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Showing content with the highest reputation on 05/24/19 in all areas

  1. 28stabwounds

    sarin (oc)

    after brutal crashes and random pc lags i present to you my oc *i forgot to place her weapon cus im sleepy* sooo what do you guys think?
    11 points
  2. ... . ... steve lived yay
    8 points
  3. Curved mouths and whatnot are possible through a feature that was added in 1.1.0 called "Inherit bend", which allows body parts to inherit their parent's bend value(s), and by placing certain body parts in spots and slightly adjusting the bend value of them, you can achieve a curved shape. If you want an overview of some of the big changes between 1.0.6 and now(1.2.4):
    7 points
  4. ~=~= Minecraft Story mode Rig Style (Male) =~=~ Enjoy to Download! Download! *you better never ask about 'flatlands' or I steal your potato*
    5 points
  5. Credit to @Dawid24M for the bus model (the model was really easy and fun to work with!) Credit to @Ghatos for these nice low detail vehicles driving in the background (the model was exactly what I was looking for, with lots of variations and fits nicely on this city road!)
    3 points
  6. SCookie

    Shotgun

    Hello! How are you, my friends???)))
    3 points
  7. Hello there people! I made WeaponSmith Villager rig from Village and Pillage Update Enjoy! Hope ya liked it, and i REALLY hope you liked it, this rig took me one day to make, all that messing with textures and restoring them. Download http://www.mediafire.com/file/kpxo71tndtc6tc7/WeaponSmith+Rig.rar
    3 points
  8. Ant9757

    Persona 5 Masks

    Wanna look like an even bigger weeb? Then these should do the trick! These are a handful of masks from the Persona 5 game. Includes: Joker, Skull, Panther, Fox, Queen Persona 5 made by Atlas. Download: https://cdn.discordapp.com/attachments/524220477481418782/581152661038956555/Persona_Masks.zip
    2 points
  9. I am so brain-dead when it comes to naming things. Anyways, I made another render. I appreciate your thoughts and opinions on this, so please tell me what you think.
    2 points
  10. ZZZZane

    Mine-imator 1.2.9

    Hehehe. Just a little joke from the good old days
    2 points
  11. Plugging your headphones into someone's ear will let you listen to their thoughts.
    2 points
  12. Knees weak arms heavy Parents dead already no more moms spaghetti
    2 points
  13. Ant9757

    Fursona Ant V6!

    Butantdidntuskipfourfiveandsi- yes i did but i never uploaded them because i forgot i even made an account. Anyways, this new rig update has updated hair, and hands. Updated hair and skin by me Download: https://cdn.discordapp.com/attachments/493204457673457665/580426870269411358/FursonaAnt_V6_UPDATE.zip Facials by @Cubic Ralsei Ears and tail by @Fray Hands were made by @Hozq
    2 points
  14. Ian_The_One

    Illager Ballestra

    Coming soon..
    2 points
  15. 2 points
  16. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    1 point
  17. Hello, Prismatic Spirit here! So I've been into Beat Saber lately and now I want that game really bad, it has gotten into me so much that I spent a week making this render of my character Samson cutting to the rhythm of the song. 21:9, 1440p Ultrawide 2019-05-18 Created by Prismatic Spirit Credits to SoundsDotZip for providing us with ACM V3, giving me a 3D model of Samson's hair, Hozq for giving his a lens flare pack. took me nearly a week to get him on time tjiuwersvhndfsiujexgdfbvfc CRITIQUE IS ALWAYS APPRECIATED! BY USING YOUR SUPPORT, I CAN MAKE BETTER RENDERS THAN MY OLDER ONES!
    1 point
  18. Lzake

    SCP 682 Rig

    Next: 096 (The shy skinny boi) Download : https://www.mediafire.com/file/3a9j751sdujih3l/SCP682.rar/file Credit: Baren9789 For Making Brawler Rig ( I Use It For The Leg) (Also Inspiration) His Link Imagesarem SpeedRender (Sub Pls):
    1 point
  19. Gabe

    ? Crab Rave ?

    Criticism are welcome. Rig/Pack:
    1 point
  20. Primatium

    Parents is already dead

    i think i saw a DOF glitch OC used: Aiko (that sad girl)
    1 point
  21. 28stabwounds

    Old city

    my first time being here and my first time using MI soo my first wallpaper CC will be nice edit:ayy thanks for cc guys and i added a bit of illuminated light i kinda tried to copying the same light color as the moon in the sky or sort
    1 point
  22. ZZZZane

    sarin (oc)

    Holy poo thats mine-imator
    1 point
  23. ZZZZane

    Mine-imator 1.2.9

    Can u add shadows
    1 point
  24. Forcegamer3000

    Its Too Late...

    I know this is too early but here's the second teaser... enjoy. BTW the fortnite thing is scrapped so its gone ?
    1 point
  25. This thing doesnt even work. It doesnt matter which version it is in. Just open the project you were working on and it'll work.
    1 point
  26. Zantrius

    sarin (oc)

    Is this inspired by Warframe's Saryn Prime by any chance?
    1 point
  27. Probably there's no backward compatibility for earlier Minecraft versions. However, you can convert the 1.13.1 world to a 1.14.1 one
    1 point
  28. Ghatos

    Shotgun

    Didn't knew completely silent shotguns exists, thanks for learning me that!
    1 point
  29. 28stabwounds

    sarin (oc)

    it may not be minecraft style but quality over quantity is my rule thnx this took me days to get this finished
    1 point
  30. Bronze

    sarin (oc)

    Awesome
    1 point
  31. Rawami

    sarin (oc)

    Not minecraft style >:C -1 Jk it's amazing
    1 point
  32. I just said it's not your but you're (you are)
    1 point
  33. (curved mouths and eyes were actually possible in 1.0.6 and older with the alpha glitch and stuff, it's not a feature.) Here's the major things MI added: Body part twisting, light bleeding, bloom, dirt lens, glow, brokeh DOF, color correction, keyframable text, camera shake, custom biome colors, story mode clouds, models (.json resource pack models and models made with the Modelbench program which is made specifically for mine imator), no number limits, default yellow sunlight and blue-ish shadows, auto updater for MC content, block/object types and many, many more.
    1 point
  34. 1 point
  35. tditdatdwt

    round bending bad

    round bending bad
    1 point
  36. "Force Balance Push" -Unrelenting Force You're free to use this for personal use only, don't be a **** head and claim it as yours.
    1 point
  37. it's over anakin, i have the high ground
    1 point
  38. https://www.mediafire.com/file/al6a5361wk3ipcq/Overwatch_Reaper.rar/file So I have started playing overwatch again since last November and I realized that I had a lot of hours on reaper and I have more hours on reaper than anyone else. So I decided to tribute this character by making him a rig, and here it is! You are free to use it, just give credit...
    1 point
  39. Hi so... this rig pack is updated so.. yeah... anyways,here all of them Command Block: Daylight Sensor: Dispenser: Door: Observer Block: Piston: Rail and all of the rail type: Redstone Lamp: Restone Repeater: Redstone Wire: TNT: Sticky Piston: And since this was posted in W.I.P you can give me some feedback on what should i add and what should i fix (The rig is not done yet) Want to try it out? Download that it for now bye don't forget to give me a feedback
    1 point
  40. hoottttt when r we gettin alex w/ bobs
    1 point
  41. Azdude989

    My First-ish Rig

    This is the first rig I'm posting on the Mine-Imator forums. I've been holding it back, due to thoughts of hatred and other negative feed back. Instead of posting negative things about the rig, tell mee on how to improve it. Thank you in advance! https://imgur.com/qEFR3LL https://imgur.com/sz6mGff https://imgur.com/7GYfBPP Download: https://drive.google.com/open?id=19shYZUA_2h4iiqHOS3Q_LQTJkdb0GJYH
    1 point
  42. Earlier today, I decided to spend 2 hours on making shotguns, and then even more making the presentation. Includes: -SPAS-12 -Remington 870 -Super Shotgun from DOOM -Sounds and info documents for all of those I'm going to make 3-in-1 gun packs as often as I want now. They will feature 2 real guns and 1 video game gun, plus the sounds and documents. You can vote between two rifles, and the winner will appear in the assault rifle pack. Download bai peepol
    1 point
  43. Rain in movies etc looks good but in real life it's just dark dots on the ground.
    -2 points
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