Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/09/20 in all areas

  1. As soon as I made the WIP post i knew... this is what I would work on for the next 6 hours There might be some issues with alpha on the initial startup page And speaking of the startup page, i forgot to put in instructions on how to use the tabs. Basically you move the one that you want to use forward. As functional as can be For the above video look at the render view The rotation stick things are rotatable around the axis Download There was absolutely no reason for me to make this whatsoever. All of the assets have been taken from the Mine-Imator source code.
    11 points
  2. Working on a city set, the largest set I have taken on yet
    8 points
  3. uoNEXUSon

    -Tesseract

    shiny,and powerful. it feels like we can use it to making portal to another universe.
    5 points
  4. Swingzero

    Rip yanos

    for @Mercury
    5 points
  5. Today was my friend's dog's anniversary. His name was Yanos, a shepherd dog the size of 7-year-old toddler. He was so caring, so loving, and he never let me down. It has been 6 years since I met and played with him in Italy, each summer I would walk up the street to greet his satisfying smile. Then, at the end of 6 years, I was playing in my backyard with my ball, and my mother went to notify me that...Yanos' dead. Hit by a car at night and went in coma. Later in the hospital, he died. That day was when I cried so bad I couldn't hold back. I still mourn my best friend, but I know in my heart he went in a safe haven. May he rest in peace ? Credits: @DragonPixel for rendering and fixing some lighting issues. @Floofy for his rig. @Swingzero for his old skin(he's behind the door, really dark to see) And yes, I remade my OC. Remember, take care of those who needs help, even animals. They always warm your heart. Please do this favor for me, my friends.
    5 points
  6. Will go into another dormant sleep? yes i prolly will. but before i do, here's a animated teaser for a project i'm doing Yeah no thumbnail yet lmao, still have to make it (EDIT) recommended to watch on YT as the forums breaks the aspect ratio.
    4 points
  7. Armor Update! This mod will add all future in Minecraft 1.16 (20w19a) Nether Update to mine imator How to import Extract file to Mine-imator/Data/Minecraft Open mine imator. Go setting and change Minecraft Version to "1.16 Test (20w19a)". After that Close the Program and Reopen Mine imator Version 3 Additions Armor Color Leather Armor Now you can change the color of Leather armor Changes Mobs Zombified piglins Removed right ear If you find some bugs. Please Report Download Here http://www.mediafire.com/file/3lggrk6fz432zs3/MI_1.16_Update_Test%252820w19a%2529_by_MCPA_Team.zip/file
    4 points
  8. 4 points
  9. 3 points
  10. cockroach

    Macbeth

    Inspired from the movie macbeth
    3 points
  11. mbanders

    2 points
  12. two drones are reconstructing human's tissue. yes.Fictions are just only fiction. don't think seriously.
    2 points
  13. 2 points
  14. 2 points
  15. crustyjpeg

    The Modelbench Armory

    Lovely banner by OzFalcon Latest update: January 28, 2022 - Update 34 NO LONGER TAKING REQUESTS The Modelbench Armory is a collection of weapon models made for Mine-Imator users to use in animations, still renders, or anything else you can think of. Feel free to use them for whatever you please, no need to give credit although it is appreciated. Sounds are included with all gun models, although I recommend you use your own for more consistency. The Modelbench Armory is conceptually based on Ãœberkiller's now-defunct Mine-Imator Armory. Thanks to @MYSELF3200, @CodyBI, @Slime, @Hozq, @OzFalcon, and @Duychung for their help with the Armory. Frequently asked questions: Terms of use: Some very basic tips/advice: WEAPONS Assault rifles & carbines: Battle rifles & DMRs: Single-action rifles: Anti-materiel rifles: Machine guns: Submachine guns: Handguns: Shotguns: Explosives & launchers: Melee weapons: Misc: ATTACHMENTS Every attachment has an attachment type in parentheses, and should (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type. These are pretty much only meant for firearms, not melee weapons or anything else like that. You can find what attachment type(s) a weapon has in its info .txt file, if applicable. The "Custom" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently. Muzzle devices instead have what round they're meant for in parentheses, and should generally only be used on guns with a matching or comparable cartridge if you want to keep things realistic. Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect. Grips & bipods: Muzzle devices: Close-range sights: Medium-long range sights: Underbarrel weapons & bayonets: Other attachments: Thanks for taking the time to look at this, I hope it's helpful.
    1 point
  16. Hello, and welcome to the Environmental Props Pack this is both a rigs and a models pack, this rig in its current state is abit limited, but this rig will still be updated Version 2, Trees Update: Added the "Custom Trees" folder added many new branches inspired by the dynamic tree mod added some bark presets (50% done) added some roots presets inspired by the dynamic tree mod added some new leaves model (30% done), you can use your own leaves that you build in minecraft, this one is just leaves that is more optimized thanks to the UV editor added 6 sapling that was inspired by the dynamic tree mod Added the "Furniture" folder added chair (W.I.P) added table (W.I.P) added art furniture (W.I.P, the only thing that is available is a painting stand) Added new foods for the "foods" folder (Modern foods) (W.I.P) added lollipops, that's it. Added the "Industrial" folder. added Crate (more variation coming soon) added materials such as steel (there will be bricks and planks hopefully in the next update) added seperated blocks (W.I.P) only purpur block that has been seperated Some Preview for the models: if there is a green text, that mean you can just customize it with just one click using 16x16 texture if there is a Yellow text, that mean you can modify it, but you need some extra editing Rock and Pebbles: Spike: some self-made Flower: Logs: A Tree Swing suggested by @SharpWind: Foods! (W.I.P): Texture Presets (24 Textures): Preview of the Final Product: Download Click me i'm also open to community suggestion, so suggest me any models that (for you) improve your scene so that i will try to recreate what you suggest and if you find any problem/bug, report it in DM or in this topic comment Credit: That's its bye
    1 point
  17. This rig uses multiple multiply surfaces to create a water depth effect, making the water look more realistic. I decided that rather than just making a tutorial, I'd simply just make it a download, there's two different versions that you'll be able to download. You can use this rig for your animations and projects, but credit to either this post or the video link are r e a l l y appreciated. Screenshots: Video Showcase: Downloads: Current version: (1.2) 22nd May 2019 (Updated links to new location 21st May 2020) Realistic: https://drive.google.com/file/d/1bmw1SPoo7edvhaG_eneEw8bj9zTkWoos/view Minecraft Styled: https://drive.google.com/file/d/1Rxg5Lj6cALQ2F9ajZRqGEEwLowuERqLf/view Known Issues: Apparently there's still people dealing with crashes when trying to delete the rig, I'd suggest importing this when you're almost finished with your project and using a surface or the regular water as a reference for where the water will be in the meantime, it doesn't seem to have the crashing issue for me so I'm assuming it's hardware related (slow pc) for the people experiencing the issue. Changelog: Planned changes (Expected release:? ) : Legacy Downloads:
    1 point
  18. Voxy

    Programmer Art Pack

    Hey animators! It appears that some of you weren't happy to discover that Mine-imator would use the new Village & Pillage textures from now on. So to fix this, here's a link to a downloadable version of the "Programmer Art" resource pack included in the game! Enjoy!
    1 point
  19. As far as my 5 days of learning Gamemaker, I managed to implement IK in Mine-Imator (sorta). Below the button of Hierarchy, theres another button called "Activate IK settings" and up there you'll have implemented IK to your desired limb. Sadly the program seems to crash most of the time when you apply this so make sure you save or you may loose your progress. This is pretty much a very Alpha stage of IK but the great thing is that it DOES work, surprisingly, and when it does, it looks like this: Nonetheless here's the code I managed to make in order to implement this into the Mine-Imator sourcecode, note that there are other assets that need to be added if you want to try this yourself in Gamemaker so please be aware that it will not work, I may share the rest of the assets and the code later on, so take a look as it is so far: I implemented this as an importable option in your projects, that means that you import this as keyframes and you'll have the option to use IK in your chosen project. Download this here: http://www.mediafire.com/file/yjd4u4sq94h7cga/Inverse+Kinematics+(import+this+into+your+project).miframes Okay thanks, bye Honestly I got no clue what I'm talking about but hey, I hope you like this
    1 point
  20. Everything has been fixed up to work with MI 1.2.6. it should still work to 100% I haven't bug tested it so if you find any bugs, be sure to comment down below. Thanks. Please be sure to credit me if you use it as i spent a long time making this. Thanks. DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
    1 point
  21. It's teaser of my comic book animation
    1 point
  22. Toilet paper companies after corona:
    1 point
  23. dammm nice
    1 point
  24. Ah yes, the Spears of the Church. A pvp scenario that always favors the host and their three phantoms lmao Great animation, I liked it a lot. The camera angles were nice and the part where the dude spins around with their kicks was very nice
    1 point
  25. Working on (Project) THA Reboot. i have finished some of the character writing, still have a long way to go XoX
    1 point
  26. My only issue would be the font and the text size. Other than that, it looks great!
    1 point
  27. a bit messy but here ya go Credit: @RedLunaticGamer for lemonade @CoLahaust for guitar
    1 point
  28. garbage animatronics. if you downvote you didn't get what i meant.
    1 point
  29. Ian_The_One

    Aerial bomb

    I made a bomb! That's pretty much it. Random thing i made while i was bored. Credit is not needed but would be appreciated. Don't claim it as your own. Have a nice day,evening or night! Download!
    1 point
  30. Inspiration:
    1 point
  31. 1st Doctor's interior 2nd Doctor's interior 3rd Doctor's interior War Doctor's interior Hellbent Interior All with respective exteriors
    1 point
  32. The next update (Mine-imator 1.2.7) will include support for 1.16 assets and worlds.
    1 point
  33. uoNEXUSon

    -Hourglass

    even now,sand flows. also time flows.
    1 point
  34. Let me say this way: Why the hell would you make a MI animation using MI CB? Entirely outdated as others said, and community build served its own purpose of teamwork, but since you did it yourself, that's out of question. Mine-Imator itself is way better than CB one since it continues to have various updates every time and it gets better. Next update has volumetric rays, ya know? No eating lots of memory? So does MI with simple things, even MB. Supports older graphic cards? So does my computer Windows 7 with MI running complex stuff. Beautiful and comfortable? It's been nearly 3 years, man. Just let it go. Nimi doesn't see CB with potential. He's got a point. Btw, "who agrees upvote". That's called upvote begging. Not cool, dude.
    1 point
  35. CB doesn't take a toll on your GPU when It's on LQ mode that's why you think that It doesn't consume a lot of memory when In reality the HQ mode is more resource Intensive than vanilla MI.
    1 point
  36. I can't think of anything CB has that MI currently doesn't. Well, except for outdated Minecraft support.
    1 point
  37. Community Build is entirely, 100% obsolete. The dev of CB has moved on to working on the official build of MI, and it has all but one feature of CB (which doesn't do much) and does those features better. There is not a single good reason to keep using CB and I'd recommend just using the latest version. I'm pretty sure new versions can even load CB projects if that's important for you.
    1 point
  38. Just use the last version of mine imator, it has all the features of community build and even more stuff!
    1 point
  39. 1 point
  40. Community Build is really obsolete. Adding the things you want to it will mean putting hold on developing an update for the normal, superior Mine-Imator and doing things that have already been done in Community Build, achieving absolutely nothing. No one benefits. Really, we'd all be negatively affected. What you're asking for is like asking to put everything in Box #1 into Box #2 because Box #1 is too heavy and #2 isn't. But, by putting everything in Box #2, then THAT box becomes heavier and harder to carry, thus making the time you spent transferring the items completely wasted, no goal actually being accomplished.
    1 point
  41. The present version of MI is better in every way, except the CPU usage, but that will be improved a lot in the next update. Just use the latest version, it's heaps better
    1 point
  42. RNUB

    Astronomia Meme

    And this is my first time uploading stuff here : )
    1 point
  43. I think he meant searching the objects here:
    1 point
  44. Ghatos

    Sedan model

    After a week of facing Modelbench glitches and others problems, it's finally here... Lady and gentlemans, I proudly present to you the sedan model! Here's a video that shows my car in action: A few things you need to know: - to use the gear lever, you need to use the bends. (the X axis moves it towars and backwards, and the Z axis moves it on the left and on the right) - If you want to change the color of the car, you need to change the color of "bodywork" - for optimisation, some parts have been hidden in LQ quality, to make them appear, just select your car and click twice on "LQ hiding" And if you use it, PLEASE CREDIT ME (I've almost ragequit a few times because of the MB glitches, so please be kind and credit me ;-;) Sedan V1: Sedan V2, added: - roof light - dashboard vents - a mile speed counter (it's set as invisible by default, go to dashboard > indications, turn "speed indicator MPH" in visible and turn "speed indicator KPH" in invisible) - others dashboard stuff - fixed the radio antenna
    1 point
  • Create New...