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Showing content with the highest reputation on 01/22/20 in all areas

  1. Only those who have 1000 Rep can earn this.Think of it being like a Youtube Play button but for Mine-imators. I don't deserve this.Maybe one Day........ I hope you like this small rig I made to past the time. Btw,the date on the trophy is suppose to be the date you earned the trophy. [Your Feedback and Support is Appreciated! Thanks!]
    12 points
  2. 11 points
  3. I really like using blender. I love that you can make something that looks professional in under five minutes. (after the ten hours of learning to use the program, that is. ?)
    6 points
  4. Kubinimation

    K'CR Character Rig

    Hello guys So this is my first post on forums. Im just here for showing my Character rig. Have: %100 bendable extrusions (FPS Friendly) -wrists (With bendable extrusions ) -fingers (with hider) -3D bendable hair -Full auto extrude. Here is the showcase Video also download link in description.
    5 points
  5. Gfamleit

    What a nice day(4k)

    reeeeeeeee
    5 points
  6. Will you make trophy for downvotes?
    5 points
  7. 4 points
  8. Hey, animators! This pack contains all the sound effects and songs from Minecraft, extracted by yours truly for you to use in your own creations. All the sounds are provided as is, in their original Ogg Vorbis format, sorted in the same folder structure that the game uses. Enjoy!
    3 points
  9. Buzz! The Minecraft Sound Pack has been updated to Minecraft 1.15!
    3 points
  10. Draco63

    i got very board

    board /bôrd/ noun 1. a long, thin, flat piece of wood or other hard material, used for floors or other building purposes.
    3 points
  11. Nimi

    Modelbench 1.1.5

    Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:
    2 points
  12. Draco63

    yeet I'm likeable

    yeet I'm likeable
    2 points
  13. Swingzero

    Gems texture pack

    preview Download:http://www.mediafire.com/file/qz34cx6gz0ufozj/gems.rar/file
    2 points
  14. StarFX

    HEY

    Hey its that ad i used to watch When i was a 4 year old kid
    2 points
  15. How we got the mailman flavor? Oh, you don't want to know. Trust me. Also this marks the end of their arc. So uh, yay? http://minepets.the-comic.org/
    2 points
  16. I was inspired by @Draco63 to make a Minecraft thing in blender
    2 points
  17. Tons of potential here. I love your physics are camera motion.
    2 points
  18. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    1 point
  19. Isthay isyay ayay anguagelay ilefay atthat etslay ouyay erienceexpay Odelmay-enchbay ethay ayway ityay asway eantmay otay ebay. Ownloadday: http://www.mediafire.com/file/v150rjn0425cc0d/igpay_atinlay.mblanguage/file Otay useay isthay anguagelay: Indfay ouryay Odelmay-enchbay olderfay, ogay otay Ataday > Anguageslay, andyay agdray ethay ilefay intoyay isthay olderfay. Enthay, enopay Odelmay-enchbay, ogay otay ethay ainmay enumay, enopay ettingssay, enopay ethay Erfaceintay abtay, andyay electsay ethay Igpay Atinlay anguagelay. Ompatiblecay ithway Odelmay-enchbay 1.1.5.
    1 point
  20. without image editing: credit texture: dokustash, conquest reforged
    1 point
  21. Outdated version of mine-imator, no inspiration, no effort, little skill, basic computer. Enjoy this bad 4k render.
    1 point
  22. The creator doesn't have a Mine-imator Forums account so I decided to uh, post it for him! The file has: 2 folders called Fingers and No Fingers Self explanatory. Download: https://www.mediafire.com/file/zcri6fnh7yx5k5g/NMS_Human_Templates_V.1.zip/file Creators Twitter: https://twitter.com/Scotty_NMS All credits go to NinjaMasterScotty! He would greatly appreciate the use for it!
    1 point
  23. Was messing around with Ideas in my head with MB and came up with this abominations! Download: ( File has been removed due to technical issues) P.S: (Made in MB beta)
    1 point
  24. Is anyone interested to be the first to test out my Minecraft server?
    1 point
  25. jakubg1

    K'CR Character Rig

    Just for clarification, it's spoken "character".
    1 point
  26. modelbench armory attachment stuff
    1 point
  27. Wow,Didn't expect anyone to see the colored ender pearl,sharp eye you got!
    1 point
  28. RoboCreep11

    Soda Can Model

    I thought I'd give Model Bench a try, so I made a simple soda can model. This is my first model with Model Bench, so don't be too hard on me. https://imgur.com/T0WXdLDhttps://imgur.com/T0WXdLD Download: http://www.mediafire.com/file/lw2zeizo6wl1hji/Can_Model.zip/file
    1 point
  29. Sir Mistick The Yopstick

    bug?

    what i was referring to is that you can give a little bit of background information other than the image
    1 point
  30. I don't know why, but I see a colored ender pearl in there.
    1 point
  31. Yes, this is a Jojo Reference.
    1 point
  32. that means You have fallen into the river in Lego City!
    1 point
  33. Hello Again! I'm Here with this animation that I wanted to had finishd for the new year, but i have already finished yesterday. One of my favourite races of Initial D, Takumi Vs Shingo, AE86 Vs EG6. Cars: AE86: Me EG6: Based on @Mike's rig Intro Cars: R32: Me Lamborghini Aventador (As Sileighty): @MineRig Citroen Xsara (As Silvia S14): @MineRig SW20 (MR2): maximanime2017 (Twitter) Evo III/IV: @MineRig That's all, see you next time.
    1 point
  34. The developers used something called hashing to make the files easier to retrieve by the game, so they're sort of hidden. I'm using the Minecraft Sound Extractor utility by CausticLasagne to find and extract them in a folder which I can upload for anyone to use!
    1 point
  35. Frost

    Assets being made fast

    Assets being made fast
    1 point
  36. 1 point
  37. Hagus

    Axed (I tried)

    The fall was really hard. But hey at least the rest is kinda sorta smooth https://streamable.com/gefku
    1 point
  38. 1 point
  39. 新年快乐?!下个星期就是中国年了,在中国过年的时候人们会放烟花爆竹来庆祝(虽然现在因为环保问题被禁止燃放),因此我制作了一些烟花爆竹的模型来代替不能在现实中放炮的遗憾,模型均为Modelbenchchs制作,这次带来的烟火包包含三种模型,分别是:爆竹,烟花以及长筒烟花 Happy New Year?! Next week is the Chinese New Year. In Chinese new year, people will set off fireworks to celebrate (although now it is forbidden to set off because of environmental protection problems), so I made some models of fireworks to replace the regret that we can't set off in reality. The models are made of Modelbenchchs. This time, there are three models in the fireworks package: fireworks, fireworks and long tube fireworks 预览图(与正常人物的比例) Preview (scale to normal person) 爆竹 Firecracker 烟花 Fireworks 长筒烟花 Long tube fireworks 其中长筒烟花在点火后会发射多枚烟花(模型包不包含烟花发射效果),所以我制作了一个盖子来模拟发射烟花时烧焦的发射口, Among them, the long tube fireworks will emit many fireworks after ignition (the model package does not include the fireworks emission effect), so I made a cover to simulate the firing port when launching fireworks, 可以打开的盖子 A lid that can be opened 以上就是这次模型包的内容,喜欢你们喜欢,使用时请标注作者谢谢,最后祝各位新年快乐 The above is the content of this model package. I like it. Please mark the author when using. Thank you. Finally, I wish you a happy new year 我不是很擅长英语,使用翻译机可能有部分语法错误,请见谅 I'm not very good at English. There may be some grammatical mistakes in using the translator. Please forgive me 下载 Download
    1 point
  40. Ian_The_One

    Ender Beetle

    Here it is my first model with MB 1.0, i finnaly got a workflow for it. Here you go have fun: this mob is based on an idea i had of where you would get the elytras.(sooo original btw) Download: Click Me Only works in MI 1.2.6 Credit if used
    1 point
  41. Ethaniel

    Minifig

    Have fun. https://www.dropbox.com/s/aieaxhwei0qo3tl/Minifig.zip?dl=0
    1 point
  42. Credit: @Frost* @Patric @9redwoods @nrtcb @CoLahaust @Zelin @BloxTheRigger
    1 point
  43. ...

    Foxes Wallpaper

    Hi, this is my first post. I decided to make a little wallpaper thing, with foxes lol. Here you go! Sorry if it's a little dark
    1 point
  44. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:44:16 AM mineimator_version: 1.2.6 12:44:16 AM gm_runtime: 2.1.5.246 12:44:16 AM YYC: yes 12:44:16 AM working_directory: C:\Users\user\Mine-imator\ 12:44:16 AM file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 12:44:16 AM OS: Windows 12:44:16 AM os_version: 655360 12:44:16 AM os_is_network_connected: yes 12:44:16 AM os_get_language: en 12:44:16 AM os_get_region: US 12:44:16 AM USERDOMAIN: GALAXY569 12:44:16 AM USERNAME: user 12:44:16 AM USERPROFILE: C:\Users\user 12:44:16 AM APPDATA: C:\Users\user\AppData\Roaming 12:44:16 AM NUMBER_OF_PROCESSORS: 4 12:44:16 AM PROCESSOR_ARCHITECTURE: x86 12:44:16 AM PROCESSOR_IDENTFIER: 12:44:16 AM PROCESSOR_LEVEL: 6 12:44:16 AM PROCESSOR_REVISION: 2a07 12:44:16 AM video_adapter_subsysid: 907155370 12:44:16 AM udid: 5d924649-ba6d-425c-a6d8-9c9baeadbcd1 12:44:16 AM video_adapter_vendorid: 32902 12:44:16 AM video_d3d11_context: 04646EEC 12:44:16 AM video_d3d11_device: 022A9BDC 12:44:16 AM video_adapter_deviceid: 258 12:44:16 AM video_adapter_sharedsystemmemory: 1711276032 12:44:16 AM video_adapter_revision: 9 12:44:16 AM video_adapter_description: Intel(R) HD Graphics 12:44:16 AM video_adapter_dedicatedsystemmemory: 0 12:44:16 AM video_adapter_dedicatedvideomemory: 33554432 12:44:16 AM External library init 12:44:16 AM External library: Data\file.dll 12:44:16 AM External library: Data\movie.dll 12:44:16 AM External library: movie init 12:44:16 AM External library: Data\window.dll 12:44:16 AM External library: Data\math.dll 12:44:16 AM working_directory: C:\Users\user\Mine-imator\ 12:44:16 AM Trying to save files 12:44:16 AM surface_save OK 12:44:16 AM texture_create OK 12:44:16 AM file_delete_lib OK 12:44:16 AM Create vertex format 12:44:16 AM Shader init 12:44:16 AM shaders_are_supported: yes 12:44:16 AM shader_distort compiled: yes 12:44:16 AM shader_ca compiled: yes 12:44:16 AM shader_high_light_desaturate compiled: yes 12:44:16 AM shader_noise compiled: yes 12:44:16 AM shader_vignette compiled: yes 12:44:16 AM shader_color_correction compiled: yes 12:44:16 AM shader_blur compiled: yes 12:44:16 AM shader_add compiled: yes 12:44:16 AM shader_high_bloom_threshold compiled: yes 12:44:16 AM shader_color_glow compiled: yes 12:44:16 AM shader_high_ssao_depth_normal compiled: yes 12:44:16 AM shader_high_ssao_blur compiled: yes 12:44:16 AM shader_high_ssao compiled: yes 12:44:16 AM shader_high_light_sun compiled: yes 12:44:16 AM shader_high_light_spot compiled: yes 12:44:16 AM shader_high_light_point_shadowless compiled: yes 12:44:16 AM shader_high_light_point compiled: yes 12:44:16 AM shader_high_light_night compiled: yes 12:44:16 AM shader_high_light_apply compiled: yes 12:44:16 AM shader_high_fog_apply compiled: yes 12:44:16 AM shader_high_fog compiled: yes 12:44:16 AM shader_high_dof_coc_blur compiled: yes 12:44:16 AM shader_high_dof_coc compiled: yes 12:44:16 AM shader_high_dof compiled: yes 12:44:16 AM shader_high_aa compiled: yes 12:44:16 AM shader_replace compiled: yes 12:44:16 AM shader_draw_texture compiled: yes 12:44:16 AM shader_depth_point compiled: yes 12:44:16 AM shader_depth compiled: yes 12:44:16 AM shader_color_fog_lights compiled: yes 12:44:16 AM shader_color_fog compiled: yes 12:44:16 AM shader_color_camera compiled: yes 12:44:16 AM shader_border compiled: yes 12:44:16 AM shader_blend compiled: yes 12:44:16 AM shader_alpha_test compiled: yes 12:44:16 AM shader_alpha_fix compiled: yes 12:44:16 AM Loading legacy file 12:44:16 AM Make transitions 12:44:16 AM Transitions OK 12:44:16 AM Loading language file: C:\Users\user\Mine-imator\Data\Languages\english.milanguage 12:44:16 AM Windows startup 12:44:16 AM Found key_file: C:\Users\user\Mine-imator\Data\key.midata 12:44:16 AM Loading settings: C:\Users\user\Mine-imator\Data\settings.midata 12:44:16 AM load_format: 28 12:44:16 AM Render init 12:44:16 AM Loading Minecraft assets version: 1.14.4 12:44:17 AM Archive already unzipped, re-using: C:\Users\user\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 12:44:17 AM Model textures: load 12:44:17 AM Model textures: done 12:44:17 AM Block textures: load static 12:44:17 AM Block textures: load animated 12:44:17 AM Block textures, blocksize: 16 12:44:17 AM Block textures: static block surface 12:44:18 AM Block textures: static block preview 12:44:18 AM Block textures: animated block surfaces 12:44:18 AM Block textures: animated frames 12:44:18 AM Block textures: animated block preview 12:44:18 AM Block textures: find static block depths 12:44:18 AM Block textures: find animated block depths 12:44:18 AM Block textures: done 12:44:18 AM Item textures: load 12:44:18 AM Item textures: surface 12:44:18 AM Item textures: done 12:44:18 AM Particle textures: load 12:44:18 AM Particle textures: legacy sheets 12:44:18 AM Particle textures: done 12:45:20 AM Saving block previews: C:\Users\user\Mine-imator\Data\blockpreview.midata 12:45:20 AM Loaded assets successfully 12:45:22 AM Ground vbuffer init 12:45:22 AM Resetting project 12:45:22 AM Destroying instances 12:45:22 AM Project resetted 12:45:22 AM Show popup: startup 12:45:23 AM Using the latest assets 12:45:29 AM Opening project: C:\Users\user\Mine-imator\Projects\Animatronic test\Animatronic test.miproject 12:45:29 AM load_format: 32 12:45:29 AM Resetting project 12:45:29 AM Destroying instances 12:45:30 AM Project resetted 12:45:30 AM save_folder: C:\Users\user\Mine-imator\Projects\Animatronic test 12:45:30 AM load_folder: C:\Users\user\Mine-imator\Projects\Animatronic test 12:45:30 AM Project loaded 12:45:30 AM Saving settings: C:\Users\user\Mine-imator\Data\settings.midata 12:45:39 AM Action: asset_load 12:45:39 AM Opening legacy asset: C:\Users\user\Desktop\model\SL Specialnexm\FT NITRO v4.mproj 12:45:39 AM load_format: 23 12:45:39 AM save_folder: C:\Users\user\Mine-imator\Projects\Animatronic test 12:45:39 AM load_folder: C:\Users\user\Desktop\model\SL Specialnexm 12:45:42 AM Asset loaded 12:46:08 AM Action: action_tl_select 12:46:09 AM Action: action_tl_select 12:46:11 AM Action: action_tl_frame_bend_angle 12:46:15 AM Undo: tl_value_set 12:46:23 AM Action: action_tl_extend 12:46:24 AM Action: action_tl_extend 12:46:26 AM Action: action_tl_extend 12:46:27 AM Action: action_tl_select 12:46:30 AM Action: action_tl_frame_rot 12:46:32 AM Undo: tl_value_set 12:46:35 AM Action: action_tl_frame_rot 12:46:37 AM Undo: tl_value_set 12:46:37 AM Action: action_tl_frame_rot 12:46:41 AM Action: action_tl_select 12:46:43 AM Action: action_tl_frame_rot 12:46:45 AM Undo: tl_value_set 12:46:47 AM Action: action_tl_frame_rot 12:46:52 AM Action: action_tl_extend 12:46:54 AM Action: action_tl_select 12:46:55 AM Action: action_tl_extend 12:46:56 AM Action: action_tl_select 12:46:58 AM Action: action_tl_extend 12:46:59 AM Action: action_tl_extend 12:47:00 AM Action: action_tl_extend 12:47:00 AM Action: action_tl_extend 12:47:02 AM Action: action_tl_select 12:47:04 AM Action: action_tl_frame_rot 12:47:09 AM Action: action_tl_select 12:47:12 AM Action: action_tl_frame_rot 12:47:30 AM Action: action_tl_extend 12:47:31 AM Action: action_tl_extend 12:47:34 AM Action: action_tl_extend 12:47:41 AM Action: action_tl_select 12:47:44 AM Action: action_tl_frame_rot 12:48:00 AM Action Set variable: action_background_sky_time, -45, -36.47, 1 12:48:05 AM Action Set variable: action_background_sky_rotation, 0, -22.25, 1 12:48:25 AM Action: action_tl_select 12:48:27 AM Action: action_tl_frame_rot 12:48:30 AM Action: action_tl_frame_rot 12:48:34 AM Action: action_tl_frame_bend_angle 12:48:37 AM Action: action_tl_frame_bend_angle 12:48:39 AM Action: action_tl_frame_rot 12:48:45 AM Action: action_tl_select 12:48:45 AM Action: action_tl_select 12:48:47 AM Action: action_tl_select 12:48:49 AM Action: action_tl_frame_bend_angle 12:48:52 AM Action: action_tl_select 12:48:53 AM Action: action_tl_select 12:48:54 AM Action: action_tl_frame_bend_angle 12:49:01 AM Action: action_tl_select 12:49:04 AM Action: action_tl_frame_bend_angle 12:49:07 AM Action: action_tl_deselect_all 12:49:09 AM Action: action_tl_deselect_all 12:49:10 AM Action: action_tl_select 12:49:11 AM Action: action_tl_select 12:49:13 AM Action: action_tl_frame_bend_angle 12:49:19 AM Action: action_tl_select 12:49:21 AM Action: action_tl_frame_bend_angle 12:49:25 AM Action: action_tl_deselect_all 12:49:35 AM Action: action_bench_create 12:49:35 AM Created: camera 12:49:38 AM Action: action_tl_deselect_all 12:49:39 AM Action: action_tl_deselect_all 12:49:40 AM Action: action_tl_deselect_all 12:49:40 AM Action: action_tl_deselect_all 12:49:41 AM Action: action_tl_deselect_all 12:49:42 AM Action: action_tl_select 12:49:45 AM Action: action_tl_frame_cam_dof 12:49:46 AM Action: action_tl_frame_cam_dof 12:49:53 AM Action: action_tl_frame_cam_ca 12:49:56 AM Action: action_tl_deselect_all 12:50:04 AM Action: action_bench_create 12:50:04 AM Created: pointlight 12:50:08 AM Action: action_tl_select 12:50:09 AM Action: action_tl_select 12:50:11 AM Action: action_tl_frame_pos 12:50:24 AM Action: action_tl_deselect_all 12:50:25 AM Action: action_tl_deselect_all 12:50:26 AM Action: action_tl_deselect_all 12:50:27 AM Action: action_tl_select 12:50:29 AM Action: action_tl_frame_cam_bloom 12:50:47 AM Action: action_tl_frame_cam_bloom_radius 12:50:49 AM Action: action_tl_select 12:50:55 AM Action: action_tl_frame_mix_percent 12:51:01 AM Action: action_tl_select 12:51:08 AM Action: action_tl_frame_cam_bloom_intensity 12:51:18 AM Action: action_tl_frame_cam_bloom_ratio 12:51:41 AM Action: action_tl_frame_cam_grain 12:51:46 AM Action: action_tl_frame_cam_grain 12:51:47 AM Action: action_tl_frame_cam_clrcor 12:51:48 AM Action: action_tl_frame_cam_clrcor 12:51:48 AM Action: action_tl_frame_cam_lens_dirt 12:51:52 AM Action: action_tl_frame_cam_lens_dirt_radius 12:51:57 AM Action: action_tl_frame_cam_lens_dirt 12:51:59 AM Action: action_tl_frame_cam_dof 12:52:00 AM Action: action_tl_frame_cam_dof_blur_size 12:52:09 AM Action: action_tl_select 12:52:11 AM Action: action_tl_frame_rot 12:52:21 AM Show popup: exportimage 12:52:26 AM Action: action_project_video_template 12:52:30 AM Export image: C:\Users\user\Desktop\Animatronic test.png 12:52:30 AM Hidden: no 12:52:30 AM Render background: yes 12:52:30 AM Watermark: no 12:52:30 AM High Quality: yes 12:52:30 AM Size: 3840, 2160 help me fix this (I DIDNT GET TO SAVE!)
    0 points
  45. omfg lol are you joking? I got the files i'm not a beginner at computers and I need to know how to import it... I clicked import an asset (object, keyframes, sounds,...) and i selected my mp3 file and now where does it show the timelines?
    -1 points
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