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Showing content with the highest reputation on 07/03/19 in all areas
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Render Thing I Did [Wallpaper]
IraelianEnergy and 13 others reacted to NotChris for a topic
I made a thing. I'll see you in 6 months when I make another render.14 points -
mine-imator dungeons rigpack logo test
KooReung and 8 others reacted to ShinyGHASTTear for a topic
idk what to said, it's just my logo test but, eh... good lookin test i will be very happy if you subscribe to my channel9 points -
5 points
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Forest Heights #23: Just a Hypothetical Question
TheJeweledWolf and 3 others reacted to Hagus for a topic
So this is going to be probably the second to last Forest Heights comic for a while. We are going to Hawaii! So I'll try my hardest to definitely not leave this on a cliffhanger until I get back or anything.... <Previous Next>4 points -
Gasp Tecno Robot + Manga Style
PigmanMovie and 3 others reacted to TecnoXhaotic for a topic
Hello everyone Well, I did this for the collab I'm doing, and at the same time, I'm experimenting with this style of lines similar to the drawings you can see in the Mangas. I would like to know your opinion.I hope you like it. I will take any suggestions to improve with my animations and stuff -Color Style -Manga Style -Animated Version4 points -
Multiple Timeline Suggestion
Ludo Silver and 3 others reacted to Alkaide for a topic
Hello, my name is Alkaide. While I was sitting and working on my project, clicking and tapping my mouse and keyboard. Something popped out of my head while looking at one thing. The Timeline. Timeline is where we animate our characters and models for our animations. We create an instance of our model, put it in the world, then we start making keyframes on different frames and make configurations of this model to create the illusion of movement. I have noticed that no one actually has suggested something like this, or has it been done but I have not seen it? But nevertheless, I am here to express my suggestion for the timeline section of Mine-imator. Multiple Timelines. First thing I have noticed with the timeline is that it's not similar with the tab below. Now I thought to myself, what if we had multiple timelines? Don't really mind how many Timelines we can get. Maybe we can get 2 - 3, or 2 - INFINITE? The decision is up to the user to how many timelines will he have. That's the main idea of this topic. But I'm going to divide this topic in a few ways to make it understandable. WHAT . HOW . WHY <> WHAT IS "MULTIPLE TIMELINES" ? <> Multiple Timelines is where the user is able to configure how many timelines he may have in a project. This is not a SETTING feature but instead a "Project Feature", (Setting features are similar to color interfaces and preferences and goes with you from different projects). To configure or decide how many timelines you would want to have in a project, here's my illustration. I don't really have any idea with the limits of number of timelines, but let's say I want 3 timelines for this project. Now, three timelines are created. Timeline A. Timeline B. Timeline C. But Alkaide, why does Timeline B and C do not have the Steve and Cube? We'll get to there, Billy. <> HOW DOES "MULTIPLE TIMELINES" WORK? <> Well, this may sound complicated- but I'll try to go through this one by one. 1. You can decide where does one instance go on which timeline. For example, let's say you have Cube. Forgive me for these illustrations. You can decide where "Cube" goes on which timeline. As we see here, Cube is in Timeline A- but I want it to be in B too! Now when we look in the timeline; we see it like this. Cube is in Timeline A. Cube is in Timeline B. Same method goes to putting Cube in Timeline C too. Just check the box and Cube will appear in all three Timelines. But Alkaide, is it also possible to remove Cube in Timeline A? Yes Billy, simply by unchecking the box in Timeline A removes Cube from TImeline A. But Alkaide, what if all boxes are unchecked, would the Cube disappear? Good observation Billy, I haven't really thought about that one. But I think a notification will pop up saying "You cannot remove all timelines for an instance!". Similar like that. LAGGY PC. TOPIC IS STILL UNDONE. STILL EDITING. POSTING INCASE MY PC DIES AND I LOSE EVERYTHING. 9:36 PM 7/2/20194 points -
Facing the queens dragon [4k]
Just Philip and 2 others reacted to 28stabwounds for a topic
well ive been working on the dragon rig for about 4 months now and the shadows on this wallpaper look a bit broken on my perspective also CC is appreciated also if you are about to wonder why is the dragons head like that, its beacause it has no eyes technically it has eyes but they are very small3 points -
How to make PERFECTLY SMOOTH pick up/throw animations
MasterArcher12 and one other reacted to Epicsaurus for a topic
I have seen a lot of animations using the same method to pick up items. It does not look professional, so I decided to show all you peoples how to do it smoothly in the end, you should get something like this https://streamable.com/eqa26 (hopefully better than this xd) Starting off, for the item pickup, you need to start off by animating the character when he is going over to pick it up. Now you want to parent the item of choice to his hand. Position and rotate the item in his hand in the certain position that you want him to pick it up from. Now, duplicate the character (if your scenery is very laggy, you can delete extrusions on the duplicate.) Make the alpha of the rig set to 0. delete previous keyframes except for the keyframes that shows him picking up the item. On the original character, make the item's alpha also set to 0 and leave the duplicate's alpha alone for now. Okay, now on the keyframe right after the pickup frame on the duplicate, set the alpha of the item to 0 and do the opposite for the original sword. Now you can go on and animate the original character to pick up the item. Throwing is similar, just reversed (kinda, idk). Make the animation where the character is 1/4th (i think) way through throwing it and when the item is about to go out of his hand. Pretty much do the same things from the pick up tut with the throw tut. Then, animate the item to be thrown somewhere. Have any questions or want me to do a video tutorial for further explanation? Let me know. in summary, duplicate characters, keyframe alpha, and don't be lazy2 points -
Thoughts on this very basic and not very well thought through story
Mineshaft Animation and one other reacted to FreakAtGames1993 for a topic
I would like to get your thoughts on this story idea Steve’s adventure is about a guy named Steve as he goes from zero to hero, the first season is all about establishing who Steve is, and each episode is a “Learning” Episode, in the first, he spawns at night and gets killed by a creeper, second night skeleton, 3rd night zombie, so on and so forth, Episode 2 he starts learning how to gather resources, episode 3 crafting, so on and so forth, every episode slowly shows steve’s knowledge increasing as he starts to grasp what is going on. The second season sees him joining a multiplayer world where he is a nobody to everyone else except Alex who shows a great deal of compassion, the two bond over time but the main focus is still on Steve, halfway through the season, a mob so powerful the ender dragon and wither boss are tame and weak, and start to terrorise the server, By the end, the mob is defeated and Steve is revered as a hero of the server. Season 3 sees Herobrine introduced as the main villian and from the get go is already terrorizing the server, Steve however is not able to fight Herobrine like he did with the last big villain(oh and Steve and Alex get married), and tries everything to beat him, but fails every time, eventually Herobrine suceeds in setting the server to Hardcore, this sets into motion the events of season 4, and yes season 3 ends on a cliffhanger. Season 4 is as one can expect, starts quite litterally from the end of Season 3, and surprisingly as the season unfolds players who die remain dead, and that DOES include Steve’s Wife Alex(Who Herobrine kidnapped at the end of season 3 and outright murdered in front of Steve at the beginning of season 4), steve realises he needs to do something Herobrine would never do..........and thats all i have, my head is empty at that point.2 points -
2 points
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America is the best place and you can't prove me otherwise.
MYSELF3200 and one other reacted to Ethaniel for a status update
America is the best place and you can't prove me otherwise.2 points -
Morning [4K + CinemBars]
SWP and one other reacted to ponlawatgaming for a topic
Unedited version so... I have a Speed Art of this picture hope you enjoy ;w;2 points -
[PICTURE] woomp woomp...2 points
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Multiple Timeline Suggestion
9redwoods and one other reacted to DragonPixel for a topic
folders can help organise rigs not keyframes that the hole point of having more than one timeline.2 points -
the rig pack is still far from done, and i've made this... It isn't done yet tho
Korbs and one other reacted to ShinyGHASTTear for a status update
the rig pack is still far from done, and i've made this... It isn't done yet tho2 points -
Minecraft: Dungeons Character Menu
KooReung and one other reacted to ShinyGHASTTear for a topic
is it done? well yes, but actually no. i'll make video of how to use this rig on saturday, maybe here are the previews : download? here :2 points -
I just want it to end (4K Cinematic)
Draco63 and one other reacted to Cryptic Runner for a topic
A deca city styled (tho not really deca city) render, based around an idea i got for a minecraft update when i was sleeping yesterday. I was listening to this while making this wallpaper:2 points -
Bed Rig
Grey Cat reacted to Raph Crafter for a topic
I made a bed rig. You can change the wool color of the bed and the kind of wood. Images : Download link : http://www.mediafire.com/file/g59b0q6n38d9p3s/Bed_rig_by_Raph_Crafter.rar/file Bye-bye ! :31 point -
Here's what I think it would look like and act1 point
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Forest Heights #23: Just a Hypothetical Question
Hagus reacted to DragonPixel for a topic
I love it ! can't wait to see what's happens next.1 point -
For those of you who have seen my pole about what rig to make next,I have got an idea
Cryptic Runner reacted to castedshadow98 for a status update
For those of you who have seen my pole about what rig to make next,I have got an idea. I think everyone will be amazed by this rig. Yes, it's a car rig but I have yet to see someone make this type of car. I am going to be spending lots of hours making this in a very highly detailed version and a simple version for lower end computers. Wish me luck all! If you're good at rigging and feel like putting some work of your own, feel free to message me. I may or may not need it in the end but if I don't pick you, no hard feelings!1 point -
Multiple Timeline Suggestion
Jake_28 reacted to KaryuGraphics for a topic
literally no point in downvoting because me and jake have different opinions than you guys1 point -
How to make PERFECTLY SMOOTH pick up/throw animations
Rollo reacted to Epicsaurus for a topic
I don't really see it often, probably because I only look at youtube. I just decided to give this tut bc I feel it will help a lot of people bc I don't see it used very often1 point -
1 point
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Morning [4K + CinemBars]
ponlawatgaming reacted to Benji for a topic
Fun diddly doodle fact, you can get away without editing this by using the "cinembars" as a custom watermark in the settings. ;31 point -
Cancelled wallpapers
Nzshark6 reacted to Mineshaft Animation for a topic
So basically I've made a lot of wallpapers in the past (basically ones from 2 weeks-a year ago) And a few of them were cancelled due to quality wise reasons or because I just didn't feel like posting it. So enjoy. 1."Japan city" Using a bunch of transparent images I downloaded off of the internet 2. "Officer down" Was made for my brothers friend who was shot in a traffic stop last year 3. "Old days #1" Basically was suppose to be my first ever "old days" wallpaper 4. "The neighborhood" Was suppose to be some active neighborhood with a traffic stop in the background. 5. "Google wallpaper" aka "Minecraft server" My google search engine wallpaper 6. "Mine-imator is great again" was suppose to be for a video buuut I realized that might be a spin off of the "MIDSA" collab 1-2. 7. "Good old days #5-6?" You can get an idea of what it's about. 8. "To protect and to serve" Was suppose to be some support for my local police department at the time because an officer was shot while chasing down a suspect in a shopping mall. Which the parents of the kid are now defending because.. well... he was black.. so they're calling it "racism".. and they're still trying to sue the cop.... And now people are claiming the cop shot himself even though the dash cam footage clearly showed he didn't have his gun out before the suspect shot him.. ok then. Anyways that's basically it. Might do the same thing with videos if anyone is interested.1 point -
Multiple Timeline Suggestion
Draco63 reacted to DragonPixel for a topic
really!? This would help so much with organisation. Imagine you are animating a village scene, with a lot of things to animate, the one timeline wood get very messy very fast, this wood be a huge help.1 point -
Morning [4K + CinemBars]
ponlawatgaming reacted to Dr. Nexil for a topic
I love the atmosphere of it!1 point -
Forgive me, father, for I have sinned.1 point
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Yes i needed to paste here the doom logo Features: well anyway welcum! Here's da doom rig Retro Imp: Mouth Tuturial Blur Eyes Tuturial So that's it, Hope you enjoyed! Download:http://www.mediafire.com/file/386lju393uctn3a/Retro+Imp+Rig.rar1 point
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Ground Texture Pack for Test Animations
Yoshifan33 reacted to Rollo for a topic
Hey! I got tired of seeing flatland grass in test animations, so I decided to make some simple patterns for people to use instead, in the form of a resource pack. All you need to do is import the zip file in the ground texture selector and pick one of the options. I noticed the one with high-res textures made my Mine-imator crash, so there's a regular version and a low-spec version with lower-res textures. I recommend trying the complete version on a blank project, and switching to the low-spec if it doesn't work out. Here's a gif showcasing just a few of my favorites of the basic textures (these ones aren't affected by the low-spec version of course). Click here for a higher res version of the gif There are around 50 variants in total, including higher-res ones. And of course, some Source dev textures: Complete Download Low-Spec Download https://i.imgur.com/wrBRhV5.png1 point -
Therapist: Chest Creeper doesn't exist, he can't hurt you. Chest Creeper: Inspired by @AmazingWolfGamer's Cursed Chest models, I couldn't help but make my own contribution to the chaos by creating this little guy! Features: Simplistic, no-bends design (since Chests are made of solid wood and therefore don't bend) The mouth is openable The head is hollow It's one more Cursed Chest for your collection "Too... heavy..." A cursed abomination, or adorable walking storage? You decide! Download here! If used, credit is appreciated!1 point
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Nautilus rig
Sebocraft reacted to Anthony's Rigs for a topic
I just made a nautilus rig and I thought it looked cool, and maybe you will to. pics: Download: Here Have fun!1 point -
Modelbench: Community Build
crustyjpeg reacted to MYSELF3200 for a topic
That's what you get for using one.1 point -
Modelbench: Community Build
crustyjpeg reacted to david for a topic
this dosnt work on me IPHone 8X baned1 point -
Kitchen Blender Schematic [1.0.0]
Thunder999 reacted to Nedia for a topic
Hey everyone! Presenting the Kitchen Blender Schematic, which is found in this Download: http://www.mediafire.com/download/yuc5h10aqpti8y3/Blender.schematic1 point -
Hi-Tech Revolver Rig(NOT A SCHEMATIC RIG)
Thunder999 reacted to StickAndew for a topic
Picture: Download(FROM MEDIA FIRE): http://www.mediafire.com/download/6ddw6du6f907o1j/Hi-Tech+Revovler+Rig.zip (Its a .mani not .schematic)1 point -
so i made this rig and i don't know if i should release it or not here it is btw http://imgur.com/a/ti6yq-1 points
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Multiple Timeline Suggestion
Draco63 reacted to KaryuGraphics for a topic
dont see a point in this really.-2 points -
If you want organization, use folders.-2 points