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Showing content with the highest reputation on 02/09/20 in all areas

  1. So you used a scene from Bladerinc and threw in a F N A F character (who does not fit in with the scene at ALL) and called it a day?
    7 points
  2. Hozq

    Highway render thing idk

    The car models were done by @Ghatos
    5 points
  3. If anything I'd recommend focusing heavily on improving your work and taking people's criticism into account. As for downvotes, those are basically just glorified "i personally don't like this" and mean basically nothing.
    5 points
  4. Once the 212th and 501st learned of Krell's betrayal, they moved in to stop him before he could escape. This proved to be much more difficult than anticipated... I would've loved to add particles to the stabbed clone but I can't make particles to save my life ?
    4 points
  5. Hozq

    @Ghatos uwu

    @Ghatos uwu
    4 points
  6. MoltenLapizza

    IGGY THE DOG

    THIS IS THE FIRST MODEL I MADE in ModelBench. and it's Iggy from Jojo's Bizarre Adventure If ya want to download him, and use him for something here's the link OH THAT'S A IGGY! PLEASE O PLEASE credit me when you use this.
    4 points
  7. Hey Mine-Imators, this is my first render in a while and my first render uploaded to the forums. I used to use MI a lot back in 2017, but all I ever did was make bad renders for my old Skype friends. Ever since then, I haven't touched this program until recently, while I was trying to find a cool way to make 3D Clone Hero modcharts. For the first time ever, I decided to look at some tutorials on how to "git gud" and ended up producing this, which I'm really proud of. How'd I do?
    3 points
  8. HeYoNia

    Chase's Pfp

    1. He seem to be blushing because a camera is present. 2. It's combination of Minecraft and Non-Minecraft elements, what do you seem to expect? 3. Mine-Imator's camera has no advance lenses if you want to achieve DSLR camera quality then I suggest you make a suggestion. 4. Call me crazy but the character seems to be a robot. 5. I am kidding, do not downvote rain me for I will cry in my bathroom.
    3 points
  9. 3 points
  10. Hozq

    Soulsand valley

    I don't like this render
    3 points
  11. http://www.mediafire.com/file/paumt4ft8wx8a30/Scenery.rar/file preview:
    2 points
  12. Primatium

    Photographer Aiko

    my render skill is getting rusty Edit: 5:13 AM, 12 february 2020 this render was made before i'm rebooting the story in February 10th OC used: Aiko Kazeko (post-artifact event)
    2 points
  13. Why did you made that topic if you have nothing to show?
    2 points
  14. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the markerā€™s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the ā€œGraphicsā€ tab of objects Glow effect Glow color is adjusted in ā€œColorā€ of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the ā€œCameraā€ tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the ā€œBackgroundā€ tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select ā€œCustomā€ when picking a biome Option for the scene to have a different fog color from the sky fog In the ā€œGraphicsā€ tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the ā€œRenderā€ tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The ā€œCross section viewā€ of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using ā€œImport an assetā€ Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a worldļ»æ Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    1 point
  15. Korbs

    Mac-Imator v10

    Mac-Imator is back and now on Modelbench and has finally been given a more blocky style! Download
    1 point
  16. mbanders

    Balloonicorn Model

    Pyroland wouldn't be complete without a balloonicorn, so enjoy a blast from the past. Images: Download: http://www.mediafire.com/file/hfmufp3e4j01lj7/Balloonicorn+Model.zip Includes features like: Huge head. Short legs. Movable ears, horn, and tail. Tapered pyramid-shaped horn. Shoutouts to @Frossa. Compatible with Mine-imator 1.2.6 and over. You don't have to give credit, but it would be appreciated.
    1 point
  17. Swingzero

    Realistic Render

    credits: @bladerinc's Realism Render @ShotUAnimations' F N A F 1 Rig Pack
    1 point
  18. I found my motivation again. I think I can get back on track to what I want to do. Many of the comments actually helped!
    1 point
  19. i have litteraly dont know this guy i have never seen his posts and i would remember someone with his name. also you litteraly mentioned my name.
    1 point
  20. you have 2 rep dude. atleast you have positive rep.
    1 point
  21. *downvotes something* His criticism/reason for downvoting: ?
    1 point
  22. I'm re-watching Clone Wars to be ready for the new season, and I just watched this arc like 2 days ago! Very cool render!
    1 point
  23. Draco63

    Realistic Render

    there are too many clashing resolutions. the least you could do is remove the glaringly low-res fad character.
    1 point
  24. wow this is incredible! (R.I.P Waxer died at the hands of his own brothers)
    1 point
  25. Hozq

    death

    death death
    1 point
  26. i ran out of idea to make animation, so i made this Also, muzzle flash by Daffa_the_one
    1 point
  27. Well, about 3 monthes ago I posted a tutorial about sphere reflections in wich I used external software and claimed that it would not be possible to get the same effect just within MI. But well, it seames that I found a way to do that, event though some fine tuning still needs to be done and I still have to get creative to solve the problem with the bottom and top.
    1 point
  28. Mercury

    Chase's Pfp

    So here I am, making my old friend Chase a new pfp(if he wants to have it), and the rig goes to 03Aaron bday on February 10th, and he's in Discord. After I rendered this, I got an idea to make a pfp for everyone! @Phyre will be the first one to recieve a pfp from me. Also, CC is needed, so I can improve my wallpapers in the future! Edit: @Ian_The_One helped me fixing the too red stuff and making it 4k. He's thy Ian Render Farm.
    1 point
  29. i just vomited in the kitchen at the same place as last time i vomited and it was while i was playing a survival game on roblox just like when i vomited while playing another similar survival game on roblox too. vomiting coincidences ?
    1 point
  30. Ghatos

    Lazer

    Of course Ian downvoted...
    1 point
  31. no one is telling you to like fad.But if your going to downvote something .Downvote it cus of its quality not the subject matter.Also if u downvote dont just post a emoji and try to give criticism.
    1 point
  32. I think I am lucky for uploading some of my old stuff on web
    1 point
  33. I was bored so I made this which is my 30th random wallpaper. I might start posting my older wallpapers later if I can. It's not one of my best work but like I kinda rushed this. See you later. Bye.
    1 point
  34. Hi! I'll look into this for the next update, whether it be 1.2.7 or 1.3.0, depending on compatibility needs with the next Minecraft update. If you really need a fix now as the soonest possible update may not be out for a few months, I'd recommend changing the minimum and maximum bend values in the .mimodel file to really low and high values.
    1 point
  35. Its funny really you downvote me then u post a emoji then not explain whats wrong with it.Is it the lighting?no?is it the posing?no?oh right cus its neither of those things.You downvoted cus its fad.Give a real comment with a good downvote and point out the problems instead of downvoting with out a real reason.
    1 point
  36. Frost

    More Reflection Testing

    So, I made this video mostly to test it, but also to show you that it does work with other things, and not just the skybox, as I showed in the previous showcase. Anyway, here. Credit: @Phyre Render Farm That's all, thank you
    1 point
  37. SharkleSparkle

    3d items rig

    Some of these comments seem a bit needlessly cruel. This is a good start for making rigs, since stacking and stretching layers of pixel art is exactly how I made all my rigs, and how I would continue to make all my rigs now if were to start doing that again. I'd suggest to try and get more creative with the rigs you make (something I struggled with at first), as that'll get you learning how you like to make rigs. The more stuff you make, the more you'll learn and the better you'll get! Also don't knock yourself too bad, your "War Survivor" wallpaper is better than what I could've made when I first started for sure. And also, also - seriously don't take downvotes to heart. Try your best to see why people downvoted your work, but don't give up because of them! And also, also, also - - I'd highly suggest uploading your images to Imgur. Open the spoiler to see how to get the links to paste images from Imgur to the forums: Again, this is a good start for you, and try making cool rigs that you want to see!
    1 point
  38. Skjold

    3d items rig

    Mineimator forums: ending passions before they begin. Tbh that's for the best
    1 point
  39. ello, this is a poster for Tiny Head Adventure Season 1 i'm not an expert on poster, so this is kind of new territory for me, in the end, i think i did quite decently. And yes her hat is that big (open it in a new tab for a higher quality image)
    1 point
  40. PRIMATIUM'S MODELBENCH ARMORY MineWallpaper and CrustyJPEG inspires me to make a modelbench armory brothers and sisters, introducing, my ModelBench Armory most weapons are fictional, some of them inspired by real weapons or video game weapon including ranged, melee, magic you can send me ideas, but no requests, i'm too selfish to do that Kniftol 10 (ranged) Fire trumpet "eternal flame" (magic ranged) Police Baton (melee) LG201 (ranged) LSMG50 (ranged) PBT512 (ranged) Stevohammer (melee)
    1 point
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