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Showing content with the highest reputation on 08/24/20 in all areas

  1. Hiya! I've seen a lot of people attempt some form of RTX 'round here, But to be honest, -- I don't mean to point fingers or make fun, -- Quite a few of the Posts I have seen don't use many RTX aspects like Light Bouncing and PCSS. So here I am, Showing my method of Light Bouncing, Or RTX I guess Yes, There are flaws in this image. I would've fixed the slightly messy shadows but when I realized the scene was scaled too small, I had already placed far too many Point Lights that would need their range re-adjusted for the new scale, Along with the Brighter Whites in the image being a tad over-exposed. But Enough rambling, Here it is! Took: 2 - 3 Hours? Point Light amount: Well over 50
    10 points
  2. Credits to: @Floofy for old rig, now I have remade it with some new features and texturing. @ShotU for f n a f 3 Office map Here's the remade version, with texturing and some adjustments, this included:
    6 points
  3. bullet kin from enter the gungeon
    5 points
  4. since many people had problem with the older version of the real explosion particle i remake it to look more convincing and better than the older version https://gyazo.com/f59907779ac12479d3ac2432718184b7 feel free to criticize it if there's anything weird in it it's gonna be available after i finish other particles
    4 points
  5. Draco63

    Sad Mine Imator Intro

    Please no. Mine-imator is looked down upon in other communities for just this kind of content. There are so many better things you could be doing. Also, suicide is not cool, it is not edgy, it is a real problem. Making light of it through things like this is something that you just shouldn't do, period.
    4 points
  6. Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahaahahahahahahahahhaahhahahahahahhahahahaha LoL skibidi bop mm dada Why is this horrid creature in Mine imator Forums
    3 points
  7. What's in "RTX On" side? - More accurate bleed light - Lens dirt - Some anamorphic bloom? - Bokeh highights (these things can actually be done without RTX lol | also the rtx side is kinda overedited) Also I wish the alpha fog glitch is fixed and also some specular map i guess? (idk if gamemaker studio can run that or not)
    2 points
  8. The left side only looks more messy tbh. The shadows are still very glitchy and all over the place. Lens dirt is also pretty overrated. Alpha glitch also won't be fixed in 1.3. Lots of things are possible in GameMaker, but you have to code it all from scratch, like MI's shadows and SSAO.
    2 points
  9. kokurokun

    MP7 v1.2

    This Is my first gun model Image 1 Image 2 DOWNLOAD -please credit me if used (not required, but helpful) -Do not redistribute or distribute as your own
    2 points
  10. Jake_28

    2 points
  11. If I saw a Minecraft Youtuber using an intro like that, I would not want to watch their videos. Trying to make suicide look cool is not okay.
    2 points
  12. Season 1 Ants at War-Episode 1 major part[Art of War series] If you have not seen the opening , please go to BV1T54y1D7HR. That opening contains important plots and world view elements, which are also wonderful! Staff list: Chief Director: Chenny Wang; Script advisor: Kaine Shou. Production software: Mine_imator 1.2.6, Microsoft Office 365 (provided by Sheridan College), Adobe CC (provided by Sheridan College). "Ants of War" is the first season of the war art series. And this is the end of first episode of this first season. The animation will be set in the fictional "Glumy Continent", the plot is set in the a burst of war. Foreign invaders and the guards of P Empire came into a skirmish in the opening part, and the protagonist Chenny's hometown was soon engulfed by the flames of war. Chenny fled the army in order to survive and ended up in an abandoned house far from the front line as a shelter. After that, he met with the other three protagonists. This independent project is presented in the form of interactive animation, where audiences can make their own choices at key points in certain scenarios and lead the story to different endings. This time the project lasted a little longer: In October 2019, I draw up the project "Ants of War"; In November, I started the preparatory work and the research of historical data, and continued to refine the project draft; In December, I had the honor to contact the scriptwriter, and basically finished the project draft and made small rigs; Since January this year, I have been building the big schma tiles, re-producing the model and refining the series.And now it's finally done. All in all, I hope you enjoy the movie and support it. See you next time.
    1 point
  13. Season 1 Ants at War-Episode 1 Opening [Art of War series] Please move to the major part after viewing this opening. Staff list: Chief Director: Chenny Wang; Script advisor: Kaine Shou. Production software: Mine_imator, Microsoft Office 365 (provided by Sheridan College), Adobe CC (provided by Sheridan College). The first season of the war art series, "Ants of War", will be completed soon. This independent project (Episode 1) is scheduled to be done in August this year.
    1 point
  14. Thats fair, My bad.
    1 point
  15. __Mine__

    "RTX" in Mine-Imator

    A bit cocky (and rather insulting) to call everyone else's renders "subpar", if I'm honest.
    1 point
  16. Ethaniel

    XXXtentacion

    Ew rapper
    1 point
  17. Voxy

    "RTX" in Mine-Imator

    So you're saying every other render is "subpar at best" while showing off something that you admit is subpar too? ?
    1 point
  18. Ow, over exposed sun
    1 point
  19. The effects on the "RTX On" side are a bit overdone. I'll say this again; throwing a bunch of camera effects together just because they look cool does not make a render better.
    1 point
  20. Yeah, that's bothered me quite a bit.
    1 point
  21. Denistheultima1

    Denice

    Denice Rig By @Randy11x
    1 point
  22. When i use custom images on the UV, all of then get that glitch on the edge. Modelbench 1.1.0
    1 point
  23. Oh, that worked perfectly fine. Thanks! ? I already tried many things, but none of then worked (like power of 2 textures). And if you fit really tight the UV border, works too.
    1 point
  24. This is what is known as half pixels as said commonly for this stuff in modelbench. When this happens the only thing you should really do is add another piece of space but not too much just try adding 1 More side Slot or bottom slot or top slot and then your problem gets fixed
    1 point
  25. MihalYK

    Sad Mine Imator Intro

    not cool friend, making fun of suicides for this kind of content. Also please stop flooding the site with new topics and post your "compilations" in just one post.
    1 point
  26. How is this sad
    1 point
  27. One of the many reasons I mostly avoid being active here, this place not at all fun/friendly to a majority of the users.
    1 point
  28. There is literally no reason what so ever to downvote this post, it just brings the posters mood down, they just asked a question, that's it.
    1 point
  29. 1 point
  30. Art. Featuring @MachineGunInc's character.
    1 point
  31. Yes. Hi, I'm trans. Please don't hate me. She/Her please.
    1 point
  32. 1 point
  33. Desktop version (4K) Mobile version
    1 point
  34. Piegon99

    Dog muzzle

    https://www.dropbox.com/s/ktxlghtueswhu57/dog gag.zip?dl=0
    1 point
  35. MineMozo

    Half Pixels in UV?

    https://imgur.com/a/q6mENFZ When i try to move the UV in half-pixels i get weird Diamond-Like shapes
    1 point
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