• Announcements

    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Download the Mine-imator 1.1.0 pre-release   10/02/17

      We finally have a brand new Mine-imator version with lots of exciting features ready for testing! Full 1.1.0 coming soon! http://www.mineimatorforums.com/index.php?/topic/67766-mine-imator-110-pre-release/  
    • david

      PRE-RELEASE 2 IS OUT!   10/16/17

      Pre-release 2 is available and your bugs should (hopefully) be fixed! --> http://www.mineimatorforums.com/index.php?/topic/67766-mine-imator-110-pre-release/

Recommended Posts

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
7:30:26 PM mineimator_version: 1.1.0 PRE-RELEASE
7:30:26 PM gm_runtime: 2.1.0.144
7:30:26 PM YYC: yes
7:30:26 PM texture_lib: 1
7:30:26 PM working_directory: C:\Users\-Pc-\Mine-imator\
7:30:26 PM file_directory: C:\Users\-Pc-\AppData\Roaming\Mine_imator\
7:30:26 PM OS: Windows
7:30:26 PM os_version: 393217
7:30:26 PM os_is_network_connected: yes
7:30:26 PM os_get_language: es
7:30:26 PM os_get_region: US
7:30:26 PM USERDOMAIN: -Pc--PC
7:30:26 PM USERNAME: -Pc-
7:30:26 PM USERPROFILE: C:\Users\-Pc-
7:30:26 PM APPDATA: C:\Users\-Pc-\AppData\Roaming
7:30:26 PM NUMBER_OF_PROCESSORS: 1
7:30:26 PM PROCESSOR_ARCHITECTURE: x86
7:30:26 PM PROCESSOR_IDENTFIER: 
7:30:26 PM PROCESSOR_LEVEL: 15
7:30:26 PM PROCESSOR_REVISION: 0401
7:30:26 PM video_adapter_subsysid: 812652162
7:30:26 PM video_adapter_vendorid: 4098
7:30:26 PM video_d3d11_context: 03585694
7:30:26 PM video_d3d11_device: 014E7454
7:30:26 PM video_adapter_deviceid: 26782
7:30:26 PM video_adapter_sharedsystemmemory: 805072896
7:30:26 PM video_adapter_revision: 0
7:30:26 PM video_adapter_description: AMD Radeon HD 5800 Series
7:30:26 PM video_adapter_dedicatedsystemmemory: 0
7:30:26 PM video_adapter_dedicatedvideomemory: 1066221568
7:30:26 PM Old log found
7:30:26 PM Library startup
7:30:26 PM Data\file.dll
7:30:26 PM Data\movie.dll
7:30:26 PM Movie init
7:30:26 PM Data\window.dll
7:30:26 PM Data\texture.dll
7:30:26 PM Texture init
7:30:33 PM working_directory: C:\Users\-Pc-\Mine-imator\
7:30:33 PM Trying to save files
7:30:33 PM surface_save OK
7:30:33 PM texture_create OK
7:30:33 PM file_delete_lib OK
7:30:33 PM Create vertex format
7:30:33 PM Shader init
7:30:33 PM shaders_are_supported: yes
7:30:33 PM shader_high_ssao_blur compiled: yes
7:30:33 PM shader_high_ssao compiled: yes
7:30:33 PM shader_high_ssao_depth_normal compiled: yes
7:30:33 PM shader_high_light_apply compiled: yes
7:30:33 PM shader_high_light_night compiled: yes
7:30:33 PM shader_high_light_point compiled: yes
7:30:33 PM shader_high_light_spot compiled: yes
7:30:33 PM shader_high_light_sun compiled: yes
7:30:33 PM shader_high_fog_apply compiled: yes
7:30:33 PM shader_high_fog compiled: yes
7:30:33 PM shader_high_dof compiled: yes
7:30:33 PM shader_high_aa compiled: yes
7:30:33 PM shader_replace compiled: yes
7:30:33 PM shader_draw_texture compiled: yes
7:30:33 PM shader_depth compiled: yes
7:30:33 PM shader_color_fog_lights compiled: yes
7:30:33 PM shader_color_fog compiled: yes
7:30:33 PM shader_blend_fog compiled: yes
7:30:33 PM shader_blend compiled: yes
7:30:33 PM shader_border compiled: yes
7:30:34 PM Globals startup
7:30:34 PM Make transitions
7:30:43 PM Transitions OK
7:30:43 PM Load language file: C:\Users\-Pc-\Mine-imator\Data\Languages\english.milanguage
7:30:43 PM Windows startup
7:30:43 PM Found key_file: C:\Users\-Pc-\Mine-imator\Data\key.midata
7:30:44 PM Loading settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata
7:30:44 PM load_format: 24
7:30:45 PM Render init
7:30:45 PM Loading Minecraft assets version: 1.12
7:31:15 PM Loaded assets successfully
7:31:15 PM Ground vbuffer init
7:31:15 PM Resetting project
7:31:15 PM Destroying instances
7:31:15 PM Project resetted
7:31:15 PM Show popup: startup
7:31:16 PM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4
7:31:32 PM Opening legacy project: C:\Users\-Pc-\Mine-imator\Projects\988\988.mproj
7:31:32 PM load_format: 13
7:31:32 PM Resetting project
7:31:32 PM Destroying instances
7:31:32 PM Project resetted
7:31:32 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\988
7:31:32 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\988
7:31:33 PM Project loaded
7:31:33 PM Saving project: C:\Users\-Pc-\Mine-imator\Projects\988\988.miproject
7:31:33 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\988
7:31:33 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\988
7:31:33 PM Project saved
7:31:33 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata
7:31:39 PM Show popup: newproject
7:31:44 PM Creating project: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3
7:31:44 PM Resetting project
7:31:44 PM Destroying instances
7:31:44 PM Project resetted
7:31:44 PM Saving project: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3\New Projectee3.miproject
7:31:44 PM save_folder: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3
7:31:44 PM load_folder: C:\Users\-Pc-\Mine-imator\Projects\New Projectee3
7:31:44 PM Project saved
7:31:44 PM Show alert: Project created!, Imported files will be copied into the project folder., -4
7:31:44 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata
7:31:48 PM Action: action_bench_create
7:31:49 PM Created: char
7:31:52 PM Saving settings: C:\Users\-Pc-\Mine-imator\Data\settings.midata
7:31:58 PM Action: action_tl_select
7:31:58 PM Action: action_tl_select
7:32:00 PM Action: action_tl_frame_rot
7:32:06 PM Action: action_tl_deselect_all
7:32:10 PM Action: action_tl_select
7:32:11 PM Action: action_tl_select
7:32:13 PM Action: action_tl_frame_rot
7:32:16 PM Action: action_tl_select
7:32:16 PM Action: action_tl_keyframe_create
7:32:16 PM Action: action_tl_keyframe_select
7:32:16 PM Action: action_tl_keyframes_move_done
7:32:17 PM Action: action_tl_keyframes_move_done
7:32:17 PM Action: action_tl_select
7:32:17 PM Action: action_tl_keyframe_create
7:32:18 PM Action: action_tl_keyframe_select
7:32:18 PM Action: action_tl_keyframes_move_done
7:32:19 PM Action: action_tl_frame_rot
7:32:22 PM Action: action_tl_frame_rot
7:32:26 PM Action: action_tl_keyframe_select
7:32:26 PM Action: action_tl_keyframes_move_done
7:32:27 PM Action: action_tl_deselect_all
7:32:28 PM Action: action_tl_select
7:32:28 PM Action: action_tl_select
7:32:30 PM Action: action_tl_frame_rot
7:32:31 PM Action: action_tl_select
7:32:32 PM Action: action_tl_keyframe_create
7:32:32 PM Action: action_tl_keyframe_select
7:32:32 PM Action: action_tl_keyframes_move_done
7:32:32 PM Action: action_tl_keyframes_move_done
7:32:33 PM Action: action_tl_select
7:32:33 PM Action: action_tl_keyframe_create
7:32:33 PM Action: action_tl_keyframe_select
7:32:33 PM Action: action_tl_keyframes_move_done
7:32:34 PM Action: action_tl_keyframes_move_done
7:32:36 PM Action: action_tl_frame_rot
7:32:41 PM Action: action_tl_select
7:32:43 PM Action: action_tl_frame_rot
7:32:44 PM Action: action_tl_deselect_all
7:32:48 PM Action: action_tl_select
7:32:48 PM Action: action_tl_keyframe_create
7:32:48 PM Action: action_tl_keyframe_select
7:32:48 PM Action: action_tl_keyframes_move_done
7:32:50 PM Action: action_tl_deselect_all
7:32:52 PM Action: action_tl_deselect_all
7:32:53 PM Action: action_tl_keyframes_select_area
7:33:01 PM Action: action_tl_frame_transition
7:33:04 PM Action: action_tl_deselect_all
7:33:10 PM Action: action_bench_create
7:33:10 PM Created: char
7:33:11 PM Action: action_tl_select
7:33:13 PM Action: action_tl_frame_pos
7:33:16 PM Action: action_tl_frame_pos
7:33:17 PM Action: action_tl_frame_rot
7:33:19 PM Action: action_tl_frame_pos
7:33:23 PM Action: action_tl_frame_pos
7:33:25 PM Action: action_tl_frame_pos
7:33:27 PM Action: action_tl_select
7:33:27 PM Action: action_tl_keyframe_create
7:33:28 PM Action: action_tl_keyframe_select
7:33:28 PM Action: action_tl_keyframes_move_done
7:33:31 PM Action: action_tl_select
7:33:32 PM Action: action_tl_frame_rot
7:33:34 PM Action: action_tl_select
7:33:34 PM Action: action_tl_keyframe_create
7:33:35 PM Action: action_tl_keyframe_select
7:33:35 PM Action: action_tl_keyframes_move_done
7:33:35 PM Action: action_tl_keyframes_move_done
7:33:36 PM Action: action_tl_frame_rot
7:33:37 PM Action: action_tl_deselect_all
7:33:39 PM Action: action_tl_select
7:33:39 PM Action: action_tl_keyframe_select
7:33:39 PM Action: action_tl_keyframes_move_done
7:33:41 PM Action: action_tl_frame_rot
7:33:48 PM Action: action_tl_deselect_all
7:33:56 PM Action: action_tl_select
7:33:56 PM Action: action_tl_keyframe_create
7:33:56 PM Action: action_tl_keyframe_select
7:33:56 PM Action: action_tl_keyframes_move_done
7:33:56 PM Action: action_tl_keyframes_move_done
7:34:00 PM Action: action_tl_select
7:34:02 PM Action: action_tl_frame_rot
7:34:06 PM Action: action_tl_select
7:34:06 PM Action: action_tl_keyframe_create
7:34:06 PM Action: action_tl_keyframe_select
7:34:06 PM Action: action_tl_keyframes_move_done
7:34:07 PM Action: action_tl_select
7:34:07 PM Action: action_tl_keyframe_create
7:34:07 PM Action: action_tl_keyframe_select
7:34:07 PM Action: action_tl_keyframes_move_done
7:34:07 PM Action: action_tl_keyframes_move_done
7:34:09 PM Action: action_tl_frame_rot
7:34:15 PM Action: action_tl_extend
7:34:18 PM Action: action_tl_select
7:34:18 PM Action: action_tl_keyframe_create
7:34:18 PM Action: action_tl_keyframe_select
7:34:18 PM Action: action_tl_keyframes_move_done
7:34:19 PM Action: action_tl_select
7:34:19 PM Action: action_tl_keyframe_create
7:34:19 PM Action: action_tl_keyframe_select
7:34:19 PM Action: action_tl_keyframes_move_done
7:34:19 PM Action: action_tl_keyframes_move_done
7:34:24 PM Action: action_tl_frame_rot
7:34:30 PM Action: action_tl_select
7:34:30 PM Action: action_tl_keyframe_create
7:34:30 PM Action: action_tl_keyframe_select
7:34:30 PM Action: action_tl_keyframes_move_done
7:34:30 PM Action: action_tl_keyframes_move_done
7:34:31 PM Action: action_tl_select
7:34:31 PM Action: action_tl_keyframe_create
7:34:31 PM Action: action_tl_keyframe_select
7:34:31 PM Action: action_tl_keyframes_move_done
7:34:31 PM Action: action_tl_keyframes_move_done
7:34:33 PM Action: action_tl_frame_rot_xyz
7:34:36 PM Action: action_tl_select
7:34:36 PM Action: action_tl_keyframe_select
7:34:36 PM Action: action_tl_keyframes_move_done
7:34:40 PM Action: action_tl_frame_rot
7:34:41 PM Action: action_tl_frame_pos
7:34:44 PM Action: action_tl_select
7:34:46 PM Action: action_tl_select
7:34:46 PM Action: action_tl_keyframe_create
7:34:46 PM Action: action_tl_keyframe_select
7:34:46 PM Action: action_tl_keyframes_move_done
7:34:47 PM Action: action_tl_select
7:34:47 PM Action: action_tl_keyframe_create
7:34:47 PM Action: action_tl_keyframe_select
7:34:47 PM Action: action_tl_keyframes_move_done
7:34:48 PM Action: action_tl_frame_rot
7:34:52 PM Action: action_tl_deselect_all
7:34:58 PM Action: action_tl_select
7:35:00 PM Action: action_tl_deselect_all
7:35:01 PM Action: action_tl_keyframes_select_area
7:35:03 PM Action: action_tl_frame_pos
7:35:05 PM Action: action_tl_deselect_all
7:35:10 PM Action: action_tl_select
7:35:10 PM Action: action_tl_keyframe_create
7:35:10 PM Action: action_tl_keyframe_select
7:35:10 PM Action: action_tl_keyframes_move_done
7:35:10 PM Action: action_tl_keyframes_move_done
7:35:12 PM Action: action_tl_frame_rot
7:35:16 PM Action: action_tl_select
7:35:17 PM Action: action_tl_frame_rot
7:35:19 PM Action: action_tl_select
7:35:20 PM Action: action_tl_frame_rot
7:35:24 PM Action: action_tl_deselect_all
7:35:27 PM Action: action_tl_select
7:35:28 PM Action: action_tl_keyframe_create
7:35:28 PM Action: action_tl_keyframe_select
7:35:28 PM Action: action_tl_keyframes_move_done
7:35:33 PM Action: action_tl_deselect_all
7:35:35 PM Action: action_bench_create
7:35:36 PM Created: audio
7:35:37 PM Action: action_tl_extend
7:35:38 PM Action: action_tl_select
7:35:39 PM Action: action_tl_select
7:35:43 PM Action: action_tl_select
7:35:43 PM Action: action_tl_keyframe_create
7:35:43 PM Action: action_tl_keyframe_select
7:35:44 PM Action: action_tl_keyframes_move_done
7:35:45 PM Action: action_tl_extend
7:35:47 PM Action: action_tl_select
7:35:47 PM Action: action_tl_keyframe_select
7:35:47 PM Action: action_tl_keyframes_move_done
7:35:52 PM Action: action_tl_deselect_all
7:35:52 PM Action: action_tl_keyframes_select_area
7:35:54 PM Action: action_tl_keyframes_move_done
7:35:54 PM Action: action_tl_select
7:35:54 PM Action: action_tl_keyframe_create
7:35:54 PM Action: action_tl_keyframe_select
7:35:54 PM Action: action_tl_keyframes_move_done
7:35:56 PM Action: action_tl_select
7:35:58 PM Action: action_tl_frame_rot
7:36:02 PM Action: action_tl_deselect_all
7:36:07 PM Action: action_tl_extend
7:36:09 PM Action: action_tl_select
7:36:11 PM Action: action_tl_select
7:36:12 PM Action: action_tl_select
7:36:13 PM Action: action_tl_keyframe_create
7:36:14 PM Action: action_tl_keyframe_select
7:36:14 PM Action: action_tl_keyframes_move_done
7:36:15 PM Action: action_tl_keyframes_remove
7:36:18 PM Action: action_tl_select
7:36:51 PM Action: action_tl_add_sound
7:36:51 PM Add resource: sound
7:36:51 PM filename: GDYN_Punching_Perc_RAW_SG - 5.wav
7:36:52 PM Loading audio: C:\Users\-Pc-\Music\sounds\[99Sounds] Punching Percussion\Straight Glove\RAW\GDYN_Punching_Perc_RAW_SG - 5.wav
7:36:54 PM Action: action_bench_create
7:36:55 PM Created: audio
7:36:56 PM Action: action_tl_select
7:37:11 PM Action: action_tl_add_sound
7:37:11 PM Add resource: sound
7:37:11 PM filename: Isaac_Hurt_Grunt1.mp3
7:37:11 PM Loading audio: C:\Users\-Pc-\Music\sounds\The binding of issac sound effects\Isaac_Hurt_Grunt1.mp3
7:37:16 PM Action: action_tl_select
7:37:17 PM Action: action_tl_select
7:37:17 PM Action: action_tl_keyframe_select
7:37:17 PM Action: action_tl_keyframes_move_done
7:37:18 PM Action: action_tl_keyframes_remove
7:37:18 PM Action: action_tl_select
7:37:27 PM Action: action_tl_add_sound
7:37:27 PM Add resource: sound
7:37:27 PM filename: Isaac_Hurt_Grunt2.mp3
7:37:27 PM Loading audio: C:\Users\-Pc-\Music\sounds\The binding of issac sound effects\Isaac_Hurt_Grunt2.mp3
7:37:29 PM Action: action_tl_keyframe_select
7:37:30 PM Action: action_tl_keyframes_move_done
7:37:30 PM Action: action_tl_keyframes_remove
7:37:31 PM Action: action_tl_select
7:37:44 PM Action: action_tl_add_sound
7:37:47 PM Add resource: sound
7:37:47 PM filename: Isaac_Hurt_Grunt1 2.mp3

 

i importted an sound two times,then,when it asked me to import it again,i pressed no,and,it just froze,i had to force close the program with task manager,werid

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