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<<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:53:38 PM version: 1.0.6 ( 'Community Bui


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<<< Mine-imator: 'Community Edition' log >>>
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:53:38 PM version: 1.0.6 ( 'Community Build' 1.0.3)
4:53:38 PM gm_version: 1.4.1749
4:53:38 PM build date: 6/16/2017 11:59:36 AM
4:53:38 PM YYC: yes
4:53:38 PM working_directory: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\
4:53:38 PM file_directory: C:\Users\TOSHIBA\AppData\Roaming\Mine_imator__Community_Build_\
4:53:38 PM OS: Windows
4:53:38 PM os_version: 393217
4:53:38 PM os_is_network_connected: yes
4:53:38 PM os_get_language: en
4:53:38 PM os_get_region: US
4:53:38 PM USERDOMAIN: TOSHIBA-PC
4:53:38 PM USERNAME: TOSHIBA
4:53:38 PM USERPROFILE: C:\Users\TOSHIBA
4:53:38 PM APPDATA: C:\Users\TOSHIBA\AppData\Roaming
4:53:38 PM NUMBER_OF_PROCESSORS: 4
4:53:38 PM PROCESSOR_ARCHITECTURE: x86
4:53:38 PM PROCESSOR_IDENTFIER: 
4:53:38 PM PROCESSOR_LEVEL: 6
4:53:38 PM PROCESSOR_REVISION: 2a07
4:53:38 PM video_adapter_0_name: NVIDIA GeForce GT 525M    
4:53:38 PM video_adapter_0_driver_version_high: 524305
4:53:38 PM video_adapter_0_device_name: \\.\DISPLAY1
4:53:38 PM video_adapter_0_driver_version_low: 793101
4:53:38 PM Old log found
4:53:38 PM Library init
4:53:38 PM Data\file.dll
4:53:38 PM Data\movie.dll
4:53:39 PM Movie init
4:53:39 PM Data\window.dll
4:53:39 PM Data\texture.dll
4:53:39 PM Texture init
4:53:41 PM working_directory: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\
4:53:42 PM Trying to save files
4:53:42 PM surface_save OK
4:53:42 PM texture_create OK
4:53:42 PM file_delete_lib OK
4:53:42 PM Shader init
4:53:42 PM shaders_are_supported: yes
4:53:42 PM shader_bloom compiled: yes
4:53:42 PM shader_high_ssao_blur compiled: yes
4:53:42 PM shader_high_ssao compiled: yes
4:53:42 PM shader_high_ssao_depth_normal compiled: yes
4:53:42 PM shader_high_light_apply compiled: yes
4:53:42 PM shader_high_light_night compiled: yes
4:53:42 PM shader_high_light_point compiled: yes
4:53:42 PM shader_high_light_spot compiled: yes
4:53:42 PM shader_high_light_sun compiled: yes
4:53:42 PM shader_high_fog_apply compiled: yes
4:53:42 PM shader_high_fog compiled: yes
4:53:42 PM shader_high_dof compiled: yes
4:53:42 PM shader_high_aa compiled: yes
4:53:42 PM shader_replace compiled: yes
4:53:42 PM shader_draw_texture compiled: yes
4:53:42 PM shader_depth compiled: yes
4:53:42 PM shader_color_fog_lights compiled: yes
4:53:42 PM shader_color_fog compiled: yes
4:53:42 PM shader_blend_fog compiled: yes
4:53:42 PM shader_blend compiled: yes
4:53:42 PM shader_border compiled: yes
4:53:42 PM Create vertex format
4:53:42 PM Render init
4:53:42 PM Ground model init
4:53:42 PM Character models init
4:53:42 PM Windows init
4:53:42 PM Lists init
4:53:42 PM Load language file: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\Languages\english.txt
4:53:43 PM Make transitions
4:53:43 PM Transitions OK
4:53:43 PM Globals init
4:53:43 PM Opening pack from folder: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\Textures\
4:53:43 PM mob_texture
4:53:45 PM block_texture
4:53:48 PM colormap_grass_texture
4:53:48 PM colormap_foliage_texture
4:53:48 PM item_texture
4:53:48 PM particles_texture
4:53:48 PM block_preview_texture
4:53:48 PM sun_texture
4:53:48 PM moonphases_texture
4:53:48 PM moon_texture
4:53:48 PM clouds_texture
4:53:48 PM Pack opened
4:53:48 PM Found key_file: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\key.file
4:53:49 PM Loading settings: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\settings.file
4:53:49 PM load_format: 21
4:53:49 PM Loading recent: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\recent.file
4:53:49 PM Loading closed alerts: C:\Users\TOSHIBA\Downloads\Compressed\Mine-imator (Community Build) MOD Romansyah\Mine-imator (Community Build)\Data\alerts.file
4:53:50 PM Startup OK
4:53:50 PM Resetting project
4:53:50 PM Destroying instances
4:53:50 PM Project resetted
4:53:50 PM Show popup: startup
4:54:46 PM Opening project: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang\Obyek pedang.mproj
4:54:46 PM load_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang
4:54:46 PM load_format: 23
4:54:46 PM Resetting project
4:54:46 PM Destroying instances
4:54:46 PM Project resetted
4:54:46 PM save_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang
4:54:46 PM load_iid_offset: 0
4:54:46 PM Templates: 5
4:54:46 PM Timelines: 17
4:54:47 PM Resources: 0
4:54:47 PM Get template iids
4:54:47 PM Get particle type iids
4:54:47 PM Get keyframe iids
4:54:47 PM Get timeline iids
4:54:47 PM Build trees
4:54:47 PM Reset read positions
4:54:47 PM Update program
4:54:47 PM Project loaded
4:54:57 PM Action: action_tl_select
4:54:57 PM Action: action_tl_deselect_all
4:54:59 PM Action: action_tl_select
4:55:05 PM Action: action_tl_extend
4:55:05 PM Action: action_tl_extend
4:55:06 PM Action: action_tl_extend
4:55:09 PM Action: action_tl_deselect_all
4:55:20 PM Action: action_tl_select
4:55:20 PM Action: action_tl_select
4:55:23 PM Action: action_tl_extend
4:55:27 PM Action: action_tl_extend
4:55:31 PM Action: action_tl_parent
4:55:34 PM Action: action_tl_frame_pos
4:55:42 PM Action: action_tl_frame_pos
4:55:58 PM Action: action_tl_select
4:56:10 PM Action: action_tl_extend
4:56:11 PM Action: action_tl_select
4:56:20 PM Action: action_tl_frame_scale
4:56:24 PM Action: action_tl_deselect_all
4:56:33 PM 
4:56:33 PM Action: action_bench_create
4:56:33 PM Created: cone
4:56:34 PM Action: action_tl_select
4:56:37 PM Action: action_tl_parent
4:56:42 PM Action: action_tl_frame_pos
4:56:48 PM Action: action_tl_frame_scale_all
4:56:51 PM Action: action_tl_frame_scale
4:56:56 PM Action: action_tl_frame_scale_all
4:57:02 PM Action: action_tl_frame_scale
4:57:10 PM Action: action_tl_frame_rot
4:57:15 PM Action: action_tl_frame_rot
4:57:19 PM Action: action_tl_frame_pos
4:57:30 PM Action: action_tl_frame_pos
4:57:38 PM Action: action_tl_frame_scale
4:57:40 PM Action: action_tl_frame_scale
4:57:44 PM Action: action_tl_frame_scale
4:57:46 PM Action: action_tl_frame_pos
4:57:55 PM Action: action_tl_deselect_all
4:57:58 PM Action: action_tl_select
4:57:58 PM Action: action_tl_select
4:58:02 PM Action: action_tl_frame_brightness
4:58:04 PM Action: action_tl_frame_mixpercent
4:58:06 PM Show popup: colorpicker
4:58:08 PM Action: action_tl_frame_rgbmul
4:58:12 PM Action: action_tl_deselect_all
4:58:26 PM 
4:58:26 PM Action: action_bench_create
4:58:26 PM Created: surface
4:58:27 PM Action: action_tl_select
4:58:29 PM Action: action_tl_select
4:58:36 PM Action: action_tl_extend
4:58:36 PM Action: action_tl_parent
4:58:43 PM Action: action_tl_frame_pos
4:58:46 PM Action: action_tl_frame_rot
4:58:54 PM Action: action_tl_frame_rot
4:58:56 PM Action: action_tl_deselect_all
4:58:58 PM Action: action_tl_select
4:58:59 PM Action: action_tl_select
4:59:01 PM Action: action_tl_frame_rot
4:59:04 PM Action: action_tl_frame_scale
4:59:07 PM Action: action_tl_frame_scale
4:59:10 PM Undo: tl_value_set
4:59:12 PM Action: action_tl_frame_scale
4:59:17 PM Action: action_tl_frame_pos
4:59:24 PM Action: action_tl_frame_scale
4:59:31 PM Action: action_tl_frame_pos
4:59:37 PM Action: action_tl_frame_mixpercent
4:59:47 PM Action: action_tl_select
4:59:54 PM Action: action_tl_frame_scale
4:59:58 PM Action: action_tl_frame_scale
5:00:04 PM Action: action_tl_frame_scale
5:00:08 PM Action: action_tl_frame_pos
5:00:11 PM Action: action_tl_select
5:00:13 PM Action: action_tl_frame_pos
5:00:16 PM Action: action_tl_deselect_all
5:00:37 PM Action: action_tl_select
5:00:46 PM Action: action_tl_deselect_all
5:00:57 PM 
5:00:57 PM Action: action_bench_create
5:00:57 PM Created: item
5:00:58 PM Action: action_tl_select
5:00:59 PM Action: action_tl_select
5:01:05 PM Action: action_tl_parent
5:01:10 PM Action: action_tl_frame_pos
5:01:14 PM Action: action_tl_frame_scale
5:01:16 PM Action: action_tl_frame_scale
5:01:19 PM Action: action_tl_frame_scale
5:01:20 PM Action: action_tl_frame_scale
5:01:22 PM Action: action_tl_frame_scale
5:01:26 PM Action: action_tl_frame_pos
5:01:28 PM Action: action_tl_frame_rot
5:01:30 PM Undo: tl_value_set
5:01:33 PM Action: action_tl_frame_rot
5:01:39 PM Action: action_tl_frame_pos
5:01:42 PM Action: action_tl_frame_scale
5:01:49 PM Action: action_tl_frame_scale
5:01:51 PM Action: action_tl_frame_scale
5:01:59 PM Action: action_tl_frame_pos
5:02:02 PM Action: action_tl_frame_pos
5:02:04 PM Action: action_tl_frame_pos
5:02:12 PM Action: action_tl_frame_pos
5:02:18 PM Action: action_tl_frame_pos
5:02:20 PM Action: action_tl_frame_pos
5:02:30 PM Action: action_tl_frame_pos
5:02:38 PM Action: action_tl_frame_scale
5:02:55 PM Action: action_tl_frame_pos
5:03:12 PM Action: action_tl_select
5:03:23 PM Action: action_tl_frame_rot
5:03:31 PM Undo: tl_value_set
5:04:20 PM 
5:04:20 PM Action: action_bench_create
5:04:20 PM Created: item
5:04:25 PM Action: action_tl_extend
5:04:26 PM Action: action_tl_extend
5:04:27 PM Action: action_tl_select
5:04:35 PM Action: action_tl_frame_pos
5:04:46 PM Backup: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang\Obyek pedang
5:04:47 PM Saving project: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang\Obyek pedang.mbackup1
5:04:47 PM load_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang
5:04:47 PM save_folder: C:\Users\TOSHIBA\Mine-imator\Projects\Obyek pedang
5:04:47 PM Project saved
5:04:47 PM Backup saved
5:04:50 PM Action: action_tl_frame_scale_all
5:04:55 PM Action: action_tl_frame_rot
5:04:59 PM Action: action_tl_frame_pos
5:05:07 PM Action: action_tl_frame_pos
5:05:12 PM Action: action_tl_frame_pos
5:05:18 PM Action: action_tl_frame_pos
5:05:20 PM Action: action_tl_frame_pos
5:05:22 PM Action: action_tl_frame_pos
5:05:27 PM Action: action_tl_frame_rot
5:05:33 PM Action: action_tl_frame_pos
5:05:36 PM Action: action_tl_frame_pos

 

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