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Showing content with the highest reputation on 01/13/20 in all areas

  1. Little Turtle

    BEE

    Resource pack: bare bones edit: 4K and more camera effect!
    16 points
  2. Download the Goose Download the Goose, the axe and the tree Stump : | v Original : https://sketchfab.com/3d-models/16-wild-honk-d320392d8d1f42bf8fefbeeb80d490cd
    16 points
  3. Everything has been fixed up to work with MI 1.2.6. it should still work to 100% I haven't bug tested it so if you find any bugs, be sure to comment down below. Thanks. Please be sure to credit me if you use it as i spent a long time making this. Thanks. DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
    13 points
  4. ShotU

    Factory Bunny

    Credit to @Jnick for B o nn ie rig(original by trainguy), credit to @Mr.Waffle for the set.
    12 points
  5. TF2 Electro Sapper (Download in Spoiler) TF2 Wrench (Download in Spoiler) TF2 Dispenser? (Download in Spoiler) NonimprovedSlimeRig (No download, will be public later/soon) Pistol (Download in Spoiler) Toaster (Download in Spoiler) (And also glitchy, you need to set the render depth correctly, you gotta do it with your own, cause im lazy.) uh (Download in Spoiler) That it, hope you guy dont even download my rigs/models.
    9 points
  6. Nimi

    Modelbench 1.1.5

    Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:
    7 points
  7. Hozq

    Ozbek

    Thanks to @ItsZaaki for letting me use his scenery.
    7 points
  8. Milix_Dr3AM[FR]

    7 points
  9. mbanders

    Flex-Steve 2.0

    From the makers of Flex-Steve and Flex-Alex comes: Flex-Steve 2.0! A brand new revision of said products with new features! Images: Download: http://www.mediafire.com/file/of9d0d858162cvy/Flex-Steve_2.0.zip/file Includes features like: Flex-Steve and Flex-Alex variants. More body and limb segments. Full outer layer support. Now accepts any player skin; no longer needs new textures. Old version: Compatible with Mine-imator 1.2.6 and over. You don't have to give credit, but it would be appreciated.
    6 points
  10. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    4 points
  11. my current opinion, the new ui sucks on modelbench i would rather press a button to duplicate, or press a button to delete a element rather that having to go into the controls constantly to find shortcuts also why is there ssao in the view port?? i can understand for the preview, but the view port?
    4 points
  12. remaking my character in the new modelbench 1.0.0 so damn easy to make bendable extrusions now
    3 points
  13. Kwazedilla

    Nightmares

    i like how 90% of this conversation is basically a discussion on whether or not bones can rot/decay also rot and decay mean basically the same thing idk y u guys are arguing about this
    3 points
  14. It's here! With improved bends and 3D second layers. All bugs have been fixed. This rig only works for MI 1.2.6 and above because of the new bending system. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you find any bugs, be sure to tell me about it in the comments below. Please be sure to credit me if you use it as it took a very long time to make, thanks. DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
    3 points
  15. Ian_The_One

    Ender Beetle

    Here it is my first model with MB 1.0, i finnaly got a workflow for it. Here you go have fun: this mob is based on an idea i had of where you would get the elytras.(sooo original btw) Download: Click Me Only works in MI 1.2.6 Credit if used
    3 points
  16. Ethaniel

    Minifig

    Have fun. https://www.dropbox.com/s/aieaxhwei0qo3tl/Minifig.zip?dl=0
    3 points
  17. Lovely banner by OzFalcon Latest update: January 28, 2022 - Update 34 NO LONGER TAKING REQUESTS The Modelbench Armory is a collection of weapon models made for Mine-Imator users to use in animations, still renders, or anything else you can think of. Feel free to use them for whatever you please, no need to give credit although it is appreciated. Sounds are included with all gun models, although I recommend you use your own for more consistency. The Modelbench Armory is conceptually based on Überkiller's now-defunct Mine-Imator Armory. Thanks to @MYSELF3200, @CodyBI, @Slime, @Hozq, @OzFalcon, and @Duychung for their help with the Armory. Frequently asked questions: Terms of use: Some very basic tips/advice: WEAPONS Assault rifles & carbines: Battle rifles & DMRs: Single-action rifles: Anti-materiel rifles: Machine guns: Submachine guns: Handguns: Shotguns: Explosives & launchers: Melee weapons: Misc: ATTACHMENTS Every attachment has an attachment type in parentheses, and should (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type. These are pretty much only meant for firearms, not melee weapons or anything else like that. You can find what attachment type(s) a weapon has in its info .txt file, if applicable. The "Custom" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently. Muzzle devices instead have what round they're meant for in parentheses, and should generally only be used on guns with a matching or comparable cartridge if you want to keep things realistic. Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect. Grips & bipods: Muzzle devices: Close-range sights: Medium-long range sights: Underbarrel weapons & bayonets: Other attachments: Thanks for taking the time to look at this, I hope it's helpful.
    2 points
  18. I made this art in order to represent and emphasize how horrible the conditions are in Australia and i hope you too will help
    2 points
  19. __Mine__

    Nightmares

    @Ian_The_One Great job completely derailing the topic by starting a petty argument for no reason whatsoever. "Rot" and "Decay" mean the same thing. Just stop already. On-topic (since no-one else is), I think the lighting could be improved a little; try experimenting with Spotlights and Point lights to achieve the desired effect for the given scene. Also, the Enderman appears to be un-posed; only the head has been moved.
    2 points
  20. 'sup, a new complete pack Aether Legacy (Or Aether 1, if you prefer.) Mobs : Some 3D Items : Armors : Accessorys : Gui : Bosses : Effects : Entities : Projectiles : /!\ Open the .miobject or .miproject file if there is one. /!\ Please, give credit if used. If there are bugs, translation errors or if you have questions, please contact me. Click me to download the pack :3 [1.03 MB] Click me to download the sounds :3 [10.77 MB] Bye ;3
    1 point
  21. This book is a book that is often read by a Muslim Link: https://www.mediafire.com/file/t5upl6d4ln81mat/Al-Qura'an_Rig.rar/file Screenshot: https://imgur.com/5TpxWpe And https://imgur.com/jS7J3Yw Thank you for downloading my rig I hope you like my rig
    1 point
  22. This is my first animation i ever made so it isnt the best looking. Any advice is welcome
    1 point
  23. Kwazedilla

    Black Hole

    thanks Hozq for figuring out how to make the black hole effect in the first place and 9redwoods for additional advice on how to proceed Lossless:
    1 point
  24. Frost

    Factory Bunny

    I use Jnick’s rigs. And so do others.
    1 point
  25. 1 point
  26. Gradients are gone yay
    1 point
  27. 1 point
  28. Update 14 New weapons: -The AR-10, requested by @PhiliP -The OSIPR (AKA AR2 pulse rifle) from Half-Life 2, requested by @Chirp -The Desert Eagle Mark XIX, requested by @willingsas (also thanks to @Hozq for animating it) -The Winchester SXP Marine Defender, requested by @Slime -And the FN P90 TR, requested by @Rollo Changes: -Changed some of the 9x19mm Parabellum weapons to better match the new cartridge model's dimensions -Updated both the shotguns available prior to this update to look better and fit the new lengthened 12-gauge shell model -Made all the rails on all the guns that have them consistant -And probably various other changes that I forgot Removed: -The M1911 -The USP Match -And the FAMAS These models weren't very good so I'm removing them for now, but I'll try to get them redone fairly soon. aight bye i gotta go watch some star wars with my brother now have a nice day
    1 point
  29. But before we get into the giveaway, a word from our sponsor: Raid Shadow Legends, one of the biggest mobile role-playing games of 2019 and it's totally free! Currently almost 10 million users have joined Raid over the last six months, and it's one of the most impressive games in its class with detailed models, environments and smooth 60 frames per second animations! All the champions in the game can be customized with unique gear that changes your strategic buffs and abilities! The dungeon bosses have some ridiculous skills of their own and figuring out the perfect party and strategy to overtake them's a lot of fun! Currently with over 300,000 reviews, Raid has almost a perfect score on the Play Store! The community is growing fast and the highly anticipated new faction wars feature is now live, you might even find my squad out there in the arena! It's easier to start now than ever with rates program for new players you get a new daily login reward for the first 90 days that you play in the game! So what are you waiting for? Go to the video description, click on the special links and you'll get 50,000 silver and a free epic champion as part of the new player program to start your journey! Good luck and I'll see you there!
    1 point
  30. It looks like you are making interactive movie with MI and this is start menu of that game. (Which is possible)
    1 point
  31. imLuke

    Mine-imator 1.2.9

    This is so cursed... i love it
    1 point
  32. Mercury

    Modelbench 1.1.5

    LET'S PRAISE NIMI AS OUR SAVIOR
    1 point
  33. Turio

    My new Banner

    Today I made a new banner for my youtube, twitter, etc. BTW my twitter is @AnimatesTurio Anyways here it is. It's sort of like an isometric wallpaper which I really like. I'd say it took about an hour and a half to make. This is all Mine-imator Well, that's about it for now. Thanks again for checking my profile. Bye.
    1 point
  34. Thanks to @-StickyMations-, I was able to create this wallpaper, and @ShotUAnimations for the Lens Dirt textures. I must admit Cherno Alpha is one of the best badass Jaegers in PR movie, but if Sticky creates Titan Redeemer rig, he's God to me.
    1 point
  35. the image is cool as frick but it defies logic.
    1 point
  36. My first wallpaper! all done in mineimator Resources >->->->
    1 point
  37. Animation Cow

    jeb_ song

    Day by Dave uploaded my jeb_ animation on his channel
    1 point
  38. Please support all the other animators in this! We all did our best to show our love for this amazing game.
    1 point
  39. The sound of an alarm clock going off was finally enough to get you out of bed. You get up and stretch, looking out your window. It's still a blizzard outside, and the thermostat says its -40 degrees. You make your way to the kitchen and pour yourself a nice hot cup of coffee. You make yourself a quick breakfast and eat it all quickly. You get up from the kitchen table and walk over to the door. There's a coat hanger with a bunch of old raggedy coats that you don't wear anymore because they are all a size too small, or not yours. You grab the only jacket that fits you, open the door, and walk out. You close the door behind you as you begin to walk to the Weather station to broadcast the weather. You finally make it to the door after almost freezing. You grab your keycard, slide it through the card reader, and the door unlocks. You open the door, walk in, and close it back. It's freezing cold in the station. Someone must've forgot to turn the heater and generator on. You walk back outside, closing the door on the way out as you walk around the back of the station. You find the gen covered in inches of snow. You clear off a small panel, and turn on some switches, and the station comes back to life. Finally, you walk back into the station, and you feel the warm air circulating through the building. You go upstairs and into the radio room. You sit down, turn the weather tracker and radio on, listening to the sounds of white noise and the howling of the wind from the blizzard as you get comfortably in your chair.
    1 point
  40. Hello everyone..., well i not gonna release a Pack of Crash.. Beacause, its too hart to me.. make it.. yeah.. But its okay!, I Gonna release Crash, Fake Crash, Plus: 3D Crates Click here to Download
    1 point
  41. Yep. I know it would be hard to do, but an option in the render settings to enable Bump, Specular and Parallax Mapping. Bump Mapping: A technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface although the surface of the underlying object is not actually changed. (wiki) Specular Mapping: The visual appearance of specularity on objects creating a glossy, wet effect on the object's surface. (Could be used in an "after-rain" effect) Parallax Occlusion Mapping: Parallax Occlusion Mapping is used for procedurally create 3D surfaces from objects, using a set of different textures. Allows 3D artists to add more depth to their textures when rendered. Users must create their own textures (as used in Sonic Ether's Shaders) to accomplish Bump and Specular mapping. Just an idea, I know it will be hard to do.
    1 point
  42. StaTiRadiMama

    100 SUBSCRIBERS?

    Can we hit 100 SUBSCRIBERS on this channel,It would mean a lot to me if we can do it! This channel will be based on popular games but I will make Minecraft animations out of them! You can give me your ideas what can I do or if you want we can make animations together! Let's go guys,let't do it!!!
    -1 points
  43. Ian_The_One

    Nightmares

    why is the horn rotting?
    -1 points
  44. That was also an intended joke. how did you guys miss the joke...
    -1 points
  45. Ian_The_One

    Nightmares

    yeah they do decay not rot. the bone is flesh colored in the wallpaper
    -1 points
  46. -1 points
  47. Ian_The_One

    Nightmares

    sense
    -1 points
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