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Showing content with the highest reputation on 05/19/20 in all areas

  1. uoNEXUSon

    -Rebuild complete

    Recovery field generator finished its work. now,steve got revived.
    6 points
  2. GameMaker (the game engine used to develop Mine-imator) does not support it out of the box, and adding it from scratch is just way too difficult to be worth it, all things considered. Besides, not everyone has the hardware to run real-time ray-tracing. Remember it's supposed to be a lightweight animation tool. If you want ray-tracing, use something like Blender.
    6 points
  3. This Is an Old Version: go to the new version: Added bunch of mobs in mine imator! Mob Fixes: 1 Spider now has eyes. 2 Ravagers Nose is now movable 3 Illagers now has arm stick 4 Spider Butt is Now Movable. Baby Mobs Have Their Own Models Now But They Do Have Same Mob Textures Mobs That I Added, even the Mine imator Dungeons rig pack, I Use The Nether Update Mod By MCPA, Thats Why I Wanted To Use The Nether Update Entity, Items And Blocks and I used Mcvinnyq minecraft earth fan art mobs: 1. Zombie Wandering Trader, The Normal Name Is Zombie Trader 2. Swamp Zombie 3. Prison Zombie 4. Dungeons Illagers 5. Baby Mobs Mod. 6. Agent And Wooden Agent 7. Zombified Chicken 8. Eversource, 1 tip, you can also make the zombified chicken a eversource too 9. 1.4 - 1.8 zombie villager 10. Small Armor Stand 11. Reinforced And Scale Mail Skeleton And Zombie 12. Added Skeleton Vanguard 13. Added Piggy Bank 14. Added Necromancer And Nameless King 15. Added Key Golem 16. Added Baby Mobs of My Own + <- Baby Wither From Mo Withers Mod 17. Added Penguin: The Twilight Forest Mod 18. Wither Skull 19. Golden Minecart 20. Target Dummy 21. Spider Web 22. Colorful Slime And Purple Slime 23. Color Profession Villager 24. Arch Illager 25. dungeons Player. 26. Guard Illager: Guard Illagers Mod 27. Added Snowy Strider Download Link: https://www.mediafire.com/file/ha2zm0us5fwy73x/Random_Mobs.zip/file
    5 points
  4. I died in my hard core world a fue days ago so I made this cuz I was sad ;-; and I guess ima ghost now lol, as always feed back is appreciated. her is a picture of the world if u are curios
    5 points
  5. Obvious feature that should be in Minecraft: Using bonemeal on dirt should turn the surrounding dirt blocks into grass blocks.
    5 points
  6. I think the lighting came out really nicely. This is a render of the Hellbent interior I forgot I had.
    3 points
  7. Does Vinny tell people to credit him for using his textures?
    3 points
  8. thing is why would you import .obj files into MI? the whole point of MI is that its simple, if you want to mess with .obj files and such use blender. there is no point of importing high poly models into a Minecraft animation software, also you can use .json files if you want do import some "high poly" models. Nimi has already enough stuff to do as one developer alone.
    3 points
  9. The Theme is: Your Nightmare My nightmare is losing my family, or loved ones, I don't know what I would do without them. Competition held by @PigmanMovie
    3 points
  10. We only have 1 developer. That's Nimi. David no longer works on MI. I can't tell you how many times this was requested. There is a difference between loading 3D models into gamemaker itself and importing 3D models into a software made with gamemaker. If this was possible, Nimi would have added it.
    3 points
  11. Ngl, you're starting to act a little bit like moniker. Nimi has an absolute ton of work on his plate right now. Also bear in mind he doesn't even get paid for this, either. It's all free.
    2 points
  12. ULTRABEAST

    Map Rig

    The Rig:- New:- Old:- Update 1 -- Less Blurry:- Update 2 -- Updated to allow bigger photos:- Update 3 --- Added a plus to the default texture on the map to make adding custom images easier:- Download:- https://www.mediafire.com/file/7rc8x25zv4u740y/Map_Rig.zip/file
    2 points
  13. Ian_The_One

    Map Rig

    why is it blurry and 3d? its a map its made out of paper.
    2 points
  14. criticism is always appreciated
    2 points
  15. I got bored and made this credits: Tardis rig by Voxy, human rig by NMS, world textures by mbanders. (if im forgetting anyone just tell me.)
    2 points
  16. Made a model of Spyro to test making properly bending dragon wings. Felt like doing a render to show it off
    2 points
  17. Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
    1 point
  18. So yeah, im doing a new project. heres a Scene 2 WIP crying child by me. yey xd Purple Man by idk. Probably @ZaymationZ from what the rigs called. I was bored so i might as well share some progress lol
    1 point
  19. Mercury

    Mercury's OC

    Hey guys, I have decided to release my model to the public since Floof, 9redwoods, and Hozq made their rigs publicly way before, so yeah, I wanna do the same too. Things included in my rig: Wrists and joints included Own facial rig(cept the mouth one since I modified Hozq's sharp mouth), but teeth is made by me Chest glow, you can change its color/glow color Credits to @Hozq for sharp mouth, but I modified it Download link: http://www.mediafire.com/folder/m40yiyfrbr44qia,191fb490wwfq6fd/shared Tell me anything that should be fixed/changed, and V2 may be in its way Edit: Sorry for the previous one, I won't do it again Edit again: oof my bottom hands were colored black on accident, fixed it o-o
    1 point
  20. Naked furry. Uncool.
    1 point
  21. So I have some thoughts on Half Life Alyx. SPOILERS!
    1 point
  22. ULTRABEAST

    Map Rig

    There was some scaling issues with the image that I didn’t notice. Thanks for pointing this out, I’ll get to fixing that. I’ll also rescale the map to be more thin.
    1 point
  23. I just installed linux on a chromebook. I'm quite proud of myself. I'm also very tired. More info in the morning.
    1 point
  24. What the hell, I go on a post and almost every post some some stupid "edit:" thing on it. This isn't Reddit and even if it were it's still cringe and stupid.
    1 point
  25. niam

    XVL 1456 Tau Cannon

    Tau Cannon rig from Half-Life 1 note: do not charge it for a long period of time or you'll lose your arm.
    1 point
  26. What does everyone think of the new Mojang(Studios) logo? I mean...I dont hate it but...idk, maybe it's an acquired taste.
    1 point
  27. Ethaniel

    Into Battle!

    Left to right. @crustyjpeg @Rollo @willingsas @mbanders @9redwoods @Slime Im mostly fine with how this turned out. I certainly lost my touch with lighting so if you feel like it, leave me some tips.
    1 point
  28. Jnick

    NFR Pack

    dont try to do things i do their shitty lmao
    1 point
  29. ShotU

    ShotU's OC Rigs

    For Mine-Imator 1.2.6+ Credit me if you use these, k thanks.
    1 point
  30. I think he meant searching the objects here:
    1 point
  31. Nimi

    How much should I pay?

    They can be mapped, but not mapped correctly. Due to some workarounds we have to make for handling textures in MI, it UV maps differently from models you'd usually find on the internet every since 1.1.0 when the program was updated to GameMaker Studio 2. (Textures must be square for seamless support and to support mip-mapping. It's weird.) Modelbench would have Bedrock entity support if it weren't for this. (I actually experimented with this before I started remaking Modelbench, this status was an example of an imported Bedrock model though other models weren't so lucky with their texture UVing.) And to clear up any confusion, I don't recall ever making a .obj loader and having it work properly. (This status had their vertex data stored in-program, so I used a tool to convert .obj files to scripts.) Also not taking any bribes for features, you're better off keeping your money and learning a better, free software. (Like Blender.)
    1 point
  32. @Nimi hasn't stated why .OBJs are implausible. Instead, people are so incessant that, "It's GameMaker! It's 2D! It's Minecraft!" You are RIGHT that Nimi's plate is full right now. But I am PERPLEXED, why are .OBJs so far off everyone's agendas?? I'm not getting any answers here that addresses the issue straight up (limitation-wise).
    -2 points
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