Steve but loses. being decapitated, his armies and remaining leaders scatter. the armies Cheer and Sam rushes to Steve. they head home to Ivor and send off Fire Works, celebrating the night away. then it goes to a dungeon and shows a Wither storm being made: a command block with the soul sand with 2 Wither skulls. the screen goes black, saying Season 2 coming soon. its a working progress, but i don't have enough time to work on it. it needs a trailer to shw what will happen, the music is the Avengers Infinity War teaser trailer music (if you can find it). i'll put the skin links in here soon
    1 point
  32. i'm not portraying Steve as a weakling, he is actually really strong, but can be overwhelmed. it is stretched over 8 episodes and i am asking for help. the animators who help will have a crucial role in the animation itself as the Protectors of Brine. the Avengers 3 teaser music is not copyrighted, i know.
    1 point
  33. Piegon99

    1 point
  34. ok this has so much effort in it that it's laggy
    1 point
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