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Showing content with the highest reputation on 04/21/19 in all areas
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So I saw @Dr. Nexil make a render with a large schematic and thought "Hey, I can do that." I did it. Personally, I think it looks pretty good.7 points
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Yeah, I make music sometimes I guess. I mean technically it's a music video, right?6 points
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5 points
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Minecraft has one of the best video game soundtracks hands down.
Bugleberry and 4 others reacted to Ethaniel for a status update
Minecraft has one of the best video game soundtracks hands down.5 points -
some awesome stuff happening recently: Thank you all
FredMCGamer and 3 others reacted to 9redwoods for a status update
some awesome stuff happening recently: Thank you all4 points -
DubstepGun Rig
YoshiHunter and 2 others reacted to TheMR_Rebelde for a topic
This equipment is from dubstepgun, dubstepgun is a gun that shoots rays of light to the effect of a song, it took 1 year to do and I finally finished. Example: https://imgur.com/RcjQfyM Download: https://www.mediafire.com/file/b99pdesbvg298sq/Dubstep_gun_Rig.rar/file Hope you like!3 points -
STAR WARS Custom Lightsaber Rig
YoshiHunter and one other reacted to FredMCGamer for a topic
Hello everyone, I come here once again to show you a custom lightsaber I made by using my imagination! As always thanks to @Cubic Ralsei for his amazing facial rig! Download Link: https://www.dropbox.com/s/bz3w6tjsc739wh1/FredMCGamer's LightSaber Rig.rar?dl=0 Here are some pictures: Video:2 points -
Slow Evenings [2K cinematic]
-StickyMations- and one other reacted to 9redwoods for a topic
Criticism is appreciated. Have a good day!2 points -
I want you to downvote this post for absolutely no reason. Just downvote it.
jakubg1 and one other reacted to Just Philip for a status update
I want you to downvote this post for absolutely no reason. Just downvote it.2 points -
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2 points
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Large Scenery Renders
Hectoris919 and one other reacted to Bugleberry for a topic
Hello Recently I saw @Dr. Nexil's huge schematic render, and wanted to try it out myself. Credit to him for the idea. Day Night Foggy Night2 points -
Divided is most definetely my most successful animation I've ever made. It consists of 4 episodes, the fourth one premiering on April 17th - in 5 days as of writing this post. It's a story about depression based on real life. It's shown in a graphical way, where the protagonist has manifested his depression into a physical being and fights it in his head. The story has also got a lot to do with the events taking place in real life, abandoning friends, and so on and it includes a lot of psychological metaphores. It shows really deeply the effects of depression, how it can "devour" an individual from the inside and what an absolutely crucial role is being played by the pacient's friends and family. Divided itself is a project that has took me 3 years and a month to finish: from the episode 1, where my skill was not nearly on the level it currently is, till the final episode, premiering in a few days, while throughout the story I've prograssed and learned, becoming better and better as it went. Each episode took 3-6 months to being finished, with a 2 months break in between, except episode four (the one premiering). Episode 4 took a year and a half, with the first planning started in December, 2017. It started with the script, upgrading the rigs, building the worlds, later on the storyboard, contacting people and auditioning for voice actors and over the course, up till now, the lovely piece of art was growing. It took more than 4000 hours of work, 10 acts, 7 voice actors (recycling voices for several roles), over 2600 blocks being animated by hand, a lot of nerves and a lot of emotional support from other people (who I'd like to thank). It was made to wrap up the story in a spectacle and a meaningful emotional twist. A lot of credit goes to my YouTube partner, Freedom!, for providing me the access to licenced music, which has made the overall experience better on a whole another level - despite the fact that I still had to compose the soundtrack myself, using all the available material and properly crediting them in the end credits. Preproduction and production Animation was most definetely not everything there was needed to be done, of course: - First I needed a script (which I had written in the school cafeteria on a sheet of paper, ripped out of my notebook, and was later on written in the proper script format) - Afterwards, I required all the skins, rigs, voice actors, worlds, and assets that I would use in my animation - The storyboard, with individual shot lengths - A customly made soundtrack, based off which I would sync my animation (the first version including only the voices, and urgently timed events and adding the rest - such as footsteps, cloth sound effects and music - later in post-production) - Then I've tackled the animating part, which took most of the time, going at a rate of 1 second of animation being made every 2 hours or so; exporting the animation in bits of 20 seconds to prevent lagg and improove organization - going through the animation several times to add lighting, camera effects, fix minorities, animate statists, etc. Postproduction After the animation was exported, my work was FAR from done! I had to: - Open the animation in After Effects and create VFX, correct colors, etc. and render it (extra 10h of work per 20s of animated sequence) - Compress the file with professional software - Throw bits of the animation in my Premiere Pro project, arrange them and add every single possible occuring sound effect, going through several times to further correct colors, make sure the sound levels are plausible - Export individual acts as video files Post-postproduction At the end, I had to: - Merge all the uncompressed Premiere Pro project files into one super large one, to prevent quality loss - Do a double-check on sound, replace some sound effects, make sure the volume is right for individual sound effects (over 500 sound effects) - Manually color correct every single camera shot in the entire animation (over 1000 shots) - Run through the entire library of used sources, such as music, rigs, assets and even induvidual skins appearing in the background of the animation - Alphabetically organise the sources and form them into groups - Make the end credits - Export Divided 4 entirely I am currently at the final stage, where I'm raising awareness of the animation to put the year and a half worth of work into use - also known as advertising It's been a long journey and I'm proud of where the animation, that started as a small project and emerged into an enormous story, has gotten. Thanks again for everyone who has helped me with the work, all the statists, all the people from who I just took some of the rigs without them knowing (they are credited in the end credits though), and to all my viewers who were patient enough and understanding. Now i keep blubbering about some "premiere", but never show anything, so here is the link to the final Divided 4 finished animation - and you're all more than welcome to come join us at the premiere on April 17th, 5PM CET time. Thank you all for standing by my side and Stay Sharp!1 point
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Needed You Meme (AlkaideContent)
SkeletonFXZ reacted to Alkaide for a topic
I HAVE PUSHED MINE-IMATOR BEYOND ITS BOUNDARIES. uh.. yes, I actually placed 453 textures onto the surface individually. And apparently Mine-imator was starting to give up on me while I was halfway there. Don't forget to sub top kek. ?1 point -
Huge Schematic Render Test #1
Adampig476 reacted to Dr. Nexil for a topic
So, out of the blue, I decided to load up a decently large chunk of land and render it just because. The image was 22MB and Imgur wouldn't let me upload it, so I had to find an alternative website. I hope the image wasn't compressed too much. Anyway, that's all!1 point -
My Avatars / vehicles rigs
Rawami reacted to Greg Sciences for a topic
I made an avatar and here is the pack (do not ask for a dowload link i wont give a link to download it!) Here's my avatar pack: so yea its my avatar's rig1 point -
I miss radioshack, blockbusters, toysRus, and my pupper.
FredMCGamer reacted to Mineshaft Animation for a status update
I miss radioshack, blockbusters, toysRus, and my pupper.1 point -
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If we have a 1st person camera and a 3rd person camera, why isn't there a 2nd person
Rawami reacted to Cryptic Runner for a status update
If we have a 1st person camera and a 3rd person camera, why isn't there a 2nd person camera?1 point -
guys the rabbits are laying eggs i don't think they're supposed to do that
crustyjpeg reacted to mbanders for a status update
guys the rabbits are laying eggs i don't think they're supposed to do that1 point -
Animation test
FredMCGamer reacted to Rawami for a topic
Hello everyone, I just made a little test : CC is appreciated.1 point -
No problem dude Btw. You could also vary the spark movement more, make them fall faster and make the TNT flash more dynamized1 point
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Well, that's because MI uses "gimbed rotation", so there's no real solution. However, you can rotate circles in order ZYX to eliminate the annoying part of the effect.1 point
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STAR WARS Custom Lightsaber Rig
FredMCGamer reacted to YoshiHunter for a topic
The length of the blades makes the sabers look like light butterknives. Nice job on the hilts thought!1 point -
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Slow Evenings [2K cinematic]
Dr. Nexil reacted to Yoshifan33 for a topic
There's an old man sitting next to me, makin' love to his tonic and gin...1 point -
Try to use ease in+out for each single move, instead of single in or out. It will double the amount of work and keyframes, but it will be worth it. Else, it would look (and looks) a bit unnatural. Keep practicing and use the criticism and you'kl eventually get better!1 point
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Hello everyone, i made today an wallpaper that im still working on... I will use the ender-demon rig (which is mine yuy) and the whole idea in an project Here's an version with black background: Here's with blue background: Critism appreciated1 point
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Just a Midnight Stroll
YoshiHunter reacted to Hagus for a topic
Until I can get a reliable way to make it into comic form, I'm going back to the old way. This is the official start of Chapter 2, taking place after the events of Party Crashers.1 point -
Can’t save keyframes
MojangYang reacted to Jake_28 for a question
Make sure the keyframes you want to save are part of the same model , meaning no parented objects ect1 point -
my first rig нах
Ben_Strong reacted to Mr.Demo for a topic
http://www.mediafire.com/file/oo8nj71r4f8fdn8/Mr+DemoMax+rig.zip THANKS TO Ben_Strong1 point -
Little Facial Animation Test
FredMCGamer reacted to Cryptic Runner for a topic
most of the video was "the end"1 point -
Flashlight
CraftyFoxe reacted to Mineshaft Animation for a topic
Aight so buddy I like how you tried (took 10 minutes..) but I don't know any flashlight brand that has the flashlight color set to yellow. Plus the flashlight looks a bit boring without any textures. SO time for me to pull out the "Tutorial for MI-users" handbook! (copyrightBenjaminbrandofmineshaftanimationsanyuseshouldbeapprovedoftheownerbenjaminandkeepinmindmywayofteachingisnowbetterthan9redwoodsafterthatmine-imatorsurvey,,.,.,.,,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,,.,.,.,.,.,.,.`.,.,.,.,.,.,.,.,.,.,.) Aight so the model of the flashlight could be worked on. The round style for flashlights doesn't really go well with minecraft characters (my opinion). So we'll be using the flashlight model that I made in modelbench So what we will be doing is making the lighting for the flashlight, so we're going to need to set the flashlights light settings to a reasonable setting. (Watch or use a flashlight irl for inspiration) So after 5 minutes of messing around with a spotlight and flickering my flashlight I finally have something. So to kinda get this I have set to the spotlight settings to: This will get you the settings that you would really need when making a flashlight. Animations: (sorry for the small shadow glitching, forgot to change a few settings in my graphics)1 point -
Lights Out! - Minecraft Animation
kids_learn reacted to TecnoXhaotic for a topic
Hello everyone, Originally this video would be uploaded on April 1, but I couldn't, It doesn't matter. it's the first time I do lip sync, I promise that the second time will be better. This video is based a bit on what is happening in my country, many electrical failures nationwide...In a few words: total chaos. I recommend activating the subtitles. I hope you like it. I will take any suggestions to improve with my animations.1 point -
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Mo'Creature Complete Pack (Models, Armors (WIP), Sounds)
JB Animations reacted to Mineshaft Animation for a topic
First the amazing vehicle rig pack now this?? March must be a new lucky month1 point -
Hello there! I have did a new rig [Yeeeee It's Re-Posted] Hope You Enjoy It! Here it is: Here's more images :V Front [With Steve] Pumpkin Face Normal Pumpkin Face Angry Pumpkin Face Scared Pumpkin Bottom Normal Pumpkin Bottom Cut Pumpkin Stem Normal Pumpkin Stem Different Pumpkin Stem Different Front Some 3D Elements :3 And Here's dat download link! http://www.mediafire.com/file/7mldsuzo1zy1o3v/Pumpkin.rar/file Crediting me would be really nice :31 point
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Online Mine-imator
GlitchApple reacted to Frost for a topic
So I think I wanna mod Mine-imator so that you can animate with your friends on the same project! There will be a chat box so you can share your ideas and animate them! Or you can grab your phone and call them on skype so you can talk freely. It will help with team projects.1 point -
Dev update #13: 1.2 feature gallery
GlitchApple reacted to Nimi for a topic
Hello Mine-imator users! Today I have some important and exciting news concerning the next update.. we've decided that since Minecraft 1.13 is taking a while to be released, we went ahead and merged 1.1.5 into 1.2. (So the next update is no longer 1.1.5 but instead 1.2.) Now, enough progress has been made on 1.2 to show off some of its many features! (Be wary that 1.2 is still in active development, however.) Glow effect for objects and bright blocks/models(Optional) Collapsable checkboxes Bloom camera effect Animatable DOF blur size Sprite particle angle settings Biome color tinting and hiding during different render modes Spinning items (Spin offset option has since been removed as you can rotate the items with keyframes.) Edit: Blocky bending for arms/legs The update's development is going rather well, however I did have to scrap specular lighting due to complications with the texturing system Mine-imator had, so I focused my efforts on the addition and improvement of other features to the update. The next update is still planned for release after Minecraft 1.13 with its accompanying mobs and blocks, so in the meantime, happy animating!1 point -
I know im like the Status update god for today, but like im addicted to this song? but its so sad?-1 points