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Showing content with the highest reputation on 08/07/19 in all areas
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Lightroom Test + Knight Concept
F animation and 12 others reacted to Zantrius for a topic
Wow I'm alive shut up you're irrelevant no one knows you Decided to test out my lightroom showcasing voxel-style armor, cape, and sword. CC regarding lighting or the model itself is appreciated. Might release them, who knows.13 points -
Forest Heights #29: Immersion
YoshiHunter and 3 others reacted to Hagus for a topic
If they would've just shot him immediately, none of this would've happened. <Previous Next>4 points -
2 points
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STOP WHATEVER YOU'RE DOING. Sorry for the scare, just wanna make sure you know to don
Zantrius and one other reacted to NotChris for a status update
STOP WHATEVER YOU'RE DOING. Sorry for the scare, just wanna make sure you know to donate to Nimi since he works his butt off for you guys.2 points -
There are two methods. Parent a head to the head, the make the first head 100% invisible, and use the invisible one for rotation etc. And the one you can see for color. Or you do what ethan said and stop making things super complicated for no reason.2 points
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Change the color of the head throught a folder while it moves
Mineshaft Animation and one other reacted to Ethaniel for a question
By changing the color of the head.2 points -
Hozq's Pixel Face Rig REVAMPED [V.2]
DragonPixel and one other reacted to Hozq for a topic
It's here. With multiple changes and additions. -Bendable eyelids. -EYEBROWS!! (Includes female toggle) Also bendable -The face rig is no longer using the skin of the player it's on to fix issues it had. It still has that same ol minecrafty feel though! -1 Face rig, there's not a whole model that you have to work with now. How to work it: Parent HPFR COLOR/PARENT to a players head, change the color of HPFR COLOR/PARENT to match the skins color. Change the color of the pupils by manipulating the color of Pupils COLOR Then just change the Eyebrows texture to the skin that's on the player and you're ready to use it! You for some reason now have to PAY, to get a downloadable link from dropbox. It's really stupid so all of my links are gonna be from GoFile from now on.2 points -
Cyborg Hands from Pixel Gun 3D
Loulou-Senpai reacted to ShinyGHASTTear for a topic
source : pixelgun-wiki.fandom.com the file is called cyborg "arms" instead of "hands", but it doesn't matter. revealed gun keyframe included on the archive, preview below : this arms model isn't bendable, and not supported for two layers skin. Q: Is the model skin changeable? (idk if pronounce it right or not) A: Yes it is, but not as simple as the other known models/rigs you can see how to change the skin on the preview below, sorry if its a bit too fast : thats it, hope you like it. don't forget to credit me if you use it, thx click button below to download : as always, if there's any problem on my model, pls tell me. and btw my pixel gun 3d username is Mr. Greeper, just start play it like 4 days ago1 point -
Screen Pixelation Tool
ShinyGHASTTear reacted to mbanders for a topic
Have you ever wanted to pixelate something on your screen, but can't afford any video editing software whatsoever? Here's a solution. Images: Download: http://www.mediafire.com/file/3gt57kub9ouxw41/Screen_Pixelation_Tool.miobject/file Includes features like: Built-in instructions. Blur can be moved, rotated, and scaled. Works with other camera effects. Compatible with Mine-imator 1.2.4 - 1.2.9. You don't have to give credit, but it would be appreciated.1 point -
The Alleyway
RoboCreep11 reacted to Terasal for a topic
The Alleyway By Terasal The shopping cart, cans, spray paint cans, safety cones, wine bottles, and barrel rigs were made by Zerghunter666 Hello! I'm new to the forums and this is my first post. The render I made was the first photo-realistic thing I have made on Mineimator. I put around 32 hours (Of me actually working) onto this. This is suppose to represent curiosity and the aspect of unknowing. You have no idea what will happen in this alleyway and it will depend entirely on you as a person to make your own ideas. Some people might think muggers will jump you while in the alleyway, but others may think it's all just an illusion and it's as safe as your bedroom.1 point -
Punch, Punch and Punch (Keyframes)
Sir Mistick The Yopstick reacted to Yatelo for a topic
I am still learning Download keyframes: http://www.mediafire.com/file/3331le431i6qxx2/Punch%2C_punch_and_punch.rar/file1 point -
Dev update #16: Where's Modelbench?
anima cryses reacted to Nimi for a topic
Hello everyone! It's been a while since the last dev update. The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it: Source code was a mess... Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source. Open source! When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches. Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!1 point -
Mine-Imator: Dungeons Rigpack v1
MFF TELUGU GAMING reacted to ShinyGHASTTear for a topic
It's an old post. Please go to the NEWER VERSION! a new rig pack by me, YM Hello, Yanuar Mohendra here. And this time I'm proudly present to you my latest creation, Mine-Imator: Dungeons RigPack! ...v1 thanks to @Ian_The_One for helping me on making this rig pack ... (the cobweb texture that you've given to me isn't in this rigpack archive cuz i've uploaded it to mediafire before you gave it) This rig pack is actually not done yet, but it's enough for you guys to use it. I'll update the rig pack whenever I've made a new mc:d stuff. Also, I will add "how to use some rig" here in this post tomorrow, so don't forget to follow this post! So what's on this rig pack? There are some mobs that appear in the mc:d gameplay reveal trailer, the character menu gui and two modelbench creation block that's cobweb and 3d book. The mobs that included in this rigpack: - Redstone Monstrosity - Key Golem - Arch-Illager - The Nameless One - The Blue Thing (it's a made up name) - Ghost (don't have a name yet) - Skeleton Vanguard - Illager custom model I also made a better foliage alike leaves block model for use. You can find how to use it on this post, but the difference is it's just need to copy the .json model to MI data folder. And I also upload a mc:d fiery forge resource pack I've made that's actually not done, so stay tune on this post for the next update. You should copy the .json models from this resource pack just like the leaves model does. You can dowload the rigpack now here: download resource packs: made by. Yanuar Mohendra1 point -
Blender Physics > Mine-imator - Sphere Collision | Teaser
Supreme Whovian reacted to YoGames Studios for a topic
This is a test for a physic translation tool that is supposed to seamlessly translate a baked rigid body animation from Blender to Mine-imator, but it currently only works with not textured spheres (because you can't tell that they don't rotate).1 point -
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Golem Attack
DragonPixel reacted to ULTRABEAST for a topic
Rigs by:- https://www.youtube.com/channel/UCygrizlmiMO7OKC3X25UYLg Sounds from:- Epidemicsounds.com1 point -
Steve Gets Bricked - Short Animation
Cat Optimist reacted to Frost for a topic
So yeah... if anyone here remembers me, I'm back to animate. After the recent Mine-imator updates, I realized that this program is really worth animating with. I want to work for Pixar when I'm old enough, and I thought I'd start here. I tried some animation, and it seemed pretty decent in my opinion. Here is one of my tests lol. Also, this animation was not animated with folders, but my new animations will be. Animating with folders is interestingly easy. Thanks to @Hozq for inspiring me to make my own folder animated rig. Please give feedback/CC.1 point -
just because something is overused or overrated doesnt mean it's bad guys i swear harry potter is cool and dumbledore isnt gay cmon1 point
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When you have placed particles all over the animation and properly animated keyframes to trigger, clear, etc, then you want to scroll throught the timeline and it's hell because it lags as particles spawn. A button where you can disable all particles from spawning in order to move smoothly the timeline is needed. Hiding them doesn't work, they are still spawned just hidden. And you would need to go one by one disabling it each time. Same goes for clicking on each individual keyframe that spawns them to disable the spawn checkbox. We just need a button that globally actually stops particles from spawning when enabled, not just hidding it which saves no resources.1 point
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The sheer amount of downvotes being thrown around in this topic is ridiculous. moniker, please just stop arguing with everyone and going on a downvote-spree. It's not making you look any better and is honestly making many people no longer take your suggestions seriously.1 point
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Lamp
NeDudos reacted to TexasTony04 for a topic
This is a....."unique" looking lamp based off of one in my house. It can either be antique or futuristic, depending on it's surroundings. It's weird like that. Hope you can use it. Thanks for viewing. DOWNLOAD-> http://www.mediafire.com/file/r98tvlmnxlqnu6k/Lamp.miobject/file The creeper faces are just white surfaces, so you can easily delete them if you prefer. And the little spheres are reflective.1 point -
animate the head shaking with the folder and change the color with the head1 point
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The Betweenlands Pack
MinecraftAnimation14 reacted to Anthony's Rigs for a topic
Hey everybody, I just found this awesome mod yesterday called The Betweenlands! Now I've decided to make some rigs on them! Now, If you've been on the internet for a while, you might have already seen some of the mummy rigs for mine-imator, But mine are different! They are clean and simple to animate, and they look straight out of the mod! And I've even got more mobs too! Pic: Now for some reason, the see-through part of the sludges look weird, but trust me, it looks different in mine-imator. This pack includes: (counting from right to left) Dreadful peat mummy Peat mummy Swamp Hag Sludge Small Sludge Chiromaw Sporeling Fun fact: Swamp hag, Chiromaw, and Sporeling's eye's all glow. Fun fact #2: Swamp hag looks totally sick! (no pun intended) Download: Here Have Fun!1 point -
1 point
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>"stop using ctrl+v to paste and start using right click mouse -> paste"1 point
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I loved this diver model (simple as it is) so much that I needed to make another wallpaper with it. 100% Mine-Imator Fish puns lol1 point
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Blender Physics > Mine-imator - Sphere Collision | Teaser
Agentsecret24 reacted to Cryptic Runner for a topic
petition to make yogames studios a mine imator developper1 point -
Disable all particles from spawning
Jake_28 reacted to MasterArcher12 for a topic
I don't know about disabing all the particle creators at once, but to disable one at a time, you could just uncheck "Spawn Particles" in the options of the particle after selecting all at once using the "select all keyframes" thing? It's with the "Hide/Mute" and "Lock/Unlock" buttons, next to the particle creator's name to the left of the timeline itself.1 point -
There is literally a spawn particle check box on the creator or you could just turn off spawn constantly in the editor. No it doesn't. That doesn't mean they aren't there. Simply making you're not able to see them doesn't work.1 point
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Some models I've recently made for BonePunk/SkeleRockers art. There are two textures for the Guitar, red and black. There are no drumsticks, so you have to make them by yourselves, sorry about that. You don't have to give a credit, but I would appreciate if you do. Mediafire Download Dropbox Download1 point
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yeeahh rockkkkk Rigs and Skins are made by Me1 point
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GOLEM FIGHT | Minecraft Life
Simon G. Andersen reacted to The Minebox for a topic
Hey everyone! Just wanted to share the animation I just recently finished, my first fully animated video done completely in Mine-imator! I'm open to criticism and any ideas for future videos I could make, thanks for watching!1 point -
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You may think its annoying but your just being lazy. Your pause keybind wasn't even important, and it isnt that hard to go to the particle creator and turn off "spawn particles"-1 points
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Disable all particles from spawning
Mineshaft Animation reacted to moniker for a topic
Im just exposing the logic behind "Let's not add useful things in mineimator because there is an annoying way to do it".-2 points