Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/18/19 in all areas

  1. Hagus

    Magic Duel

    I spent a decent amount of time on this. Didn't edit it in any way. This was something I want to make into an animation, but will probably just end up being a series of wallpapers or something. EDIT: After following some advice I fixed some things. Hopefully this looks a little better: As always criticism is appreciated
    8 points
  2. JosSamLoh

    5 points
  3. I was just experimenting with light rays when I made this wallpaper. I'd appreicate your thoughts, opinions, and tips on this wallpaper! Please be kind when replying.
    4 points
  4. Say “Gacha shorts” out loud and tell me it doesn’t sound wrong
    4 points
  5. Anatoli

    Woopsie Doodle.

    Made while listening to:
    4 points
  6. He doesn't use this, but I was trying to edit, and he kinda guided me through what to do. I then ended up with this.
    3 points
  7. This is just something random I made The posing could've been better In my opinion Desert Eagle rig by Daffa_the_one
    3 points
  8. Hello everyone, my name is Mineshaft Animation. Some of you guys might know or maybe remember me. I’m back on here on the Mine-Imator forums to update on what’s happening since someone asked: I’m doing fine, school issues and troubles with my older sister. I’ve been doing some film making irl and decided to help my friends out with film projects. Now that is cleared, let me tell you what I’ll be doing for the future: I won’t be on the forums 24/7 like how I use to, Background characters cycles v.2-any other versions will be CANCELLED, and light bar rig v.3-future versions will be PRIVATE! Meaning I’ll only give it to people I trust or for people who make vehicles on M-I. The reason for BCC being cancelled: I don’t want to give out a bunch of cycles to lazy animators (even thought it is meant for em.. lemme continue explaining). I’ve realized this when I was animating a few of the cycles for v.2. The purpose was for BCC to be used for background characters (for... lazy people ofc) but I saw a small preview of an animation on a discord server using my pack for the main characters instead. I was a little scared because if I keep having these cycles come out we may never actually see real animators nor will we see original work from beginner animators. Really sorry for the people who wanted the rest. I’ll be giving Jeweled wolf her cycle she really wanted but that’s it. Thank you for taking your time reading this. Also p.s: I hired a “friend” to lurk around the M-I forums and look for any complaints of downvotes. And I must say I’m really disappointed. Most of ya’ll are around the ages 12-15 and you’re here complaining about receiving a damn downvote. GROW UP! You’re just receiving digital points from a website that isn’t as popular as other websites, just because you received 1-3 downvotes doesn’t mean your little world is going to end. That’s all I have to say. Have a nice day.
    3 points
  9. woah guys check it out, david made a mine-imator forum this is so cool i cant wait to make new friends and share my minecraft.net animations
    3 points
  10. moniker

    Master control of sound

    A way to mute everything, and have a fadder for every single audio track. Every editor has this.
    2 points
  11. very creative title
    2 points
  12. Took me 30 minutes to make
    2 points
  13. 2 points
  14. Bronze

    Skeletron Rig V.1.2.0

    Welcome everyone! Today i brought to you a new update to Skeletron Rig! All of Terraria Rigs: https://www.mineimatorforums.com/index.php?/topic/74899-terraria-rig-pack/ Skeletron: Skeletron Trophy: Bone Glove (Gives abillity to shoot two crossed bones): Treasure Bag: Book of Skulls And that was all, hope you enjoyed! Downloads: Everything:http://www.mediafire.com/file/1bvz71sfqkwsa21/Skeletron+All+V.1.2.rar Skeletron:http://www.mediafire.com/file/9nlb8cpvnkwrrcs/Skeletron+Rig.rar Skeletron Trophy:http://www.mediafire.com/file/9e9d1db2x4expd5/Skeletron+Trophy.rar Bone Glove:http://www.mediafire.com/file/7j6aq3y12p5yoeh/Bone+Glove.rar Book of Skulls:http://www.mediafire.com/file/dmgs34mjt6zywrg/Book+of+Skulls.rar Treasure Bag:http://www.mediafire.com/file/06d67oyv0lsqp62/Skeletron+Treasure+Bag.rar Version 1.2.0
    2 points
  15. FULL 2K IMAGE HERE: https://imgur.com/l1xY3kB No external edits made. 100% MI Based off Imagine Dragons' Night Visions album cover I suggest listening to this song when looking at this (which I actually did, and it is part of the album Night Visions) I will see you all later! Have a good night.
    2 points
  16. MineRig

    smart phone rig

    Wait a minute this isn't a vehicle rig.... Introducing a phone rig i made a day ago Images Types of screens available DOWNLOAD http://www.mediafire.com/file/gbgkq51l2fa2oai/Cell_phone_updated.rar/file
    1 point
  17. The story of the Elemental Kingdoms Long ago there were many groups people, each with their own special powerful element. They constantly fought for power, wanting to rule over the others with an iron grip. However, none suceeded. It wasn't until the first Elemental Mage was born. The Elemental Mage was all-powerful, He had the ability to use each element. Because of this power, he was able to unite the different Element Tribes into a single Kingdom, which was called Elem. There, the Elements lived in peaceful harmony for generations, intermingling to create a generation of mixed-Elements. Peace lasted for hundreds of years, each Elemental Mage had one offspring. It was their job to train their child to be the next Elemental Mage. Until one day, one Elemental Mage had a sterile daughter. The Mage hid his daughter's defect, so that there wasn't a revolt of the Elements. When the Mage died, his daughter took his place. She made youth elixrs to last a little longer, knowing after she died the Kingdom of Elem would fall into chaos. But, seventeen years ago she was killed by an unknown assassin. The Kingdom was shocked, then war once again broke out between tribes. Their mixed-Elements children were either embraced and used as peace treaties to form alliances, or cast out by distrust. Elements formed their own kingdoms, the strongest being the Fire Kingdom, the Ice-Shadow Kingdom, and the Enderite Kingdom. Here is where the story begins. Elements: Format for making a character: Name: Age: Gender: Equipment: Skills: Element Kingdom: Appearance: (Please add photos in spoilers) This will take place in the world of minecraft, which means things we can do in the real world can be done in this rp, such as deflecting an arrow with the flick of a sword. We will also include rubies, and some modded mobs. Like brown bears. Rules: Do not make joke roles. Do not be overpowered. Do not be rude or control the rp. Have fun. If you break any of the rules you will be ignored in rp, and you won't be allowed to join others.
    1 point
  18. I have an idea for bloom, making it have a fringe effect like DOF.
    1 point
  19. Fray

    Elemental Kingdoms

    Fray: Ohhhh ok! Can I have a cool name too?? Like Captin Waffles?? (remember that?)
    1 point
  20. xXsentienXx

    Ayy its ma birthday

    Ayy its ma birthday
    1 point
  21. A few people have already done this. However, it's the way you do it that makes it different. For example, you've used a much larger portal. Looks pretty good, however the Acacia tree to the far left is casting a shadow in a direction that doesn't make sense, given the location of the moon. Also, I think the DOF might be a bit too intense, but I'm not sure. Certainly not a bad attempt for 30 minutes of effort, though.
    1 point
  22. Jake_28

    guys omg look

    guys omg look
    1 point
  23. The reason I returned to mineimator lol To make dumb pictures of frens
    1 point
  24. Rollo

    this was made by david

    this was made by david
    1 point
  25. So earlier today I had reached 50 subscribers (of course it’s not a lot but I still didn’t think my content was even that good) and so I decided to make an animated special as well the release of my rig!!! (I’m making V4 so ha) So yay!!!
    1 point
  26. Constructive criticism is appreciated!
    1 point
  27. Maybe we could get something similar to the alpha slider for individual sound objects, and a master sound object to edit as well.
    1 point
  28. TheMightyStagga

    wip

    wip
    1 point
  29. Anatoli

    It's cold.

    Made while listening to: https://youtu.be/lOPQ-AKbhhY?t=75
    1 point
  30. I agree with Anatoli, the sky would need to be orange for that lighting. Try to never use stretched textures if they're noticeable. I suggest using Modelbench for a getaround instead of stretched textures. What would really sell this wallpaper is if the camera had a lower FOV. That's all I have. I actually really like this, and I see you're getting better.
    1 point
  31. 1 point
  32. Tree is good. But the light is too orange by comparison to the sky, make the sky more of an orange tint aswell. The clear blue makes the light seem like it would be just a normal white
    1 point
  33. JB Animations

    Valentine's Pain

    Valentine's long gone, But ain't nobody gonna stop me from uploading this anyway! As always, Made with Mine-Imator Edited with Hitfilm Express 2018 Thumbnail made with Paint.net
    1 point
  34. 9redwoods

    Terraria Rig Pack

    I'm so excited to see this pack grow!
    1 point
  35. Descrox

    SL Render

    Funtime Francisco Pizzaro & Lolbit by: @Mr. Darl Private Room by Me.
    1 point
  36. Working on a map with my friend Terasal on Minecraft and I decided to make a render of what we have so far of the map. Took me awhile to get a good position for the camera but I think it turned out great! Otherwise tell give off some honest feedback. Fun fact: This map may be a world template for Minecraft Realms.
    1 point
  37. I'm sorry, because my personal fault caused the previous content not to have English, so I edit it again. 大家好,我是来自中国的城北徐公,这次我为大家带来的是使用Modelbench制作的一个MOD生物Pack希望你们喜欢,奇异鱼类是一个关于水下生物的mod,里面包含了一些鱼类以及一些其他的海洋生物. Hello, I'm North Xv from China. This time I'm bringing you a mod creature pack made with Modelbench. I hope you like it. Strange fish is a mod about underwater creatures. It contains some fish and some other marine creatures. 鱼,在水里随处可见的普通鱼类 。 Fish, common fish found everywhere in the water. 北梭鱼 Barracuda 其他鱼类,模型几乎都是独立的一些鱼类 其他鱼类模型几乎独立于某些鱼类物种。 其他海洋生物,除了鱼类以外的生物 除鱼类外的其他海洋生物。 护士鲨,一种温顺的小型鲨鱼,模组中身边围绕着两条小鱼 Nurse shark, a meek, small shark surrounded by two small fish. 鲨鱼,这么帅气的生物当然是作为压轴登场了 ? Shark, such a cool creature is the last to play.? 附录(appendix): 我不擅长英语,所以文本由软件翻译,如果语法上存在错误还请见谅 I am not good at English, so the text is translated by software. If there are errors in grammar, please forgive me. 下载地址:百度网盘 Download:MEGA 使用时请注明作者,谢谢 Please mark the author when using. Thank you.
    1 point
  38. MineRig

    Night road [ 4K ]

    Just testing lighting Credit to @Ghatos for the road pack
    1 point
  39. Apparently, that staff who hates me on a server forum gave me 11 warning points for an offense that he proceeded to commit himself afterwards. No wonder people there started making fun of him when he got back on the staff team.
    1 point
  40. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    0 points
  41. you stole my wallpaper idea :(( but actually your wallpaper is very nice.
    0 points
  42. Doing a Amazon Gift Card giveaway on my Twitch, 35+ followers then the giveaway starts! Make sure to follow to enter! https://twitch.tv/iZestyLIVE
    -1 points
  43. fad rigs http://www.mediafire.com/folder/vcvrcirhecp1w/fad_3_rigs hold up let me upload the umage
    -1 points
  • Create New...