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Showing content with the highest reputation on 12/10/19 in all areas

  1. A warrior duel, freedom and glory, order and chaos FBJT's first war in life
    27 points
  2. crap im so late So yeah, I made this wallpaper for @Ethaniel, even though his birthday was Dec 2nd. Better late than never I guess lmao People here are (from left to right) @tditdatdwt, @NotChris, @CatOnCaffeine(above), @-StickyMations-, @Rollo, @Ethaniel, @Slime, @Eliphaz, and @KaryuGraphics. CREDITS: Rendered with Shot Render Farm. That's all, happy (late) birthday!
    21 points
  3. "Its nice to go out for a camp with friends." Thank @Frost* For his amazing campfire rig Everything else i made myself All the people in the render: Fray, Slasher, Ant9757, Frost*, a windows boi, Cubic Ralsei, Crafting_Ninja27, TheEmberWing, Me, FlamingFox, And JDButter Animations Thank you all for being amazing friends
    11 points
  4. Unedited Version:
    7 points
  5. I just want cc...
    6 points
  6. Mercury

    Winter(4k)

    This is to cheer my lad, @jakubg1! It's not about him quitting MI, but to have his heart warmed up. go to house to bake cookies
    5 points
  7. TexasTony04

    AT-AT Walker

    This is one of those walking thingys from StarWars. This has no use outside of StarWars animations, but It just had to be built. So there we go. Hope you can use it. Thanks for viewing. ~DOWNLOAD~ It's pretty YUGE.
    4 points
  8. Benji

    Young Vagabonds

    There's a heavy load upon our backs, of things we carry from the past. Thanks to: @CoLahaust for their guitar rig, @Frost* for the campfire rig, @9redwoods for rendering it, and my amazing friends Joseph and @Hagus because they're just awesome.
    4 points
  9. I will not say trans right, I will not, I will not, I will not!!! Trans already have rights, along with every man woman and child born in this great country! God bless America! Can I get an amen???
    3 points
  10. PSA: The Reaction limit is 10 Reactions within the past 24 hours.
    3 points
  11. Admittedly I didn't specify this in my original post, but I'm not saying your wallpaper is a ripoff of Eli's, I'm just pointing out the fact that they're very similar in concept. As far as I can tell, you started working on this wallpaper before Eli posted his, so I don't think it's a ripoff - just quite similar and posted around the same time.
    3 points
  12. Wait, that's not even my campfire rig. What
    3 points
  13. Stop following me. Go follow Rollo instead.
    2 points
  14. As far as a small update goes, the 'Buzzy Bees' update isn't bad. Honey blocks have redstone uses. But 'Buzzy Bees' is the dumbest update name. Ever. It's "1.15". Anyone caught calling it 'Buzzy Bees' from here on out shall be...executed.
    2 points
  15. Here's another version that I couldnt get quite right but I still like it.
    2 points
  16. Hozq

    swat thing

    yet another wallpaper i don't like the outcome of have it anyways Credit to @crustyjpeg for providing the guns. They were taken from his modelbench armory post and one was even made just for this render! Big thanks.
    1 point
  17. This may be just me but every time I change the ground texture to a separate .png file it says: Code Error ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Can't create a surface with either a width or height of 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_background_ground_update_texture (line 52) called from - gml_Script_action_background_ground_tex (line 29) called from - gml_Script_menu_draw (line 240) called from - gml_Script_window_draw (line 28) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:23:24 PM mineimator_version: 1.2.5 8:23:24 PM gm_runtime: 2.1.5.246 8:23:24 PM YYC: yes 8:23:24 PM working_directory: C:\Users\m3kai\Mine-imator\ 8:23:24 PM file_directory: C:\Users\m3kai\AppData\Roaming\Mine_imator\ 8:23:24 PM OS: Windows 8:23:24 PM os_version: 655360 8:23:24 PM os_is_network_connected: yes 8:23:24 PM os_get_language: en 8:23:24 PM os_get_region: US 8:23:24 PM USERDOMAIN: M44-DT 8:23:24 PM USERNAME: m3kai 8:23:24 PM USERPROFILE: C:\Users\m3kai 8:23:24 PM APPDATA: C:\Users\m3kai\AppData\Roaming 8:23:24 PM NUMBER_OF_PROCESSORS: 4 8:23:24 PM PROCESSOR_ARCHITECTURE: x86 8:23:24 PM PROCESSOR_IDENTFIER: 8:23:24 PM PROCESSOR_LEVEL: 6 8:23:24 PM PROCESSOR_REVISION: 9e0b 8:23:24 PM video_adapter_subsysid: 921376682 8:23:24 PM udid: 2167c989-8536-4cd6-a76a-8a9301057c6c 8:23:24 PM video_adapter_vendorid: 32902 8:23:24 PM video_d3d11_context: 03A99928 8:23:24 PM video_d3d11_device: 03A982FC 8:23:24 PM video_adapter_deviceid: 16017 8:23:24 PM video_adapter_sharedsystemmemory: 4160684032 8:23:24 PM video_adapter_revision: 0 8:23:24 PM video_adapter_description: Intel(R) UHD Graphics 630 8:23:24 PM video_adapter_dedicatedsystemmemory: 0 8:23:24 PM video_adapter_dedicatedvideomemory: 134217728 8:23:24 PM Old log found 8:23:24 PM External library init 8:23:24 PM External library: Data\file.dll 8:23:24 PM External library: Data\movie.dll 8:23:24 PM External library: movie init 8:23:24 PM External library: Data\window.dll 8:23:24 PM External library: Data\math.dll 8:23:25 PM working_directory: C:\Users\m3kai\Mine-imator\ 8:23:25 PM Trying to save files 8:23:25 PM surface_save OK 8:23:25 PM texture_create OK 8:23:25 PM file_delete_lib OK 8:23:25 PM Create vertex format 8:23:25 PM Shader init 8:23:25 PM shaders_are_supported: yes 8:23:25 PM shader_distort compiled: yes 8:23:25 PM shader_ca compiled: yes 8:23:25 PM shader_high_light_desaturate compiled: yes 8:23:25 PM shader_noise compiled: yes 8:23:25 PM shader_vignette compiled: yes 8:23:25 PM shader_color_correction compiled: yes 8:23:25 PM shader_blur compiled: yes 8:23:25 PM shader_add compiled: yes 8:23:25 PM shader_high_bloom_threshold compiled: yes 8:23:25 PM shader_color_glow compiled: yes 8:23:25 PM shader_high_ssao_depth_normal compiled: yes 8:23:25 PM shader_high_ssao_blur compiled: yes 8:23:25 PM shader_high_ssao compiled: yes 8:23:25 PM shader_high_light_sun compiled: yes 8:23:25 PM shader_high_light_spot compiled: yes 8:23:25 PM shader_high_light_point_shadowless compiled: yes 8:23:25 PM shader_high_light_point compiled: yes 8:23:25 PM shader_high_light_night compiled: yes 8:23:25 PM shader_high_light_apply compiled: yes 8:23:25 PM shader_high_fog_apply compiled: yes 8:23:25 PM shader_high_fog compiled: yes 8:23:25 PM shader_high_dof_coc_blur compiled: yes 8:23:25 PM shader_high_dof_coc compiled: yes 8:23:25 PM shader_high_dof compiled: yes 8:23:25 PM shader_high_aa compiled: yes 8:23:25 PM shader_replace compiled: yes 8:23:25 PM shader_draw_texture compiled: yes 8:23:25 PM shader_depth_point compiled: yes 8:23:25 PM shader_depth compiled: yes 8:23:25 PM shader_color_fog_lights compiled: yes 8:23:25 PM shader_color_fog compiled: yes 8:23:25 PM shader_color_camera compiled: yes 8:23:25 PM shader_border compiled: yes 8:23:25 PM shader_blend compiled: yes 8:23:25 PM shader_alpha_test compiled: yes 8:23:25 PM shader_alpha_fix compiled: yes 8:23:25 PM Loading legacy file 8:23:25 PM Make transitions 8:23:25 PM Transitions OK 8:23:26 PM Loading language file: C:\Users\m3kai\Mine-imator\Data\Languages\english.milanguage 8:23:26 PM Windows startup 8:23:26 PM Found key_file: C:\Users\m3kai\Mine-imator\Data\key.midata 8:23:26 PM Loading settings: C:\Users\m3kai\Mine-imator\Data\settings.midata 8:23:26 PM load_format: 28 8:23:26 PM Render init 8:23:26 PM Loading Minecraft assets version: 1.14.4 8:23:26 PM Archive already unzipped, re-using: C:\Users\m3kai\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.4\assets\minecraft\ 8:23:26 PM Model textures: load 8:23:26 PM Model textures: done 8:23:26 PM Block textures: load static 8:23:27 PM Block textures: load animated 8:23:27 PM Block textures, blocksize: 16 8:23:27 PM Block textures: static block surface 8:23:27 PM Block textures: static block preview 8:23:27 PM Block textures: animated block surfaces 8:23:27 PM Block textures: animated frames 8:23:27 PM Block textures: animated block preview 8:23:27 PM Block textures: find static block depths 8:23:27 PM Block textures: find animated block depths 8:23:27 PM Block textures: done 8:23:27 PM Item textures: load 8:23:27 PM Item textures: surface 8:23:27 PM Item textures: done 8:23:27 PM Particle textures: load 8:23:27 PM Particle textures: legacy sheets 8:23:27 PM Particle textures: done 8:23:52 PM Saving block previews: C:\Users\m3kai\Mine-imator\Data\blockpreview.midata 8:23:52 PM Loaded assets successfully 8:23:53 PM Ground vbuffer init 8:23:53 PM Resetting project 8:23:53 PM Destroying instances 8:23:53 PM Project resetted 8:23:53 PM Show popup: startup 8:23:54 PM Using the latest assets 8:23:57 PM Opening project: C:\Users\m3kai\Mine-imator\Projects\New computer New style\New computer New style.miproject 8:23:57 PM load_format: 32 8:23:57 PM Resetting project 8:23:57 PM Destroying instances 8:23:57 PM Project resetted 8:23:57 PM save_folder: C:\Users\m3kai\Mine-imator\Projects\New computer New style 8:23:57 PM load_folder: C:\Users\m3kai\Mine-imator\Projects\New computer New style 8:23:57 PM Project loaded 8:23:58 PM Saving settings: C:\Users\m3kai\Mine-imator\Data\settings.midata 8:24:05 PM Add resource: blocksheet 8:24:05 PM filename: Slate-Scape Surface.png 8:24:05 PM Action Load resource: action_bench_block_tex, C:\Users\m3kai\Documents\Slate-Scape Surface.png 8:24:18 PM Add resource: texture 8:24:18 PM filename: Slate-Scape Surface.png 8:24:18 PM Action Load resource: action_bench_shape_tex, C:\Users\m3kai\Documents\Slate-Scape Surface.png 8:24:21 PM Action: action_bench_create 8:24:21 PM Created: cube 8:24:22 PM Action: action_tl_select 8:24:23 PM Action: action_tl_deselect_all 8:24:34 PM Action Set variable: action_background_sunlight_strength, 0, 0.10, 1 8:24:39 PM Action Set variable: action_background_sky_time, -45, -6.20, 1 8:24:44 PM Action Set variable: action_background_image_show, 0, 1, 0 8:24:52 PM Action Set variable: action_background_sunlight_range, 2000, 2040, 1 8:25:04 PM Action: action_tl_select 8:25:05 PM Action: action_tl_deselect_all 8:25:06 PM Action: action_tl_select 8:25:06 PM Action: action_tl_deselect_all 8:25:13 PM Action: action_tl_deselect_all 8:25:29 PM Action Load resource: action_background_ground_tex,
    1 point
  18. G'day, morning, or night everyone. Today I'll be sharing some news that'll affect the Mine-imator 'brand', and news regarding the next updates to Mine-imator and Modelbench. WIP rebranding As the title suggests, the Mine-imator brand is currently going through a major rebrand. Voxy and I have had this in mind since early 2017, and was very close to being given to The Community Build if Mine-imator 1.1.0 didn't start development! Since then, Voxy has gradually established a new unique look for the brand and now, we're ready to start rolling it out. Modelbench being the first step, as it served as a good test for trying out what we wanted out of the design changes. (This is why the Modelbench beta looked different from Mine-imator and why promotional images looked unique.) Also, this new look will be one of the last big things I do for Mine-imator and its brand before I leave as a developer. More on what the rebrand entails be revealed in the future. Modelbench 1.0 / Mine-imator 1.2.6 For those who don't know, the Modelbench 1.0 "update" is a complete remake that started back in May. It has since been roughly 6 months and due to the cleaner code, it's coming along great! At the moment I'm wrapping up some of the final features (ones returning from the beta and new ones!). Also, the next updates for Mine-imator and Modelbench will contain changes to bending that will allow smoother bends on larger body parts among other new settings to use in models and some improvements to bent 3D planes. (Which may break some current uses of bent 3D planes, though it will vary depending on how they're used.) Should also be worth noting that some models created in future Modelbench versions may not load in Mine-imator versions prior to 1.2.6 due to changes/new features for models. That is all for now, unfortunately I can't reveal *too* much but rest assured, some big things are coming! And speaking of...
    1 point
  19. _Almazik_

    Glass XRay glitch

    I downloaded a house to mine-imator and saw this. Stonecutter is invisible on the side near glass...
    1 point
  20. Grrr...You see 'Thanos' trending on Twitter, a million thoughts go through my head, "Thanos returning for Avengers 5" But no, just people comparing my duly elected president to him. Idiots.
    1 point
  21. 10 days until The Rise of Skywalker. The conclusion to an epic story 42 years in the making. 10 days. We're in the Endgame now.
    1 point
  22. 1 point
  23. My rep. is equal to usual Minecraft stack
    1 point
  24. That's really nice looking. I may prefer the unedited version though, since the dragon's silhouette and pose are a bit clearer. I do kinda wish there was also less blur. Nice job on the particles and editing though.
    1 point
  25. Minecraft: "The Buzzy Bees Update" me: *notices this*: me: The Bad Music Update
    1 point
  26. MicrogamerCz

    42

    42
    1 point
  27. Hard to tell what's going on at first, but this is incredible.
    1 point
  28. You gotta use pcss. Also the reflections don’t match the shadows.
    1 point
  29. dont get me wrong you tried you got a good result. but i dont like it, manily because of the shines that arent unblurred and unstreched with perspective.
    1 point
  30. make passive mob creepers
    1 point
  31. God damn it i knew it was gonna come to this, I DIDN'T RIPOFF YOUR WALLPAPER ELIPHAZ. I started making the wallpaper, then i posted a WIP, Frost was telling me about your wallpaper which i had never seen, thinking i ripped it, when i was just making a camp setting to give a gift to all my great friends. Just because you made a wallpaper that had something to do with camping does NOT mean i copied you. You can try to prove me wrong all the ways, but i didn't steal your idea. Here are some points to disprove any specific things in the wallpaper 1. Guitars are relaxing, i thought it would fit the setting. 2. Most people sing songs at camp sites. 3. Camping is relaxing to me, so again i thought that would fit the setting. You don't own the idea, so just because i made something similar doesn't mean i ripped you
    1 point
  32. Wallpaper is awesome to look at comment section is funny to read
    1 point
  33. gah THE SPHERE IS BACC
    1 point
  34. Made myself a "new" profile pic, considering this festive time of year!
    1 point
  35. Wait, what was Big Smoke saying again? There you go!
    1 point
  36. This isnt blessed or cursed.
    1 point
  37. Hozq

    more pose testing

    more pose testing
    1 point
  38. list of unusual things happening on the forums: 1. many people started following me. 2. people seems to be ignoring me. 3. Lots of new members becoming active 4. lots of activity 5. mysterious people talking about others behind their backs 6. I lost all motivation 7. many new topics and creations being posted.
    1 point
  39. Recently got started using Mine-imator, things are gonna get interesting. My first post here is of a small, lone research satellite drifting high above the surface of a frozen alien planet.
    1 point
  40. Hozq

    1 point
  41. Now this is an avengers level gift.
    1 point
  42. I like that animation itself (and that epic music)
    1 point
  43. You could still just do it when you feel like it, and not when you don't feel like it, no need to announce a definitive end point
    1 point
  44. You cannot escape! Must die here! As the most miserable destiny of mankind, you are hunted and eaten by monsters! !! !! !! Model Rig Provider: weapon@Piegon99 Real zombie @SKIBBZ
    1 point
  45. 1 point
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    1 point
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