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Showing content with the highest reputation on 01/12/20 in all areas

  1. Nimi

    Modelbench 1.1.5

    Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:
    28 points
  2. mbanders

    Flex-Steve 2.0

    From the makers of Flex-Steve and Flex-Alex comes: Flex-Steve 2.0! A brand new revision of said products with new features! Images: Download: http://www.mediafire.com/file/of9d0d858162cvy/Flex-Steve_2.0.zip/file Includes features like: Flex-Steve and Flex-Alex variants. More body and limb segments. Full outer layer support. Now accepts any player skin; no longer needs new textures. Old version: Compatible with Mine-imator 1.2.6 and over. You don't have to give credit, but it would be appreciated.
    20 points
  3. Ian_The_One

    Ender Beetle

    Here it is my first model with MB 1.0, i finnaly got a workflow for it. Here you go have fun: this mob is based on an idea i had of where you would get the elytras.(sooo original btw) Download: Click Me Only works in MI 1.2.6 Credit if used
    18 points
  4. Ethaniel

    Minifig

    Have fun. https://www.dropbox.com/s/aieaxhwei0qo3tl/Minifig.zip?dl=0
    16 points
  5. It's here! With improved bends and 3D second layers. All bugs have been fixed. This rig only works for MI 1.2.6 and above because of the new bending system. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you find any bugs, be sure to tell me about it in the comments below. Please be sure to credit me if you use it as it took a very long time to make, thanks. DO NOT REDISTRIBUTE MY WORK WITHOUT PROPER PERMISSION FROM ME.
    14 points
  6. Mercury

    ANTLERS(HORROR MENU)

    This time, the scary wallpaper. Including @ThatRobloxerGamerYT's Wendigo rig, I am now making a horror animation as first-person view, exploring the mysterious house, facing threats and unlogical pieces, but he finds himself being stalked.
    8 points
  7. Mercury

    Retribution(4K)

    Credits goes to: Me- for the weapon, skin and background, and a couple of camera effects @ShotUAnimations for the assist for more lighting fixes and camera renew(oof)
    6 points
  8. Ok so this is sort of a discussion, and it can go either way, some may agreed, while some may disagree. But i think this is a topic worth discussing about (for me atleast). So here we go, i think Mine-Imator has the worst animation community. why? no, it's not because the animation suck no, it's not because the lighting suck and no, it's not because the moment suck I think some of those aspect were cool, i'm talking about the story. So many MI creator flex on how cool their visual is because it's made in a simple program, and i'm not saying it's bad to show how capable the program is to make beautiful stuff, i think it still deserve some attention. So many creator ask, "how can we make the best looking stuff in MI?" rather than, " hey, how can we make a good films with actual story in MI?" there's so many cool looking stuff, but yet we don't use any of them to create memorable films with story. and so many of the example of animated "story based" films, is just MGB and pretty much ripoff of what i would say good animated story films "Reality". eventhough Reality has some hiccups in the story, every fight feels memorable because it has story, it has meaning, and that's what makes Reality fight scenes soo memorable, rather than other example of Reality inspired stuff where they just want the cool stuff instead of making a story out of it, and it doesn't work like that. Other example like Ironwave Studios, created breathtaking visual with character and story, and it came out great. That's why i created the Tiny Head Adventure Series, i wanted to create something that people rarely see, a Mine-imator animated content with great story and character. my last attempt was The Lost Bunny series, which is me when i had the same mentality like other MI creator out there "Visual first, Story secondary." which ended up in complete disaster, resulting in me losing motivation and just give up on the project, and i refused to make the same mistake again in Tiny Head Adventure. this time i had vision on where i want to go with the series after i learn much more about writing and story telling, and there's a lot more depth to creating a great story, and i'm actually much more happier creating Tiny Head Adventure rather than The Lost Bunny. this is just an opinion and i know people don't have the same opinion as me, so what do you think?
    4 points
  9. What do you think of my first custom background?
    4 points
  10. on the first example my PC couldn't handle the project that well so it looks simple, would love to hear your opinions on this!!! For the sides on items I really have no idea how tomake it (lagless also)
    3 points
  11. Because so many people are asking: In MB 1.0, to duplicate an object is Ctrl + D
    3 points
  12. Mercury

    Modelbench 1.1.5

    LET'S PRAISE NIMI AS OUR SAVIOR
    3 points
  13. my son stupid
    3 points
  14. This is a sequel to my previous animation. The previous video.
    3 points
  15. But before we get into the giveaway, a word from our sponsor: Raid Shadow Legends, one of the biggest mobile role-playing games of 2019 and it's totally free! Currently almost 10 million users have joined Raid over the last six months, and it's one of the most impressive games in its class with detailed models, environments and smooth 60 frames per second animations! All the champions in the game can be customized with unique gear that changes your strategic buffs and abilities! The dungeon bosses have some ridiculous skills of their own and figuring out the perfect party and strategy to overtake them's a lot of fun! Currently with over 300,000 reviews, Raid has almost a perfect score on the Play Store! The community is growing fast and the highly anticipated new faction wars feature is now live, you might even find my squad out there in the arena! It's easier to start now than ever with rates program for new players you get a new daily login reward for the first 90 days that you play in the game! So what are you waiting for? Go to the video description, click on the special links and you'll get 50,000 silver and a free epic champion as part of the new player program to start your journey! Good luck and I'll see you there!
    2 points
  16. i would recommend using grammarly to make your posts more readable.
    2 points
  17. Voxy

    Modelbench 1.1.5

    Best way to know for sure is to try it. We are using a font designed to support many scripts so it should work.
    2 points
  18. Mercury

    2 points
  19. Nimi

    Ah yes, the calm before the storm.

    Ah yes, the calm before the storm.
    2 points
  20. ello, this is a poster for Tiny Head Adventure Season 1 i'm not an expert on poster, so this is kind of new territory for me, in the end, i think i did quite decently. And yes her hat is that big (open it in a new tab for a higher quality image)
    2 points
  21. I just came back to tell Ehsanium that he shouldnt pursue being a comedical renderer because he aint funny. also, while we're at it. Im just gonna say everything In my mind such as problems regarding MI related stuff Nimi, why tf does MB even exist why does it have to become an independent program and have to manually open it like Mine-Imator. also Tdit why are you yellow. David is honestly the dope staff around here ('cept Tdit and danny, and partially Nimi?) Why do people care about rep so much that it's basically comparable to life? is there a black guy on this forum, why do idiots judge others by rep, why is __Mine__'s self esteem lower than my test scores? Ehsanium, dont use Autism as an excuse to this but, you and a bunch of other guys such as winny made MI discord a hell place, MI discord is comparable to Chernobyl, they're both horrifying. Why is the staff team dead-er than my girlfriend? I only see 2 if not 3 active mods everyday. also dont touch my chips, ill come back after like 3-7 days to see if somebody touched my god damn chips. I swear to god im gonna thanos snap anybody who touches my chips. also I got my facebook account hacked by a vietnamese dood, and saw him spamming "omg feebhax hacks facebook accounts! use this now now now!" posts to my friends, using my account. luckily FB is not a piece of shit unlike others cough cough and gave me my account back so I could declare another vietnam war towards that vietnam guy, also if you're wondering "how tf did you find out this guy's location" facebook alerted me this dude's location "Omg look someone opened your account on vietnam! omg! omg! is that you?"
    2 points
  22. http:// http://
    2 points
  23. More progress on the set I'm working on
    2 points
  24. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    1 point
  25. Batman4014

    trash can Rig

    made by Batman4014 Download : https://www.dropbox.com/s/8d8k4lat6ohhhdz/trash%20can.zip?dl=0
    1 point
  26. Here's the long awaited (I hope) MDV pack! Here's pics of the vehicles: American truck: European truck: Bus: Family car: Pick-up: Sedan: SUV: Trailer: US Citern trailer: EU Citern trailer: Requested ones: 1980 chevy van (requested by @Ethaniel) : Beetle (requested by @9redwoods) : Volkswagen van (requested by @Dr. Nexil) : Muscle car (requested by @Slime) :
    1 point
  27. All informations you want, are in the ¨README!¨ document! PICS: DownloadS: Mediafire: http://www.mediafire.com/file/a75xget4ozts309/Sea%2BHorse.zip/file Mega: https://mega.nz/#F!iQoVBCwB!EpUGeZrJHQnHowIAIHrt6g [WHO DON'T KNOW WHAT'S ICE AND FIRE MOD, THEN GO TO THIS PAGES] https://ice-and-fire-mod.fandom.com/wiki https://ice-and-fire-mod.fandom.com/wiki/Creatures https://ice-and-fire-mod.fandom.com/wiki/Kraken [ADDED BLINKING TEXTURES] UPDATED LINKS: Mediafire: http://www.mediafire.com/file/a75xget4ozts309/Sea%2BHorse.zip/file Mega: https://mega.nz/#F!PZh0BarL!XoT-nMxRrJ4aQZvSlmE6zw ENJOY!
    1 point
  28. I am still learning Download keyframes: http://www.mediafire.com/file/3331le431i6qxx2/Punch%2C_punch_and_punch.rar/file
    1 point
  29. then people will no understand your engrish.
    1 point
  30. use spoilers and why did you copy the link 6 times? also you should explain what you did to get this error
    1 point
  31. Hey guys I said I was leaving but let me keep coming back to tell you I am indeed leaving.
    1 point
  32. Gfamleit

    Minifig

    lego imator
    1 point
  33. Floofy

    Minifig

    this looks so cursed
    1 point
  34. Rollo

    Modelbench 1.1.5

    Yes please
    1 point
  35. Thank you for being a bugfinder ?
    1 point
  36. 1 point
  37. people already know the link dude it wont work anymore.
    1 point
  38. making a roblox FPS game where you play as someone who was just doing his job, but suddently strange things happened
    1 point
  39. this masterpiece is 10 years old today, just like tdit
    1 point
  40. Here's some of my art, since you asked.
    1 point
  41. Ethaniel

    Music.

    Music.
    1 point
  42. Jnick

    Old Oc rigs i did

    So another post but of some old rigs i did in mb i think around the start of 2018 https://imgur.com/TJpaQBm Here are a photo of the 3 rigs And here is a Render with the Evil bot vs the swat guy https://imgur.com/ePlKXJ1
    1 point
  43. the scp people describe these things as anomalys in a formal way, the way you wrote it was formal if it was from the police or something it could have gone like : or something like that
    1 point
  44. don't be afraid to offset parts when animating to improve the pose examples
    1 point
  45. MineRig

    Vehicle pack v2

    I haven't uploaded a rig for a while now so here Introducing Vehicle pack version 2 which includes 7 different vehicles. Less laggy 2018 Ford Explorer 2019 Chrysler Pacifica 2017 Toyota Corolla LE 2015 Toyota Prius Mitsubishi Lancer evolution 1996 & 2017 2019 Kia Optima DOWNLOAD HERE *don't forget to credit me when used* Previous: Ford Explorer| Next: N/A Edit: road pack by @Ghatos
    1 point
  46. i experimented with a cartoony-styled animation, let me know what you think about this!
    1 point
  47. Mike

    1 point
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