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Showing content with the highest reputation on 05/19/20 in all areas
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14 points
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Recovery field generator finished its work. now,steve got revived.6 points
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Add real-time rendering, ray tracing and realistic textures in Mine-imator
LacaMenDRY and 5 others reacted to Voxy for a topic
GameMaker (the game engine used to develop Mine-imator) does not support it out of the box, and adding it from scratch is just way too difficult to be worth it, all things considered. Besides, not everyone has the hardware to run real-time ray-tracing. Remember it's supposed to be a lightweight animation tool. If you want ray-tracing, use something like Blender.6 points -
Random Mobs Version 1.0
M. Irfan Sanget and 4 others reacted to SBOOKERMCANIMATOR for a topic
This Is an Old Version: go to the new version: Added bunch of mobs in mine imator! Mob Fixes: 1 Spider now has eyes. 2 Ravagers Nose is now movable 3 Illagers now has arm stick 4 Spider Butt is Now Movable. Baby Mobs Have Their Own Models Now But They Do Have Same Mob Textures Mobs That I Added, even the Mine imator Dungeons rig pack, I Use The Nether Update Mod By MCPA, Thats Why I Wanted To Use The Nether Update Entity, Items And Blocks and I used Mcvinnyq minecraft earth fan art mobs: 1. Zombie Wandering Trader, The Normal Name Is Zombie Trader 2. Swamp Zombie 3. Prison Zombie 4. Dungeons Illagers 5. Baby Mobs Mod. 6. Agent And Wooden Agent 7. Zombified Chicken 8. Eversource, 1 tip, you can also make the zombified chicken a eversource too 9. 1.4 - 1.8 zombie villager 10. Small Armor Stand 11. Reinforced And Scale Mail Skeleton And Zombie 12. Added Skeleton Vanguard 13. Added Piggy Bank 14. Added Necromancer And Nameless King 15. Added Key Golem 16. Added Baby Mobs of My Own + <- Baby Wither From Mo Withers Mod 17. Added Penguin: The Twilight Forest Mod 18. Wither Skull 19. Golden Minecart 20. Target Dummy 21. Spider Web 22. Colorful Slime And Purple Slime 23. Color Profession Villager 24. Arch Illager 25. dungeons Player. 26. Guard Illager: Guard Illagers Mod 27. Added Snowy Strider Download Link: https://www.mediafire.com/file/ha2zm0us5fwy73x/Random_Mobs.zip/file5 points -
I died ;-; (so I am a ghost now)
Swingzero and 4 others reacted to DragonPixel for a topic
I died in my hard core world a fue days ago so I made this cuz I was sad ;-; and I guess ima ghost now lol, as always feed back is appreciated. her is a picture of the world if u are curios5 points -
Obvious feature that should be in Minecraft: Using bonemeal on dirt should turn the s
TwoToRule and 4 others reacted to Spontaneous Explosions for a status update
Obvious feature that should be in Minecraft: Using bonemeal on dirt should turn the surrounding dirt blocks into grass blocks.5 points -
A Hellbent Render I Forgot I Had
doctor_who_play and 2 others reacted to Craftman780 for a topic
I think the lighting came out really nicely. This is a render of the Hellbent interior I forgot I had.3 points -
Does Vinny tell people to credit him for using his textures?3 points
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Importing 3D models has the potential to be realized
Cryptic Runner and 2 others reacted to Ian_The_One for a topic
thing is why would you import .obj files into MI? the whole point of MI is that its simple, if you want to mess with .obj files and such use blender. there is no point of importing high poly models into a Minecraft animation software, also you can use .json files if you want do import some "high poly" models. Nimi has already enough stuff to do as one developer alone.3 points -
Loss [Wallpaper Competition]
LoupSauvage and 2 others reacted to Floofy for a topic
The Theme is: Your Nightmare My nightmare is losing my family, or loved ones, I don't know what I would do without them. Competition held by @PigmanMovie3 points -
Importing 3D models has the potential to be realized
Spontaneous Explosions and 2 others reacted to MojangYang for a topic
We only have 1 developer. That's Nimi. David no longer works on MI. I can't tell you how many times this was requested. There is a difference between loading 3D models into gamemaker itself and importing 3D models into a software made with gamemaker. If this was possible, Nimi would have added it.3 points -
Importing 3D models has the potential to be realized
Cryptic Runner and one other reacted to __Mine__ for a topic
Ngl, you're starting to act a little bit like moniker. Nimi has an absolute ton of work on his plate right now. Also bear in mind he doesn't even get paid for this, either. It's all free.2 points -
Importing 3D models has the potential to be realized
Cryptic Runner and one other reacted to Ian_The_One for a topic
2 points -
Map Rig
Joakoth8 and one other reacted to ULTRABEAST for a topic
The Rig:- New:- Old:- Update 1 -- Less Blurry:- Update 2 -- Updated to allow bigger photos:- Update 3 --- Added a plus to the default texture on the map to make adding custom images easier:- Download:- https://www.mediafire.com/file/7rc8x25zv4u740y/Map_Rig.zip/file2 points -
Map Rig
Cryptic Runner and one other reacted to Ian_The_One for a topic
why is it blurry and 3d? its a map its made out of paper.2 points -
Lost in a cave
EnderFrameStudios TM and one other reacted to knocky for a topic
criticism is always appreciated2 points -
edgy render or something
Gfamleit and one other reacted to Just Philip for a topic
I got bored and made this credits: Tardis rig by Voxy, human rig by NMS, world textures by mbanders. (if im forgetting anyone just tell me.)2 points -
Spyro the Dragon Render
Nzshark6 and one other reacted to DarkDragonPro for a topic
Made a model of Spyro to test making properly bending dragon wings. Felt like doing a render to show it off2 points -
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!1 point
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WIP on a new project
Me for some reasons reacted to GeoPro07Animations for a topic
So yeah, im doing a new project. heres a Scene 2 WIP crying child by me. yey xd Purple Man by idk. Probably @ZaymationZ from what the rigs called. I was bored so i might as well share some progress lol1 point -
Hey guys, I have decided to release my model to the public since Floof, 9redwoods, and Hozq made their rigs publicly way before, so yeah, I wanna do the same too. Things included in my rig: Wrists and joints included Own facial rig(cept the mouth one since I modified Hozq's sharp mouth), but teeth is made by me Chest glow, you can change its color/glow color Credits to @Hozq for sharp mouth, but I modified it Download link: http://www.mediafire.com/folder/m40yiyfrbr44qia,191fb490wwfq6fd/shared Tell me anything that should be fixed/changed, and V2 may be in its way Edit: Sorry for the previous one, I won't do it again Edit again: oof my bottom hands were colored black on accident, fixed it o-o1 point
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1 point
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So I have some thoughts on Half Life Alyx. SPOILERS !
FredMCGamer reacted to Spontaneous Explosions for a status update
So I have some thoughts on Half Life Alyx. SPOILERS!1 point -
Map Rig
Ian_The_One reacted to ULTRABEAST for a topic
There was some scaling issues with the image that I didn’t notice. Thanks for pointing this out, I’ll get to fixing that. I’ll also rescale the map to be more thin.1 point -
1 point
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I just installed linux on a chromebook. I'm quite proud of myself. I'm also very tire
YoshiHunter reacted to Draco63 for a status update
I just installed linux on a chromebook. I'm quite proud of myself. I'm also very tired. More info in the morning.1 point -
What the hell, I go on a post and almost every post some some stupid "edit:" thing on
Ian_The_One reacted to Ethaniel for a status update
What the hell, I go on a post and almost every post some some stupid "edit:" thing on it. This isn't Reddit and even if it were it's still cringe and stupid.1 point -
XVL 1456 Tau Cannon
Dark Animation reacted to niam for a topic
Tau Cannon rig from Half-Life 1 note: do not charge it for a long period of time or you'll lose your arm.1 point -
1 point
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What does everyone think of the new Mojang(Studios) logo? I mean...I dont hate it but
FredMCGamer reacted to Spontaneous Explosions for a status update
What does everyone think of the new Mojang(Studios) logo? I mean...I dont hate it but...idk, maybe it's an acquired taste.1 point -
Into Battle!
MachineGunInc reacted to Ethaniel for a topic
Left to right. @crustyjpeg @Rollo @willingsas @mbanders @9redwoods @Slime Im mostly fine with how this turned out. I certainly lost my touch with lighting so if you feel like it, leave me some tips.1 point -
For Mine-Imator 1.2.6+ Credit me if you use these, k thanks.1 point
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I think he meant searching the objects here:1 point
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They can be mapped, but not mapped correctly. Due to some workarounds we have to make for handling textures in MI, it UV maps differently from models you'd usually find on the internet every since 1.1.0 when the program was updated to GameMaker Studio 2. (Textures must be square for seamless support and to support mip-mapping. It's weird.) Modelbench would have Bedrock entity support if it weren't for this. (I actually experimented with this before I started remaking Modelbench, this status was an example of an imported Bedrock model though other models weren't so lucky with their texture UVing.) And to clear up any confusion, I don't recall ever making a .obj loader and having it work properly. (This status had their vertex data stored in-program, so I used a tool to convert .obj files to scripts.) Also not taking any bribes for features, you're better off keeping your money and learning a better, free software. (Like Blender.)1 point
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@Nimi hasn't stated why .OBJs are implausible. Instead, people are so incessant that, "It's GameMaker! It's 2D! It's Minecraft!" You are RIGHT that Nimi's plate is full right now. But I am PERPLEXED, why are .OBJs so far off everyone's agendas?? I'm not getting any answers here that addresses the issue straight up (limitation-wise).-2 points