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Showing content with the highest reputation on 08/21/19 in all areas

  1. Benji

    First Date

    So, I actually spent a good 3-4 hours working on this but then MI bugged out and deleted the entire project. Luckily I'd screenshot it after finishing it to get feedback so I used a horrible technique to recover it. Furniture: @BaconSandwich Cars: @Ghatos
    13 points
  2. TexasTony04

    Air Hockey Table

    I'm back with another billiard accessory. This time it's an air hockey table, as implied by the title. Assuming you read the title and didn't just randomly click on the first post you saw...in which case, you wouldn't know the title until now.........Any way, here it is. Hope you can use it. Thanks for viewing. DOWNLOAD-> http://www.mediafire.com/file/358j5yehjyy5xmw/Air_Hockey_Table.miobject/file _____________________________________________________________________________________________________________________________________________________________________________________________
    6 points
  3. just posting this last work in progress vid, next one will be the finished vid not everything in this video is final, but still lemme know of things i should change
    5 points
  4. Another thing..... Bad
    4 points
  5. 4 points
  6. Howdy, all. I made a little dillywhopper for ya. It's a foosball table. yay. Some o' the dudes have unique poses, but they're easily changeable, of course. Most foosball dudes on real tables all have that dead look in their faces and no limb posing, so if you're looking for accuracy to that effect, you can just go in and reset all the limb bending angles to 0 degrees Fahrenheit.Celsius won't work.I'm rambling. Anyway, hope this proves useful for you, thanks for viewing. DOWNLOAD-> http://www.mediafire.com/file/bknvmtugcbsrl61/Foosball_Table.miobject/file P.S. I'm trying to break my bad habit of using way to many round shapes like spheres and cylinders (since this is supposed to be Minecraft themed rigs anyway) so the only round shapes in this rig are the feet at the bottom and the horizontal rods. Please forgive me, I just couldn't do a rectangular prism as a rod. In hindsight, I guess I could've grabbed a snowball or slimeball, and scaled it to be like a rod.....but whatever. I'm rambling again. Here's some pictures. __________________________________________________________________________________________________________________________________________________________________________________________________
    3 points
  7. It's been a very very big while since there has ever been a MI collab so i decided to host this collab. The theme is fairly obvious: Action. The date is the 20th of September of 2020. We stormed Area 51 but we did not find them aliens; instead we only found them planes. Some guy called Jex (also known as Cubic Ralsei) decided to storm "White Mesa", a random facility that seemingly has them aliens we were looking for apparently. The concept of this collab is different from other collabs: Instead of using a project and making an animation on it and then the host makes a compilation video, it's actually people passing each other the link of the project they have made and add their own entries after each other, similar to wallpaper collabs. Entries all follow the same story but in different perspectives. Rules: Do not edit previous entries without the permission of whoever owns the entry they did. Editing lighting, adding detail, scenery and others is completely allowed! The lighting on the collab was quite rushed. Your entries must have something to do with action/stealth (obviously). Music and sound effects are allowed You are allowed to take characters from other entries and use it in yours (except if the owner of the entry does not accept it) Max entries per person: 5 You can't have an entry just after your own entry Max time for an entry: 1 minute Max characters per entry: 3 Deadline: Not planned (yet) Q&A: "What do I do if my rig/model is private and I don't want do share it?" Make your entry without the rig and DM me the rig that is private. If the rig is not based around an existing model in MI (or the model is private too and uses completely different body part names), I actually don't know what to do, I'll try a solution maybe. Preview of the first entry (intro entry): Credits: Me: Resource pack and main map layout @Ian_The_One for building things like the vault door and also detailing some parts of the map Whoever participates David and the devs for making this possible Discord server: https://discord.gg/SR5mf8R Download (third entry) project by  Tecno Gamer JW
    2 points
  8. public class Robot Rig by Daffa the One { this rig created with mapped texture block } for mine imator 1.2.0 or Higher now with FHINGERSS Created in Modelbench Code: {13 5 12 1 14 3 8 9} "this number is alphabet like 1 is A or 2 is B" Texture Size: 128x x2048bit sys } } }init (2)"n0t 1nclud3 sw0rd" <1>end Download the Rig: >>bOT.ZIP<< *call me if the rig is error*
    1 point
  9. Hello everyone! It's been a while since the last dev update. The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it: Source code was a mess... Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source. Open source! When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches. Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!
    1 point
  10. Wejaru

    Updated Space Render.

    Hello, I updated my space render a little since the last time. Let's look at it!
    1 point
  11. There is, Nimi tried implementing that but it doesn't work. I guess a low FOV could work but that's up to Nimmers.
    1 point
  12. I wonder how many people died in Endgame from the reverse-snap. Think about it. If someone was driving at 70 mph when they got snapped away, 5 years later they'd find themselves floating 2 feet above the ground going 70 mph, and that's if there didn't happen to be another car in that same spot at the moment. And what if someone was in a plane? And those aren't even the biggest issue here. What about the movement of the Earth?? Realistically, everyone who came back would soon die because they come back in space, unless they had planned to do their snap when the Earth was in the same place(which they didn't) Of course, Professor Hulk could'v accounted for all this when he snapped.
    1 point
  13. Yoshifan33

    Run! [4K]

    guys we should organize a forum TNT run event in Minecraft, or even just an MI collab.
    1 point
  14. This animator is god: also at 11:20 that lighting looks like the type of basic lighting I can achieve!
    1 point
  15. Ghatos

    First Date

    Oh boi, once again my cars are used!
    1 point
  16. The previous "episodes" weren't numbered I guess.
    1 point
  17. I like those Tardises but WAIT DID YOU SAY DALEKS!?
    1 point
  18. Cryptic Runner

    Foosball Table

    foosball is my favorite sport
    1 point
  19. Now that SEUS PTGI runs on AMD graphics cards, I've been able to get some pretty good shots from it.
    1 point
  20. One of the best Tardis rig's I've seen, the bad wolf one is a really good touch.
    1 point
  21. Optimization doesn't mean it's better. It just runs better. As for making money, people can do that if they really wanted to in Java but they don't.
    1 point
  22. Oh, sorry. I don't know anything about tardis lol. Champ?
    1 point
  23. I don't why there are so many rigs for this, but you did a good job. Can we see inside though?
    1 point
  24. Patric

    Little forest

    i love dolls
    1 point
  25. 1 point
  26. There won't be anything the new Modelbench can't handle in pre-existing .mimodel files.(Given they're not corrupted or something.)
    1 point
  27. Hozq

    Murder [BLOOD]

    This is good. If the quality is bad then it's imgurs fault.
    1 point
  28. This is the 3. tutorial of my MI realtime masking tutorial series, the topic is Perspecteively Correct Reflections. WARNING: since my english is not the best some of the explanations are tough to understand, so if you have any qustions just ask, but watch the full video before you do so. I use MI-version 1.2.4 in this tutorial.
    1 point
  29. Rawami

    Old city

    First wallpaper? It's incredible
    1 point
  30. HeYoNia

    "Torch"

    Torch k bye
    1 point
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