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Showing content with the highest reputation on 08/03/20 in all areas

  1. Recently Youtube just recommended me "Don't Mine at Night" video, i watched it and it's really nostalgic. Idk but i'm interested to remake it. This project is helped me a lot to improve my animation skill. Btw it's my very first animation project that ever finished. Enjoy!
    3 points
  2. Hello there! Today, I'm going to share remastered 1~3rd dinosaur packs, and my 4th dinosaur pack. Texture errors are fixed, and unsued parts are now in folder that you can use the rigs easier. File link: https://drive.google.com/file/d/14PrNmzMRLDhCLefNVucIOfbmmd5CdH4e/view?usp=sharing You are free to fix them, but never re-upload rigs. And also, It would be grateful if you leave this topic's link when you use my rigs. Thank you! Including: Brachiosaurus Carnotaurus Baryonyx(JW 1&2 design) Allosaurus Indoraptor Triceratops Stegosaurus Velociraptor nublarensis Velociraptor sornaensis Velociraptor IBRIS Indoraptor Mosasaurus Stygimoloch Pteranodon Dimorphodon
    2 points
  3. How worse could quarantine possibly be, right? ------------------------------------------------------------------------------------------------------------- Subscribe to my channel: youtube.com/channel/UCox6JZI1Uohu4YAG2arMYSg ------------------------------------------------------------------------------------------------------------- Don't forget to like and share this video
    2 points
  4. whew, it's been months since i haven't used mine imator. made this wallpaper since i've been playing gta v recently and it's a blast, i don't know why i missed out on it for 7 years tbh. too bad i've been playing it so much to the point that i now sometimes think pressing tab will pull out some tool wheel when using mi though lol
    2 points
  5. Nimi

    Modelbench 1.1.5

    Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:
    1 point
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  7. hope you are doing well ^^
    1 point
  8. no pics no clicks
    1 point
  9. People who travel to Mississippi every year be like: well it’s that time of the year again, I best be off for Mississippi
    1 point
  10. So I made this rig for my subscribers and finally decided to share it here as well. I also made a tutorial explaining the rig and how to use it (change armor color, etc.): Download link is in the description of that video, or... Download: https://drive.google.com/open?id=0B4cnV8KDi11FSnF4YXpXdjBLMlE
    1 point
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  13. Floofy

    1 point
  14. If this turns out great then I will work on another version (Probably based on another country) DOWNLOAD Every light that you see was created by me. I should really give out that lightbar tutorial lol
    1 point
  15. Swingzero

    Mug Model

    DOWNLOAD Happy animating, mew!
    1 point
  16. HeYoNia

    "Sunset"

    "I didn't want to post this because It was a failed project, but since I needed Content I decided to post it" I was originally going to create a park wallpaper, but since the schematic looked terrible and was cut off, I had to improvise. It didn't look how I envisioned it to be so I ditched it a few months ago.
    1 point
  17. I'm pretty proud with this one! a small rig that will be for a comic i'm making.. i guess i'll give a little more detail about that, but first i need to talk about this so, this rig was pretty interesting to make, so if you can't see the texture very well here's a better view of it. Making this took time, but i found it entertaining, but cylinders vs blocks is one big challenge. i made it more blocky because.. comon, this is minecraft, that's really the only reason. So, here's a bit of the story, if you want to hear it If you don't know what the Atomic Punch is, it's bascilly a drink that someone in TF2 (scout) drinks. and it looks good =3 And if you didn't like this (for some reason) + Dislike button added other of the rigs that will be in the comic Cii U Mario Box
    1 point
  18. Today I present... The Exoskeleton Rig! Inspired the upcoming Call Of Duty: Advanced Warfare (A cod that actually looks good). The rig can be viewed in action here: http://www.mineimatorforums.com/index.php?/topic/26018-advanced-minecraft-wallpaper/?view=findpost&p=282969 (134KB) Changelog: -Version 1: Released Did YOU like this rig? If so, please press ,if not, please give me feedback.
    1 point
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