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Showing content with the highest reputation on 11/01/18 in all areas

  1. Hello animators! This will be my final dev update topic, as the previous main developer of Mine-imator, to give you all an idea of what I’m currently up to and give a well-deserved shout-out to the efforts of the current Mine-imator team: @Nimi, the new lead coder, has proven himself beyond capable of thinking up and implementing some very impressive and long-awaited features (like glow, bloom and various camera effects found in 1.2.0, not to mention a fully functional model creator), so Mine-imator is definitely in good hands! @Voxy, for designing a deliciously handsome interface for Modelbench and who also have some plans for the future look of the site and forums Also a shout-out to @AnxiousCynic for his excellent tutorial video series for beginners (now reachable with a button in the program) and our beta testers! Great job guys! Since we're looking for new coders, don’t hesitate to reach out and drop me a PM/email if you are interested in joining the development team, given that you have a passion for programming and a desire to make Mine-imator better! In this case, please also send your portfolio and/or examples of previous programming/scripting you've done. As for me, I will still be available for server administration tasks, i.e. keeping the Mine-imator site and forums alive and keeping an eye on the moderators, as well as helping out with some of the more technical back-end aspects of new releases. This means that site/forum related inquiries should still be sent to me, but not Mine-imator suggestions, since I’m no longer developing new features. If someone is misbehaving, you should still contact a moderator, since I will not be checking the content on the forums/Discord server as often. Now, keep an eye out for future non-Minecraft projects from me! For instance, I’m currently working on two wacky hand-drawn music videos, largely taking place in the sky. You can see some WIP material below. More teasers coming... eventually. I’m also exploring some concepts for a sequel to Mine-imator (with a more generic environment rather than limited to Minecraft), an idea which has floated around for a few years. You will find my stuff on my Twitter, Youtube channel and of course my website (which has an overdue update coming as well…). Keep on animating and making awesome stuff! / David
    25 points
  2. Here's some halloween-themed art that I've been working on for a couple days, enjoy! I focused a TON on lighting in this wallpaper because of the simple setting and poses, and I think I learned a few things from it. There were a couple of things that caused issues, such as Sam's hair or my head in general, and I tried my best to work around them. Rigs used: My own pumpkin rig, my own potion rig, a random spot light rig I slapped together, TheRedAnimator's Face Rig V3 for Sam's face and my own redone BaconSandwich rig. Now, to watch some old halloween movies with my family... Bye!
    4 points
  3. Happy Halloween!
    4 points
  4. Well deserved move, David. Thanks for your dedication to this project, and I look forward to your future work.
    4 points
  5. Nimi handled an impressive amount of features in the latest M-I release and created Modelbench from scratch. Trust me, he'll do great. There's a reason David picked him as a successor. ?
    3 points
  6. Nimi

    Mine-imator 1.2.9

    Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
    2 points
  7. No, don't worry. Development on Mine-imator is going to continue, but this time, Nimi's in charge.
    2 points
  8. Dr. Nexil

    "Last Light" (4K)

    Another 4K 100% MI wallpaper As always, constructive criticism is appreciated!
    2 points
  9. The final version of 1.2.0 is here! Download now: Here are the bugfixes since pre-release 3, for those interested: Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera
    2 points
  10. Ghatos

    Low detail vehicle pack

    Dear mine-imator users, I've finally finished the low detail vehicle pack! here's the vehicles: Also, you can change the color: And here's the best: you don't need to credit me! ;D (but still, I would appreciate it c:) Download it by clicking on that smile over here: c:
    1 point
  11. I adapted my G36C Rig G36-G36C comparison http://www.mediafire.com/download/4v8ey4g66b66g2b/G36.zip
    1 point
  12. Hello Guy! Here's a video we've done for Halloween with 1.2.0 pre-release 2! (Thanks for this great release!) The video is in French but English subs are available (Sorry for mistakes) And now let's try pre-release 3!!!
    1 point
  13. Hello people of the forums i have once again Made a new tardis, And here it is (NOT FOR DOWNLOAD)
    1 point
  14. Hey guys! So we thought we would just put out a teaser poster for the Community Project! This was made by @Jake_28. Let's get hyped for this! WOOOOOOO!
    1 point
  15. So, I'm happily animating on mineimator, and plan to place a couple houses around, so I import the "House2" schematic. I get a good position, then I hit the duplicate button I'm like "WHAAAAAA??!?!?!?!!" So I repeat the process again, hoping for a success this time. When I open it for a third time, it tells me that it didn't close properly and tells me to report it to mineimator forums. It also says to copy+paste the entire log to my post, so... *Ahem* 4:27:59 PM mineimator_version: 1.1.4 4:27:59 PM gm_runtime: 2.1.4.203 4:27:59 PM YYC: yes 4:27:59 PM working_directory: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\ 4:27:59 PM file_directory: C:\Users\MUSIC\AppData\Roaming\Mine_imator\ 4:27:59 PM OS: Windows 4:27:59 PM os_version: 393217 4:27:59 PM os_is_network_connected: yes 4:27:59 PM os_get_language: en 4:27:59 PM os_get_region: AU 4:27:59 PM USERDOMAIN: Aiden-PC 4:27:59 PM USERNAME: MUSIC 4:27:59 PM USERPROFILE: C:\Users\MUSIC 4:27:59 PM APPDATA: C:\Users\MUSIC\AppData\Roaming 4:27:59 PM NUMBER_OF_PROCESSORS: 2 4:27:59 PM PROCESSOR_ARCHITECTURE: x86 4:27:59 PM PROCESSOR_IDENTFIER: 4:27:59 PM PROCESSOR_LEVEL: 6 4:27:59 PM PROCESSOR_REVISION: 170a 4:27:59 PM video_adapter_subsysid: 69210152 4:27:59 PM udid: dbf17ece-8e72-460c-9023-efddf95ae1e1 4:27:59 PM video_adapter_vendorid: 32902 4:27:59 PM video_d3d11_context: 03A39314 4:27:59 PM video_d3d11_device: 03A38CB4 4:27:59 PM video_adapter_deviceid: 11794 4:27:59 PM video_adapter_sharedsystemmemory: 1711271936 4:27:59 PM video_adapter_revision: 3 4:27:59 PM video_adapter_description: Intel(R) 4 Series Internal Chipset 4:27:59 PM video_adapter_dedicatedsystemmemory: 0 4:27:59 PM video_adapter_dedicatedvideomemory: 67108864 4:27:59 PM Old log found 4:27:59 PM External library init 4:27:59 PM External library: Data\file.dll 4:27:59 PM External library: Data\movie.dll 4:27:59 PM External library: movie init 4:27:59 PM External library: Data\window.dll 4:28:03 PM working_directory: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\ 4:28:03 PM Trying to save files 4:28:03 PM surface_save OK 4:28:03 PM texture_create OK 4:28:03 PM file_delete_lib OK 4:28:03 PM Create vertex format 4:28:03 PM Shader init 4:28:03 PM shaders_are_supported: yes 4:28:03 PM shader_high_ssao_depth_normal compiled: yes 4:28:03 PM shader_high_ssao_blur compiled: yes 4:28:03 PM shader_high_ssao compiled: yes 4:28:03 PM shader_high_light_sun compiled: yes 4:28:03 PM shader_high_light_spot compiled: yes 4:28:03 PM shader_high_light_point compiled: yes 4:28:03 PM shader_high_light_night compiled: yes 4:28:03 PM shader_high_light_apply compiled: yes 4:28:03 PM shader_high_fog_apply compiled: yes 4:28:03 PM shader_high_fog compiled: yes 4:28:03 PM shader_high_dof compiled: yes 4:28:03 PM shader_high_aa compiled: yes 4:28:03 PM shader_replace compiled: yes 4:28:03 PM shader_draw_texture compiled: yes 4:28:03 PM shader_depth_point compiled: yes 4:28:03 PM shader_depth compiled: yes 4:28:03 PM shader_color_fog_lights compiled: yes 4:28:03 PM shader_color_fog compiled: yes 4:28:03 PM shader_color_camera compiled: yes 4:28:03 PM shader_border compiled: yes 4:28:03 PM shader_blend compiled: yes 4:28:03 PM shader_alpha_test compiled: yes 4:28:03 PM shader_alpha_fix compiled: yes 4:28:03 PM Make transitions 4:28:03 PM Transitions OK 4:28:03 PM Loading language file: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\Languages\english.milanguage 4:28:03 PM Windows startup 4:28:03 PM Found key_file: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\key.midata 4:28:03 PM Loading settings: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\settings.midata 4:28:03 PM load_format: 27 4:28:04 PM Render init 4:28:04 PM Show alert: Mine-imator 1.2.0, New shiny features and Minecraft mobs!, 81 4:28:06 PM Loading Minecraft assets version: 1.12.2 4:28:06 PM Archive already unzipped, re-using: C:\Users\MUSIC\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2\assets\minecraft\ 4:28:06 PM Model textures: load 4:28:07 PM Model textures: done 4:28:07 PM Block textures: load static 4:28:07 PM Block textures: load animated 4:28:07 PM Block textures, blocksize: 16 4:28:07 PM Block textures: static block surface 4:28:07 PM Block textures: static block preview 4:28:07 PM Block textures: animated block surfaces 4:28:07 PM Block textures: animated frames 4:28:07 PM Block textures: animated block preview 4:28:07 PM Block textures: find static block depths 4:28:07 PM Block textures: find animated block depths 4:28:07 PM Block textures: done 4:28:07 PM Item textures: load 4:28:08 PM Item textures: surface 4:28:08 PM Item textures: done 4:28:23 PM Saving block previews: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\blockpreview.midata 4:28:23 PM Loaded assets successfully 4:28:24 PM Ground vbuffer init 4:28:24 PM Resetting project 4:28:24 PM Destroying instances 4:28:24 PM Project resetted 4:28:24 PM Show popup: startup 4:28:25 PM Show alert: Minecraft 1.13.1 assets, New assets are available! Restart Mine-imator to download them., 90 4:28:25 PM New assets found: 1.13.1 4:28:50 PM Opening project: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Projects\Judge me by the way I fight animation\Judge me by the way I fight animation.miproject 4:28:50 PM load_format: 27 4:28:50 PM Resetting project 4:28:50 PM Destroying instances 4:28:50 PM Project resetted 4:28:50 PM save_folder: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Projects\Judge me by the way I fight animation 4:28:50 PM load_folder: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Projects\Judge me by the way I fight animation 4:28:50 PM Project loaded 4:28:50 PM Saving settings: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\settings.midata 4:28:51 PM Saving settings: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\settings.midata 4:28:57 PM Saving settings: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\settings.midata 4:29:07 PM Action Set variable: action_background_texture_animation_speed, 0.25, 1, 1 4:29:12 PM Action Set variable: action_background_ground_slot, 115, 85, 0 4:29:15 PM Action Set variable: action_background_ground_slot, 85, 1, 0 4:29:18 PM Saving project: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Projects\Judge me by the way I fight animation\Judge me by the way I fight animation.miproject 4:29:18 PM save_folder: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Projects\Judge me by the way I fight animation 4:29:18 PM load_folder: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Projects\Judge me by the way I fight animation 4:29:18 PM Project saved 4:29:18 PM Show alert: Project saved!, , 78 4:29:18 PM Saving settings: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\settings.midata 4:29:22 PM Saving settings: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Data\settings.midata 4:29:28 PM Add resource: schematic 4:29:28 PM filename: House2.schematic 4:29:28 PM Action Load resource: action_bench_scenery, C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Schematics\Buildings and structures\Buildings\House2.schematic 4:29:28 PM Loading .schematic: C:\Users\MUSIC\Documents\Mineimator\Mine-imator 1.1.4\Schematics\Buildings and structures\Buildings\House2.schematic 4:29:28 PM Size: { { 10,10,14 }, } 4:29:31 PM Action: action_bench_create 4:29:31 PM Created: scenery 4:29:33 PM Action: action_tl_select 4:29:38 PM Action: action_tl_frame_pos 4:29:45 PM Action: action_tl_frame_pos 4:29:53 PM Action: action_tl_duplicate *phew* My game crashes every time I try to do this, and it only happened now, the first time I tried to duplicate "House2". It might happen with other schematics too, I haven't checked, but it's so annoying Any way I can fix this? ? Pretty much any way to fix this will be helpful. Thanks.
    1 point
  16. Basically yeah lol Everyone has thier own styles
    1 point
  17. Let's not start an argument here, shall we? I'm sure no-one wants to see it... On topic... I'd like to help out in this as much as I can, even though I've likely missed my chance lol
    1 point
  18. Rigging this dude was a pain. But I was able to make it This is my first rig to make that was out of my comfort zone when it came to rigging. I am proud of this. Took me about 4 hours to make this rig. No breaks
    1 point
  19. Oh... My... God... That's it! I need to find a hack for giving more upvotes!
    1 point
  20. Jeez, that was really good.
    1 point
  21. Rollo

    Dev update #14: Moving on

    Goodnight, sweet prince. Oh yeah and I know I said this on your last topic about this but don't forget Norgrender heehee.
    1 point
  22. Im not a huge fan of realistic textures mixed in with MC textures, but thats my opinion Seems like you did a good job with making the textures accurate, but the tardis looks squished and the text needs to be fixed
    1 point
  23. When you get on the popular creations board for something you didn't even make
    1 point
  24. rather self-explanatory. using 1.2.0 full release
    1 point
  25. 1 point
  26. I actually feel the same I thought you were going to reply some shit and I was just plannin' to say "Ye let's just drop this conversation" anyways Yeah, Looking through What I've actually said earlier this doesn't look that much edgy, I guess having my monitor brightness set to low made me feel like the Ender dude look all black and edgy at least for me.
    1 point
  27. HeYoNia

    Paranormal activity

    WHO YOU GONNA CALL WHEN SOME WEIRD SHT HAPPENS?! GHOST BUSTERS CALL EHMMM RN
    1 point
  28. Better than I expected. Nice work.
    1 point
  29. SoundsDotZip

    Hide and Seek [4K]

    Ultra Upvote m'dude
    1 point
  30. HanzXD

    SKYWARS BATTLE!

    Hope you like it! Anyway, does anyone know how to change profile's name in mine imator forum?
    1 point
  31. Thanks to @-StickyMations- for letting me be his daddy (without permission cause he was asleep)
    1 point
  32. i know who i'm gonna call am i right hahahahahahaha jajajajaja
    1 point
  33. Its been awhile so... I made another wallpaper I hoped the lighting would be better tbh... If I did anything wrong plz tell me
    1 point
  34. Happy birthday! Also, holy crap those rigs look good!
    1 point
  35. Gotta say, I really like the lighting and facial expressions. also happy birthday dude
    1 point
  36. 1 point
  37. Fray

    Character Information

    Character Info is here now -------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------- ---------------------------------------------------------- ------------------------------------------------------------- ___________________________________________________________________________________ ------------------------------------------------------------------- ----------------------------------------------------------------------------------- ------------------------------------------------------------------- ------------------------------------------------------------- ------------------------------------------------------------------ Oof this took me way to long anyways Credit to @SKIBBZ for the Light Room and @Awesome Emerald for my awesome sword
    1 point
  38. gripping narrative
    1 point
  39. Here's an image with no context.
    1 point
  40. BenJamin9794

    Super Human Models

    Pictures Features of Humans Null: Eyes glow, Has particles, Eyelids Herobrine: Eyes glow, Full face animations, Optional Cape Steve: Full Face Animations, Pupils, Optional iron armor Adding yourself Did you know you can add yourself? You can erase part of your face on your skin, change the skins settings for Steve, then change the colors for the mouth and eyelid parts. Here is an example gif of a custom skin with these models: Note This is my first post ever on these forums. I hope you like it! Download https://1drv.ms/u/s!AnRhNNiCVY_fnzw4BXR7OMH9ioFB
    1 point
  41. Today i bring you guys another car rig Introducing the Nissan cube ! Images Gifs Hope you guys like it Download http://www.mediafire.com/file/4lghik0dd1gdn2w/Nissan_Cube.rar/file
    1 point
  42. Hi I may or may not be back Not like you guys care. Anyways here is a wallpaper I made today. Please upvote if you like it
    1 point
  43. WE WANT KIEPOCU BACK IF U DONT I WON T GET U A BETTER MIC
    1 point
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