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Showing content with the highest reputation on 02/29/20 in all areas

  1. 10 points
  2. Ok so me and @Frost have made a face rig fully in mb that possible to pose multi ways.Its heavily based off blender/maya user mouth rigs.We also did not use alpha glitch for this as doing lighting breaks alpha face rigs or at least the ones we use(hozq's face rig). Pls don't ask for it this is for only my team and personal use only
    9 points
  3. niam

    DeLorean DMC-12

    Download the rig after 100% complete? NO! buy this if you want
    7 points
  4. Dirt Version:
    7 points
  5. AdSauce

    Super buff Steve

    model by @Mike @Hozq
    5 points
  6. - LOOK! THEY'RE THE TAKAHASHI BROTHERS! *FC and FD drift in the corner* + WOOOOOOOOOOOW! SUUUGUEEEEEE DORIFTO!!! FD3S: FC3S: Yeah, instead of one car, now I show you 2 cars, FD and FC of Initial D. Now... the Sileighty... the I M P A C T O B L U (is poorly written on purpose) In other news, I'll recreate ALL the Battle Stage in an animation of 14 races IN 50 MINUTES, yes. I'll do it... See you in the next stage...
    5 points
  7. Rollo

    Modelbench? Difference?

    Modelbench is created from the ground up for creating rigs and models, while Mine-imator just has some tools that help you accomplish similar results with more steps. Modelbench allows you to very easily use one image file for every texture on your model, while Mine-imator would require a separate texture for each cube. That is, if you're using cubes - the other option for Mine-imator is item sheets, which is all included on one image file but is restricted immensely with a lack of bending and a need for many different items just to make one cube. All of this is streamlined in Modelbench, along with many more options at your disposal. Another example would be the option to add and remove specific bending axes, where in Mine-imator you'd just have to create and retexture an arm, a leg, or a torso to get those options. In short, Modelbench is much easier to use and provides more functionality when it comes to modelling, and while Mine-imator technically has the tools to make models they're far more annoying to use, require a certain knowledge of the workarounds, since they're not made for advanced modelling, and don't provide nearly as many options. Modelbench is for making models, and Mine-imator is for animating them. I would say that if you already have a rig in Mine-imator and you need to update it, continue using Mine-imator as it can't be transferred over to Modelbench. But you can also remake that character in Modelbench and it'd probably be faster to do and provide much more options down the line when you want to update it further. Hope I answered your question!
    5 points
  8. It’s childish to tell someone “I wish you were dead!” because they need to use the bathroom after you been in there for 45 minutes for absolutely no reason.
    4 points
  9. Dannyy_btw

    Feelings.

    I made this render based on how I felt. Idrk how I felt at the time, just something with hearts haha fad isn't very popular here, but I really enjoy this simplistic render so I thought I'd share it. Enjoy!!
    3 points
  10. Ultra Beast

    Indoraptor Rig

    I made a Indoraptor Rig from the Jurassic World: Fallen Kingdom. Its currently WIP so please comment features to make the rig better . Indoraptor V3: Blink Test: https://i.imgur.com/XMXrfT6.mp4 Also Added Its Spikes and added a Collar with speaker used to control him. Recreated the Pivot Structure. There is a problem that i could not find a way to remove. The the animation frame is 1.5 seconds long when ever loaded. I removed all keyframes that is not on frame 0. If you find it please remove and send it back to me. Thanks this is greatly appreciated. There is no pics because there was some camera issues. I will add new pics when V4 is released. Downloads http://www.mediafire.com/folder/5wd500d7ra5ve/IndoraptorV3 Note: Pls give Credit and you can use it on anything as long as credit is given with basic restrictions Indoraptor V2: Heres The Download for V2 Indoraptor Rig Pls give Credit when used! V2 Indoraptor: https://www.mediafire.com/folder/ygil457awbylj
    2 points
  11. Yeah so this is for MI 1.2.6 + only because of the new bending system. ---INFO--- It's basically the same as V.1 except you can now do some other stuff with the eyelids and the pupils have been changed a bit. Oh yeah and i have redone the mouth entirely because the last version of it was absolutely horrible. The round variations of the pupils haven't been included because i don't feel like they're that useful, if you think otherwise feel free to say so in the comments. It isn't as scale friendly as it used to be but it shouldn't be too hard to scale up. Comes with a male and a female version. ---WHAT DO I PUT HERE--- If you were to stumble across any bugs feel free to report them either in my discord or in the comments here in this post. ---PICTURES/GIFS--- Please be sure to credit me if you use this because it took blood, sweat and tears to get it working, thanks! DO NOT REDISTRIBUTE WITHOUT PROPER PERMISSION FROM ME.
    2 points
  12. oh wow guys this is epic, my fever is gone. guess I dont have corona!
    2 points
  13. Yikes, that SSAO is so intense it's causing visual glitches. You ought to tone it down a lot. The camera is way too zoomed in. Almost half of the entire image is being taken up just by the Zombie head. There also appears to be no discernible lighting whatsoever, despite the sun being visible and even casting a lens flare. ...also, you credited for the bow, yet there's no bow in this render. Also, this is almost completely identical to when you posted it as a WIP yesterday. You haven't slowed down at all...
    2 points
  14. __Mine__

    lol

    You really didn't have to make anything. I'll say yet again, stop rushing. You don't absolutely have to post multiple renders every single day. Your renders will improve when you give yourself more time to work on them and get things right, instead of just churning out render after render for the sake of posting something. Slow down. Take your time. No-one is forcing you to be quick except yourself.
    2 points
  15. Hello, I've seen animations on the forums, some are good, some are.. not so good, so I thought I could help the community improve on the animations. I'm not saying that anyone is bad, it's just that I just came to realization. If we stop animating until 1.0.0 to make our animations better, we could just keep on using it now to make our first 1.0.0 animation even BETTER. And now 1.0.0 is out, you can experiment with it. Please try all the new features! So I've decided to make a topic to help all of you improve your animations. I'm sorry if you feel like you didn't need to read this, but just go on. This is more like a "tip" than a "trick". All the tips are in here: Tips on how to make a good animation in general: Tips on how to make your animation efficiently: Tips on how to use rigs effectively: Tips on how to make a good story line: Tips on how to not be lazy: Tips on how to find inspiration: Tips on how to edit your animation (With another editing program after it renders): Tips on how to master a specific thing: Tips on how to get characters in a good pose: Tips on how to successfully Lip sync: Tips on how to do a walk/run cycle: Tips on how to come up with an original idea: Tips on how to make a decent storyboard: Feedback? And remember, DO NOT be lazy, when people say: "Yeah I know about that but I was just too lazy to fix it" I just basically hear them say: "Yeah I know about that but I didn't want to make my animation better so I didn't fix it" Again, I said "Sorry if you feel like you didn't need to read this", but I hope that I helped you make your animation better, and the best any animation possible can be. David and Ayhay liked this , well, it's never needed to like this topic, but it is appreciated. (You can also ask for something that's not up there by messaging me!)
    1 point
  16. The Spotify Application is not responding.
    1 point
  17. You guys complained about my lighting, so I tried my best.
    1 point
  18. Frost

    DeLorean DMC-12

    I don't care about pixel consistency at this point in a model. This is actually impressive.
    1 point
  19. the lens flare once again looks like the photoshop default/a google image and yeah the lighting just like __Mine__ said is pretty bad especially for the SSAO which is so exaggerated it makes weird lines and grids
    1 point
  20. oh u listen to it too
    1 point
  21. Swingzero

    lol

    sooo i had very little time and i had to make smthin 1. Credits: no credits 100% MI 100% me 2(bad). credits: SFR V.6 by @SKIBBZ
    1 point
  22. Super-Super-Super-Mini animation:
    1 point
  23. Alright! My Break Time is Over! It's about time I get back to work on my comics.I will be continuing my progess on "Nightmarish Nature".I also struck an idea for a other comic.Something like a side story to expand the universe of my characters.Though I have No Idea if I can even start it and when will I post it but I'll see what I could do! Here's the Title of that Side Comic What's the Differents between a Zombie from a Fantasy Worlf and a Zombie from a Mordern World? Both fictional But it's Time to Compare! Credits to the Rig Masters BloxTheRigger[Popcorn,Soda] Mike[Couch] BonkJobBot(Me)[Facail,Staff,Zombies] I don't know when I will post the first few pages but I do Hope You Enjoy this comic when it comes out. Until My next set of Pages or Status Update.... [Your Feedback and Support is Appreciated! Thanks!]
    1 point
  24. AAAAAAAAAAAAAAH! I forgot the Side Mirrors in the FD, jaja. I swear, I really thought that I put them, jaja.
    1 point
  25. Just realised, I do like jazz after all. Now playing: Stal- C418
    1 point
  26. or a texture from google
    1 point
  27. This render is 1,600 x 675. That's slightly smaller than the 720p Cinematic resolution (1,680 x 720), so it's nowhere near 4K lol ...unless the render was downscaled after creation?
    1 point
  28. i thought you were did something about reddit lmao edit: thanks for the gold, kind stranger!
    1 point
  29. Shingel42

    Died from a headshot

    Rigs made by me *Last line: He was shot with a bow
    1 point
  30. BloxTheRigger

    Fishing Rod Rig

    I saw a couple of requests for this on other stuff, so I just decided to make it because it was fun and easy.. anywho: So yh, hope you enjoy! If you have any questions, queries or suggestions, feel free to ask! Thanks for viewing, and as always, more to come -Please give me credit in your video, art or description.
    1 point
  31. 1 point
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