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Showing content with the highest reputation on 08/14/20 in all areas

  1. __Mine__

    Birthday Floof

    Surprise render, woah! ? Happy birthday, @Floofy! ? ...and it's just now come to my attention after making this render that it's also @Hagus' birthday today... sorry, Hagus! Happy birthday to you too! ?
    9 points
  2. Floofy

    i am birthday boy

    i am birthday boy
    8 points
  3. Well, my two fellow compadres. You both have been blessed with birthdays on the same day. As I once worked with both of you, I hereby wish both of you, a very happy birthday @Hagus and @Floofy! Is kinda rushed, but it's the best I can do with the limited time I get these days?.
    7 points
  4. 4 points
  5. 4Red

    ModelBench | My First Rig

    My first rig in ModelBench... i don't know what to add to this... i guess what do you think? so what do you think? Everything in this post is made by me if you want to use something from here just use it :3 i would love to have a shout out if you use something but its ok if you don't want to
    4 points
  6. YAYYYY Featuring @Floofy and @Hagus Have a good one guys
    4 points
  7. ShotU

    4 points
  8. alzcreation

    Memories [4K]

    So i make new render again.This is not my original Idea,This is Just Remake Original Idea by Walts P Original: https://www.pixiv.net/en/artworks/83465747?fbclid=IwAR2Hree3sPEdCYZh_gMHXk0F68rpUbMO63JjQxl4yfb1A9KSuCPMSYs63rM https://www.pixiv.net/en/users/30082663 Remake: Credit Environmental Rig by: @PigmanMovie Cat Rig By: @BoltedJames Book by: @Hozq Old wooden Furnitre by: @Frost
    3 points
  9. Been playing ACNH (Animal Crossing: New Horizons) lately so I doodled my AC character, little me was fun to draw
    3 points
  10. made another fps-like animation animation
    3 points
  11. Ludo Silver

    Planting

    Damn, I really love these ones ? It looks so much as a real animation film! Rendered with MI 1.2.7 Download in 8k Download in 8k The water rig is made by Keep on Chucking These renders are gonna be remade when MI 1.3.0 will be released
    3 points
  12. 2 points
  13. so i didnt know it was also hagus's birthday, and i dont have time to make a second render. soooooo take this render of @Floofy sorry hagus. (forgive me for making him look more sad than he was supposed to in the render. that wasnt my intention.) (and of course, cc is greatly appreciated. any bit helps, even if i get whiny about it.)
    2 points
  14. Time to kill that no good birthday stealer Floofy ?
    2 points
  15. Itsuki Takeuchi, Takumi's best friend, managed to buy his own 86, only to find out that he was ripped off and that he had actually bought an 85, the cheaper version of the 86. That night, he went to test his new car with Takumi, until the Thunder Fire team arrive. AE85: Darksupercool S13: Darksupercool 180sx: Darksupercool Intro Cars: R32: Based on Dawid24M's rig Sil80: Darksupercool Citroen Xsara (As Silvia S14): MineRig SW20 (MR2): maximanime2017 (Twitter) Evo III/IV: MineRig Skins: Takumi: TakoTako Hiromichi, Shouichi and Akio (Thunder Fire guys): Me Itsuki: Me Song: Like a Thunder - Max Coveri Orginal File: Initial D - First Stage Act. 11
    2 points
  16. Hello, animators! Today, we're going to talk about block models. I'm sure you all know that you can import individual .json files inside of Mine-imator and it'll work just fine! However, if you wanted to use these models in a schematic, to give it additional detail or to make certain blocks a little more unique looking, you probably noticed that it doesn't really work. If you import a resource pack that contains 3D models, Mine-imator simply won't import it. But fear not, because there actually is a way to get Mine-imator to load the models you want in any schematic! And I'm gonna tell you all about it, so that you can turn this... ...into this! DISCLAIMER: The method I'm about to show you requires some messin' around with internal files, thus it's not officially supported. Always backup files before doing anything to them. Proceed at your own risk! How does it work? Ever wondered what this screen was about? When you launch Mine-imator, it will load a folder containing all kinds of Minecraft resources, so that you have everything you need to get started. Because it's an external folder, it means it can also be updated to include resources from newer versions as well. But it also means we can mess around with those resources, letting us make Mine-imator load anything we want. This folder is located at the following filepath: C:\Users\<YOURNAME>\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2 If you take a look inside, you might think, "Hey, that looks like a resource pack!". And you'd be right! This is essentially a resource pack, with all the stuff you'd expect to find inside, along with the Mine-imator exclusive .mimodel files which are used for characters and special blocks. Let's add our own models! If you want to change the appearance of a block, all we need is to replace said block's model and/or texture inside the folder. In this tutorial, I'm going to use a custom leaf block model and textures I've created, which you can see up above. If you'd like to follow along or use that model for yourself, download it here: Click! Just unzip it in the folder of your choice, and you're good to go! It contains a .json file, which is the model, and 6 .png files, which are textures for each type of foliage. Models First, we'll replace the model. Go to... Minecraft_unzip\1.12.2\assets\minecraft\models\block This is where the block models are located. We're going to be replacing the "leaves.json" file here, but the steps are the same for other blocks. Start by renaming the original file, for example, with the BAK suffix, just so that we can keep it in case we want to restore it. Once that's done, grab the new file and simply copy it to the folder. Textures Because our model requires its own textures, we need to copy those as well. This time, go to... Minecraft_unzip\1.12.2\assets\minecraft\textures\blocks ...which is where the block textures are located. This time, we'll replace the "leaves_acacia", "leaves_big_oak", "leaves_birch", "leaves_jungle", "leaves_oak", and "leaves_spruce" PNG files. Once again, back up the files by renaming them, before copying over the new textures. If you've done it right, it should look something like this: Alright! Now that everything is done, we can launch Mine-imator, create a project, import a schematic, aaaand... ...Ta-da, our new model is displaying, awesome! At this point, you're probably saying, "Wait, is that it? Is it really that simple?" The truth is, yes it is. It's really just a matter of swapping files. However, this method is far from perfect and it can cause a few headaches if you don't do it properly. Before you go and change all your models, keep in mind the following: Caveats Be careful with the file names! The reason we actually have to replace files is that Mine-imator will only load files with those exact names. If you give it files with names it doesn't know, it will ignore them and they won't be loaded. Because of that, you have to make sure the names of your textures and models are the exact same as the original Minecraft files Mine-imator loads! This also means that if you made multiple texture files for one model, you will need to change it, and make it so that it only uses one image. For example, if my leaf block model had multiple textures for the additional leaves, it wouldn't have worked, as Mine-imator would've ignored the files. This is why I had to make the whole texture into a single image. Importing a resource pack might break everything! Because models might require additional texturing, importing resource packs that will replace the textures might cause a lot of issues. For instance, because my leaf block model requires a completely different kind of textures, you won't be able to use a resource pack if you also use the model, unless you modify the pack in the first place. Some glitches can also occur where Mine-imator doesn't import the texture with the correct resolution, which can make for really weird visual results. It's not recommended if you change resource packs a lot in your projects. Since we're changing the assets Mine-imator loads on startup, this means that every single project will show those changes. If you want to use different models in a project, or stop using them in another, you have no choice but to close the program, do the changes, and relaunch it for every single project. This can become tedious very fast. While you could think of solutions, like keeping different folders with different names and renaming them accordingly, it still requires to restart the program each time. For all those reasons, I can only recommend to follow this tutorial if you want the changes on all your projects and if you don't use alternative resource packs a lot. If that's not the case, it's better you keep custom models as an occasional thing. But if this is the case and you found this tutorial useful, let me know by voting or commenting. Have fun finding cool ideas with custom models!
    1 point
  17. insanehelix7076

    Siren Head model

    sorry about the texturing but im still learning how to make nice textures (fixing issues)
    1 point
  18. Karry

    chase

    1 point
  19. The walk cycle is not here
    1 point
  20. Into the deep, deep dungeon
    1 point
  21. Jay_

    Happy day of birth floof

    Heya guys. Finally got this account working again. Happy 14th floof.
    1 point
  22. So as the title said, I made a moveable Ender Dragon wing and a saddle for both the back and neck! Images: Download: https://www.mediafire.com/?eqw9qs5g1qww71a
    1 point
  23. Mercury

    Night Terrors | 4K

    Credits: @ShotUAnimations for skin @Phyre for inspiration(ack i need to stop being inspired ;-;) Dreadbear and Grim Francisco Pizzaro are made by me, and they are private. I had plenty of feedback in Discord, like from Ian, IKEA, and _Mine(no need to ping), and Shot also helped me. CC is much appreciated.
    1 point
  24. A test render of my Advanced Hair Model. Don't take this the wrong way, "Riley" is just showing of the hair model. (•_•)
    1 point
  25. Cat Optimist

    Storytime

    Going to write down my thoughts. Even if I haven't been in these forums for such a long time, I've been thinking about how I've gotten here. I had to write an essay on how the thought of my future career has changed for the past 18 years. Believe it or not, Mine-imator had a huge impact on this. I found Mine-imator when researching Minecraft animation programs after I had been inspired by Minecraft parodies back in 2012. Fast forward 2013, & I've found MI with a quick Google search. This was at the time when it was at v0.6.2. Now it's on, what, like 1.2.0? It's been improving with every update & I'm quite proud of how far it's come. Animating in MI pushed me to be creative in a blocky world & honestly, I wouldn't have it any other way. Despite the 4-year hiatus I've had from it, I've learned from a lot of you here & other communities about myself. I did want to pursue to become a 3D animator or modeler, but realized that it wasn't meant to be. I needed a career in STEM, so I thought of "What if I create the programs that make MI?" This is what got me into coding. Now, I'm a computer science major, going on to transfer out of CC into a UC to become some combination of computer science & environmental science. Would I have gotten into programming if I haven't found out about Mine-imator? Probably, but I wouldn't have gotten into it as young as I have. Perhaps I would've chosen the biology route first, & find out later it wasn't for me. Or perhaps medicine, as I desired to be a doctor when I was younger, but find out that it also wasn't my route to partake. So, this is how I'll express gratitude for MI, its developers, & the community. Thank you all for the past 7 years. Probably this won't be seen by many, but if you do see this, thank you for reading & being a part of a wonderful community. What's your story to share? (Also, mods if I posted this on the wrong category, feel free to move or delete it. There's some things that have changed around these parts haha)
    1 point
  26. 1 point
  27. Just Philip

    anyway

    anyway
    1 point
  28. What do you mean cringe? It's not cringe. Nice animation!
    1 point
  29. Ludo Silver

    Okukotan

    Thanks! I have to show that I'm not that bad in MI ?
    1 point
  30. I made some basic kill animations for beginners to use, sound is not included Notes: Yes I know I'm not the best Yes some of these are inspired from Modern Warfare I don't take full credit for the rigs used There are more than just on this list and I may add more over time Please do not credit as your own Download: http://www.mediafire.com/file/kis2jgurpbipb2m/Finisher_moves.zip/file
    1 point
  31. Shane

    Running Cycle

    Preview: Download
    1 point
  32. I made another F N A F character: Dreadbear! I made Grim F o x y before, and now I decided to do this one(actually it's still wip, the waist is ongoing)! Credits: @Phyre and her team for their Dreadbear teaser, inspired me. Trainguy for Dreadbear's head. CC is appreciated!
    1 point
  33. It's here! With improved bends and 3D second layers. All bugs have been fixed. This rig only works for MI 1.2.6 and above because of the new bending system. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you find any bugs, be sure to tell me about it in the comments below. Please be sure to credit me if you use it as it took a very long time to make, thanks. DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
    1 point
  34. Nimi

    [4k] Autumn

    Made this a while ago (Last month or so?) because I was bored while messing around with the block models and leaf colors, eventually turned into a wallpaper. Also messed around with a Minecraft Dungeons-like look for the facial expression and used custom textures to simulate the block AO you'd find in Minecraft.
    1 point
  35. a logo should not cast shadows
    1 point
  36. Forsaken Warblade Time is like a sword; if you dont cut it it'll cut you Created by: Fryzzle the Pork Download now: link is Temporary unavailable (fixing soon)
    1 point
  37. Did you post the same thing twice? Don't do that. If you need to you can edit topics.
    -1 points
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