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Showing content with the highest reputation on 05/22/19 in all areas

  1. This rig uses multiple multiply surfaces to create a water depth effect, making the water look more realistic. I decided that rather than just making a tutorial, I'd simply just make it a download, there's two different versions that you'll be able to download. You can use this rig for your animations and projects, but credit to either this post or the video link are r e a l l y appreciated. Screenshots: Video Showcase: Downloads: Current version: (1.2) 22nd May 2019 (Updated links to new location 21st May 2020) Realistic: https://drive.google.com/file/d/1bmw1SPoo7edvhaG_eneEw8bj9zTkWoos/view Minecraft Styled: https://drive.google.com/file/d/1Rxg5Lj6cALQ2F9ajZRqGEEwLowuERqLf/view Known Issues: Apparently there's still people dealing with crashes when trying to delete the rig, I'd suggest importing this when you're almost finished with your project and using a surface or the regular water as a reference for where the water will be in the meantime, it doesn't seem to have the crashing issue for me so I'm assuming it's hardware related (slow pc) for the people experiencing the issue. Changelog: Planned changes (Expected release:? ) : Legacy Downloads:
    9 points
  2. 28stabwounds

    Saryn (oc)

    what is up my gamers i present to you my first rig that is currently on the works hope you enjoy
    9 points
  3. Voxy

    Programmer Art Pack

    Hey animators! It appears that some of you weren't happy to discover that Mine-imator would use the new Village & Pillage textures from now on. So to fix this, here's a link to a downloadable version of the "Programmer Art" resource pack included in the game! Enjoy!
    5 points
  4. Hello everyone, today I want to show you my 3D Breakable Sword Model 1.14.1 Texture Rule: 1. Do not stole it and said it is your work. 2. Do not use short link to make download link. Made in ModelBench 0.4.2 !! If you use, you need to credit !! Download [Drive]
    5 points
  5. Just Philip

    Bridgett the Pyrate

    Flintlock pistol made by @Anatoli (Btw Pirate is misspelled on purpose)
    4 points
  6. LD truck by: @Ghatos 2011 Crown victoria (remodeled to be a 1988 CV) by: @MineRig Other cars by: @Dawid24M The map itself (not including the default MI-buildings) made by: Me JUST TO ADD: I've noticed something while looking through old photos taken by my dad and it was that the saturation was very vibrant, so to keep it realistic to that I decided to do the same to the render itself. Also thankfully Dawid modeled his vehicles to look like they were made in the 80s, so it saved me the trouble from bothering Minerig... (again)
    4 points
  7. Nice to meet you too, xX_Lava_Master_123_Xx
    4 points
  8. Hey! I'm Playground. I recently found Mine-Imator looking at random minecraft animations and it really peaked my interest. I've had a small bit of animating experience messing around with a program called Pivot, a simple stickman-based animation software thing. Coming across Mine-Imator reminded me of the fun I had making silly stickman animations so I decided to try Mine-Imator out and see how it went. It was really fun! I couldn't find any other mode of introducing myself on this site so I guess someone'll take notice of this here. -------------------------------- I used a low framerate and used instant transitioning bc I'm just not used to using 3D programs or tweening and I wanted to simulate something like Into the Spiderverse's style.
    3 points
  9. "Force Balance Push" -Unrelenting Force You're free to use this for personal use only, don't be a **** head and claim it as yours.
    3 points
  10. Images: With Suppresing Armor: Without Suprresing Armor: Download: https://www.mediafire.com/file/ua4f18ndybxlx8k/Doom_Fist.rar/file https://www.mediafire.com/file/m5q3qehy0ax0sss/Doom_Fist_Full_Dragon.rar/file SpeedRenders:
    2 points
  11. Credit to @Dawid24M for the bus model (the model was really easy and fun to work with!) Credit to @Ghatos for these nice low detail vehicles driving in the background (the model was exactly what I was looking for, with lots of variations and fits nicely on this city road!)
    2 points
  12. Dannyboi

    wooaag this is deep

    wooaag this is deep
    2 points
  13. you can’t spell fear without fear
    2 points
  14. it's over anakin, i have the high ground
    2 points
  15. Fascinating. Tell us more.
    2 points
  16. Instead of blowing off someone when you ask their opinion, you should question their opinion. Might get more insight to why they don’t like something.
    2 points
  17. Hello, Prismatic Spirit here! So I've been into Beat Saber lately and now I want that game really bad, it has gotten into me so much that I spent a week making this render of my character Samson cutting to the rhythm of the song. 21:9, 1440p Ultrawide 2019-05-18 Created by Prismatic Spirit Credits to SoundsDotZip for providing us with ACM V3, giving me a 3D model of Samson's hair, Hozq for giving his a lens flare pack. took me nearly a week to get him on time tjiuwersvhndfsiujexgdfbvfc CRITIQUE IS ALWAYS APPRECIATED! BY USING YOUR SUPPORT, I CAN MAKE BETTER RENDERS THAN MY OLDER ONES!
    1 point
  18. CodyBI

    HK416 rig

    download notify me if it's get used ok thanks
    1 point
  19. Gabe

    ? Crab Rave ?

    Criticism are welcome. Rig/Pack:
    1 point
  20. Hey Is My First Rig Who I Upload Yei Steve No Blend You Can Put Your Skin just Duplicate ''SteveNoBlend.png'' And Put Your Skin adjust and fine 2 Diferents textures to the R and L Legs/Arms And Support Jackets/Hats Link : http://evassmat.com/ATZ0 Post-Data : Enjoy Post-Post-Data : Why Are you continue reading? Post-Post-Data-Data : you are weird leave me alone ? Post-Post-Post-Data-Data-Data : Rlly? are you continue reading leave me alone you weird and download the rig :3 Post-Post-Post-Post-Data-Data-Data-Data : You End??
    1 point
  21. I am so brain-dead when it comes to naming things. Anyways, I made another render. I appreciate your thoughts and opinions on this, so please tell me what you think.
    1 point
  22. 28stabwounds

    Old city

    my first time being here and my first time using MI soo my first wallpaper CC will be nice edit:ayy thanks for cc guys and i added a bit of illuminated light i kinda tried to copying the same light color as the moon in the sky or sort
    1 point
  23. Scary Campfire Trip Collab is closed and i'm no longer accepting any collab entry Collab Story: one day, you (the one who animated the entry) is having a nice holiday camping and decided to put a campfire in the middle of the night alone/with a friend. then something weird/scary/funny/non-sense thing happened (the thing that happened in your entry is you who decide) Collab Rules: 1.the entry must be 10-30sec 2.you can't change the lighting (unless it's for interactive purpose) however you can change the camera effect 3.put your username/nickname on a sign that i put in the left 4.sound effect is allowed 5.music is not recommended, but it is still allowed 6.gore is allowed, but keep it minimal 7.no sexual stuff 8.you must put 1 or more character near the campfire (and one of them is you) 9. you must have weird/funny/scary/non-sense thing happened that interupted their campfire holiday, 10.you can change my character to your OC 11.you change the zombie into something else and have different situation for bringing novelty to your entry Deadline: 5th June minimum resolution is 720p cinematic Download the Template Object MIproject (if you like importing stuff i recommend choosing the object one, but if you want a completely seperate project, choose the MIproject one.) Where do i submit my entry? you can PM me with the Mine-imator forum DM or or you can join the scary campfire trip discord server Collab Entry example: Edit: if any one of you as issue with the template feel free to report it to me
    1 point
  24. MineRig

    The Oaktree

    Holy heck that's amazing! + 1
    1 point
  25. Mine-imator is more addicting than Fortnite
    1 point
  26. People have already done this so many times... try being more original.
    1 point
  27. Looks pretty good, I like it! Shame you stole it from shutterstock. There are a few things I dislike about it though. It's so low res!!! What the hell, it's 1004x431, what even is that aspect ratio? Some of the textures look quite stretched and or low res (Unless it only looks low res thanks to the image res). Example of a stretched + low res texture: The lighting looks a bit weird, thanks to the faked PCSS I'm guessing? For example, it looks green around the shadows. The shadows look very purple, they should be way more blue and possibly lighter as well. Faked GI would definitely help. I'd say it's hard to make out much from the image, maybe moving the camera back and making it obvious this is the front of a house would help.
    1 point
  28. The number of furries on the forums slowly rising is an interest.
    1 point
  29. JAPPA’s textures for Minecraft are actually pretty good IMO
    1 point
  30. Voxy

    Programmer Art Pack

    Some people dislike the smoothness, some dislike the added lighting effects, others just dislike change in general. ?
    1 point
  31. Minecraft: gets purchased by microsoft Microsoft: I'm about to end this man's whole career.
    1 point
  32. Thats My Inner self since i have a fire eye i have a inner soul in me and that is my inner self in a volcano but my normal self is just that but not so firey
    1 point
  33. Who's this edgy little gamer?
    1 point
  34. What if someone made a mod in mine-imator that had a chat and server kinda thing, and you could project from the server host, and if someone’s editing an object, it would turn grey and have low alpha or something, you could set limits to downloading or have a toggle to make automatically downloaded assets hidden in non rendered mode, imported assets would be automatically downloaded to the other users computers ofc, and you could kick or ban people from joining the server IP. I mean, WE WANT MULTI-USER MINEIMATOR!!! (Well they would be working in separate editors ect but meh) (also that sentence made no sense I should prolly rewrite it but I’m too lazy) ok rewrite time What if someone made a mod for MI that added a chat and server system? So, someone could join using IP, PORT, and KEY fields (key is a password) and they would download all of the project assets onto their computer (just gonna add here, maybe in a new directory like collaborative-projects). When a user edits an object, it turns grey and loses some alpha and becomes un-editable for other users. The host could ban or kick users from the server and delete user messages, and have to option to remove all changes or x amount of changes from the kicked / banned user. (Like the undo system). If a user imports assets they get downloaded to the other users computers automatically, and will be hidden in low quality mode (toggleable). also the mod could be a separate client from normal mine-imator ofc
    1 point
  35. Liars this doesn't belong to any of you! It belongs to its rightful owner, shutterstock!
    1 point
  36. 28stabwounds

    Old city

    tried doing a gloomy type of wallpaper
    1 point
  37. Hozq

    Hozq's Hand Models

    It's a hand model! It changes itself with the skin. There's two versions. 3 Pixel arms (Alex) & 4 Pixel arms (Steve) Applying it is as simple as just parenting the hands to the arms of a character! No skin editing required. Please be sure to credit me if you use this model in any bigger projects. Thank you.
    1 point
  38. Sukrit

    10 years of journey

    So yeah, Minecraft is officially 10 years old! Happy 10th Birthday! 5/17/2009 - 5/17/2019
    1 point
  39. not bad with some more practice you could really make some cool stuff thins like the set and lighting need some work and more fluid animation need work but other than that you had a nice sympul plot that was easy to follow
    1 point
  40. SEB2003

    Mine-imator 1.2.9

    There is a bug with Ravanger's and Panda's body bending.
    1 point
  41. JosSamLoh

    Field

    1 point
  42. 1 point
  43. Anatoli

    A flintlock pistol.

    Have fun. https://www.dropbox.com/s/irnk2dx50n6ymjr/FlintlockPistol.zip?dl=0
    1 point
  44. Hey guys RedLunaticGamer Here And im giving you a rig inspired by Naruto and i got inspiration from Tysteria This is my first forums post so i know the motto No pics No Clicks! Here some pics Any Request Of An Anime Character (No DragonBalls) Or Movie characters Just comment and lets see if people likes it Heres the Download Link: https://www.mediafire.com/?j5955n51p3nphtg
    1 point
  45. Having just decided to spend some actual time on animations lately, I've run into brick walls more times than I can count with visual glitches that I thought were bugs in the program. Blocks not showing up through glass, water getting lit when it should be dark, etc. They're not bugs, though. They're simply a victim of the Render Depth setting. Render Depth is a simple numeric value that tells Mineimator which objects to render first. By default, Mineimator sets all imported objects to Depth 0, which is probably fine for basic animations, but I quickly got into projects that couldn't just have everything rendered in one path. Otherwise stuff like this happens: Render Depth acts like a sorted list, so an object with render depth 0 is going to render first. The next object with render depth 1 goes next, applying whatever scene changes the first render pass created. Then objects with depth 2, 3, 4 and so on. The result is a stacking render that can be used for some interesting effects (or brain-bending glitches!) The glitch above happened when a fully enclosed structure (with a canal through the center) and the water were imported as separate objects. The water (which defaulted to Depth 0) was rendering first, where it was open to the sky and thus illuminated. The overarching structure (which I somehow managed to fumble into Depth 5) was then rendering around it, causing the water to be illuminated within an otherwise dark scene. So before you go running off to the help forums (or the bug report page) to complain about situations like above, check your render depth settings. As a general rule, you want your scenery to render first, then blocks, then items/players, then particles. However, some situations (generally involving colored glass from my experience) may require that the scenery be rendered last. You'll just have to figure it out on a case-by-case basis. [I may come back and edit this later with some more details and image examples, but I haven't the time right now.]
    1 point
  46. Welcome boys and gals. Today I have made a Turtle rig, it is just a custom mob, it will look cool in your animations Features ( V.1) : 4 Cute tiny movable legs 1 Cute tiny bendable tail Movable head. Features (V 1.1) : Added a "Body" to the turtle. Download (Warning: Automatic) : http://download1481.mediafire.com/9re1wmrmk0dg/ai8sp5ptfphq2bl/Turtle+Rig.zip Credits: Feel free to use, just don't claim it as yours Credit is highly appreciated
    1 point
  47. Dannyboi

    Turtle Rig V1.1

    awwww flip. dats so cute. in my animated series ima have dis turtle as a pet. of course that is long from done on episode 1
    1 point
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