Popular Post david 8.4k Posted October 3, 2017 Popular Post Report Share Posted October 3, 2017 Download the final 1.1.0 from here with the latest features and bugfixes: Spoiler Download the pre-release of the upcoming version 1.1.0!Installer | Archive Version 1.1.0 pre-release 3, 2017.11.05, changes: Fixed some more bugs and issues: Spoiler Full support for non-English characters in .milanguage translations Optimized texture handling (uses external DLL by default if supported) Fixed crash when duplicating scenery with timelines Fixed crash when pasting keyframes in bodypart timelines Fixed graphical artifact where floating edges/gaps appeared on objects Fixed a crash with adjacent Tripwire blocks Fixed Bed colors Fixed graphical issues with Leaves, Hoppers and Stained Glass Panes Fixed an issue with the "Locked" setting of Redstone Repeaters and "Snowy" setting of Grass blocks Fixed an issue with the "Texture blur" option affecting the interface Fixed rogue checkboxes under "Hierarchy" for lights Fixed some issues with resource packs Re-added timelines for Horse ears Fixed an issue when sorting various lists in the program Other minor interface tweaks Added a model option in the workbench, supporting block .json models created using tools like MrCrayfish's Model Creator or Cubik Studio and character models created using the upcoming Modelbench Try it out with some of these models! -> blockmodels.com Re-activated the walk/running animation options and added animations for all the new mobs Added a scenery-specific option to add timelines (only appears if there are more than 20 block candidates) Buttons and pressure plates in scenery can now be animated (all kinds) "Remove edges of big schematics" setting disabled by default Added options to freeze, clear or set a seed for particle creators in keyframes Updated Camera model Updated the world importer Added option to manually browse for a world file Added a reverse filtering option (for keeping a specific selection of blocks rather than removing them) It now fetches block colors from the texture sheet and supports transparency (water, lava, leaves...) It now uses the translation file Support for block tile entities (Bed colors, Sign text...) New icon by @Voxy! Known issues Missing/broken textures when loading block .jsons, if this happens please PM/email me the model file and texture so I can investigate Crash when changing the particle attractor to "None" Version 1.1.0 pre-release 2, 2017.10.17, changes: Fixed many bugs and issues: Spoiler Improved rendering performance Improved texture handling Faster schematic loading Fixed block timelines duplicating when importing assets Fixed graphical issues with leaves, water/lava, fire and stairs Fixed graphical issues with bent bodyparts Fixed custom languages/fonts not loading when restarting Fixed custom toolbar location not being saved on restart Fixed not being able to open backups Fixed crash when choosing no texture in keyframes Fixed not being able to use the world importer in the Library Fixed a texture bug with Illagers and Zombie Villagers Fixed crash when selecting “no” when asked to replace an imported asset Fixed graphical bug when loading custom-sized skins/textures Fixed not being able to enter decimals for “DOF blur size” in settings Fixed duplicates of particles appearing in the workbench Fixed Coarse Dirt, Quartz Pillars and Trapped Chests not rendering Fixed lights, cameras and particle spawners not appearing in the view until selected Fixed brightness for sea lanterns, portals, comparators, repeaters and lamps Fixed re-loading the project removing “inherit bend” Fixed crashes for extreme bend angles Fixed the hide button not traversing more than 2 levels in the timeline Fixed the bending control being inverted for some models Fixed issues when importing small item sheets Fixed not being able to load resource packs Added option to disable chests/saddle/decoration for Horses and Llamas Added option to disable timelines for special blocks in schematics (Settings->Graphics) Re-added support for .txt language files (missing texts are printed in the log file in %AppData%/Mine_imator) Added sp00ky glowy Enderman eyes Version 1.1.0 pre-release, 2017.10.03, changes (since 1.0.6): Features Added the characters, blocks and items from Minecraft versions up to 1.12 All Minecraft assets are located in an external archive for easier updating Improved the workbench with specialized settings for each character, block or special blocks, this includes: Gender for Humans Saddle on Pigs Sheared Sheep Tame or angry Wolves Variant for Rabbits, Cats, Horses, Llamas and Villagers Color for Parrots, Shulkers and Shulker Boxes Variant for Chests (Normal, Ender, Trapped, Christmas) Wood for Boats Color for Beds Imported terrain will have certain blocks added as timelines that can be animated, currently supported blocks are: Chests (all types) Beds Doors (all types) Trapdoors (all types) Shulker boxes Enchantment tables Pistons Levers Tripwire hooks Signs with text Block brightness setting under “Graphics” in settings, applied to certain blocks, including: Lava Fire Glowstone Torches Redstone (lamps, wire, torches, repeaters and comparators) Magma Improved block texture animations (added support for fading) Item sheets bumped up from 16x16 to 32x16 slots (512x256 pixels by default), added a popup window to pick the number of slots for newly imported item sheets Custom rotation point option is now enabled for characters, special blocks and folders Inherit rotation point option added for all objects Inherit bend option for all objects “3D” option for text Text and font can now be keyframed (will override the object text) Video resolution setting in camera keyframes (will override the project setting) Watermark updated to display the new site URL (www.mineimator.com) Removed the roll/rotate feature for the work camera (it previously caused a lot of confusion) Texture Filtering Level option in “Graphics” settings Updated the biomes to use proper colors and added “Mesa”, “Nether” and “The End” options Newly saved project files will have the .miproject extension, but you can still open old .mproj projects, in which case a new .miproject copy will be saved and the old file will be renamed to .mproj.old. Other new extensions include: .miobject (objects) .miparticles (particle spawner) .miframes (keyframes) .mimodel (models for character/special blocks) .milanguage (translation found in Data/Languages/) .midata (settings found in Data/) All the new files are in plaintext JSON format, and can be edited using tools like Notepad or Visual Studio Code Source code ported to GameMaker: Studio 2, and is now fully available on GitHub DirectX 11 used for graphics Bugfixes Fixed a stuttering bug with imported audio Fixed errors when importing multiple objects Fixed some errors that occurred with weirdly shaped item sheets Fixed some skin texture issues Fixed a graphical issue with water and lava Fixed “Mix time” in the particle editor Fixed repeating “Open Project” dialog bug Fixed issues when converting block sheets from old projects When reloading/replacing an item sheet resource, items in the project are re-generated The size of the timeline list is now saved upon restart Thanks to @Nimi, @Voxy and Espresso for helping me make this update possible! Enjoy! BBruce7815, Benji, Milix_Dr3AM[FR] and 73 others 67 1 8 Link to post Share on other sites More sharing options...
King of skulls 479 Posted October 3, 2017 Report Share Posted October 3, 2017 Hot Link to post Share on other sites More sharing options...
JosSamLoh 1.8k Posted October 3, 2017 Report Share Posted October 3, 2017 Yes, thanks Benji 1 Link to post Share on other sites More sharing options...
Sonicxryan 1.3k Posted October 3, 2017 Report Share Posted October 3, 2017 ohyes Link to post Share on other sites More sharing options...
Emerald_SWAGGER 394 Posted October 3, 2017 Report Share Posted October 3, 2017 Omg Finally!!! Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted October 3, 2017 Report Share Posted October 3, 2017 Got it. Link to post Share on other sites More sharing options...
trashpack05 106 Posted October 3, 2017 Report Share Posted October 3, 2017 MAI GOD ITS HAPPENING!!! Steve's Animations 1 Link to post Share on other sites More sharing options...
Red 42 Posted October 3, 2017 Report Share Posted October 3, 2017 yey Link to post Share on other sites More sharing options...
CosmicPaly 48 Posted October 3, 2017 Report Share Posted October 3, 2017 Yuss! Link to post Share on other sites More sharing options...
JY_amy 0 Posted October 3, 2017 Report Share Posted October 3, 2017 Finally wait for you ~ fortunately I did not give up. It's half past two a.m. Chinese time! I'm here! Link to post Share on other sites More sharing options...
UnmutEMC 1.3k Posted October 3, 2017 Report Share Posted October 3, 2017 Link to post Share on other sites More sharing options...
r3nacraft 3 Posted October 3, 2017 Report Share Posted October 3, 2017 I've already downloaded it now, so I hope you do not have that bug. Frost and UnmutEMC 2 Link to post Share on other sites More sharing options...
Frost 3.3k Posted October 3, 2017 Report Share Posted October 3, 2017 THANK YOU Link to post Share on other sites More sharing options...
Max The Fox 23 Posted October 3, 2017 Report Share Posted October 3, 2017 YESSSSSSS IT'S FINALY OUT =D Super_Mario_Sega 1 Link to post Share on other sites More sharing options...
Emerald_SWAGGER 394 Posted October 3, 2017 Report Share Posted October 3, 2017 YES ITS INSTALLING!!! Ugh! The New windows thing wont let me install it! HardcoreCoyote 1 Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted October 3, 2017 Report Share Posted October 3, 2017 YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!!!!!! Daffa_the_One and HardcoreCoyote 2 Link to post Share on other sites More sharing options...
TwinDail 0 Posted October 3, 2017 Report Share Posted October 3, 2017 I thought there wouldnt be any updates? Link to post Share on other sites More sharing options...
david 8.4k Posted October 3, 2017 Author Report Share Posted October 3, 2017 6 minutes ago, TwinDail said: I thought there wouldnt be any updates? @Nimi will be taking over future updates, and he helped greatly with this one as well. Link to post Share on other sites More sharing options...
Emerald_SWAGGER 394 Posted October 3, 2017 Report Share Posted October 3, 2017 (edited) 7 minutes ago, TwinDail said: I thought there wouldnt be any updates? that's what we all thought... @davidu nasty sun of a gun ] it was nimi who did the update Edited October 3, 2017 by Emerald_SWAGGER Link to post Share on other sites More sharing options...
TwinDail 0 Posted October 3, 2017 Report Share Posted October 3, 2017 3 minutes ago, david said: @Nimi will be taking over future updates, and he helped greatly with this one as well. 3 minutes ago, Emerald_SWAGGER said: that's what we all thought... @davidu nasty sun of a gun ] it was nimi who did the update Yep .. I really want to see mine imator getting better.. Link to post Share on other sites More sharing options...
ferb73 40 Posted October 3, 2017 Report Share Posted October 3, 2017 Might give this a spin soon. Never going to come back to Minecraft animation though... Unless I need money really bad. Link to post Share on other sites More sharing options...
CraftyFoxe 225 Posted October 3, 2017 Report Share Posted October 3, 2017 Whoop whoop! I'm grateful that its being updated! Link to post Share on other sites More sharing options...
r3nacraft 3 Posted October 3, 2017 Report Share Posted October 3, 2017 sorry to say @David and @Nimi, but I have already found a terrible bug, please help me, look how it is, I really need help Quote BUG Spoiler Spoiler Windows can not access the specified device, path, or file. You may not have appropriate permissions to access the item. Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted October 3, 2017 Report Share Posted October 3, 2017 Just now, r3nacraft said: sorry to say @David and @Nimi, but I have already found a terrible bug, please help me, look how it is, I really need help Pretty sure it's not a bug. I think you need to open MI with Administator Permissions. Link to post Share on other sites More sharing options...
MrKoix 78 Posted October 3, 2017 Report Share Posted October 3, 2017 Juicy stuff! Link to post Share on other sites More sharing options...
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