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Scale or move crash


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So whenever I scale or move something, or even spawn something, my game crashes. the log is here.

<<< Mine-imator: 'Community Edition' log >>>
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:22:33 PM version: 1.0.6 ( 'Community Build' 1.0.3)
4:22:33 PM gm_version: 1.4.1749
4:22:33 PM build date: 6/15/2017 10:59:36 PM
4:22:33 PM YYC: yes
4:22:33 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\
4:22:33 PM file_directory: C:\Users\skydo\AppData\Roaming\Mine_imator__Community_Build_\
4:22:33 PM OS: Windows
4:22:33 PM os_version: 393218
4:22:33 PM os_is_network_connected: yes
4:22:33 PM os_get_language: en
4:22:33 PM os_get_region: US
4:22:33 PM USERDOMAIN: DESKTOP-VRUI8UA
4:22:33 PM USERNAME: skydo
4:22:33 PM USERPROFILE: C:\Users\skydo
4:22:33 PM APPDATA: C:\Users\skydo\AppData\Roaming
4:22:33 PM NUMBER_OF_PROCESSORS: 4
4:22:33 PM PROCESSOR_ARCHITECTURE: x86
4:22:33 PM PROCESSOR_IDENTFIER: 
4:22:33 PM PROCESSOR_LEVEL: 6
4:22:33 PM PROCESSOR_REVISION: 3c03
4:22:33 PM video_adapter_0_name: NVIDIA GeForce GTX 960
4:22:33 PM video_adapter_0_driver_version_high: 1376277
4:22:33 PM video_adapter_0_device_name: \\.\DISPLAY1
4:22:33 PM video_adapter_0_driver_version_low: 859621
4:22:33 PM Old log found
4:22:33 PM Library init
4:22:33 PM Data\file.dll
4:22:33 PM Data\movie.dll
4:22:33 PM Movie init
4:22:33 PM Data\window.dll
4:22:33 PM Data\texture.dll
4:22:33 PM Texture init
4:22:33 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\
4:22:33 PM Trying to save files
4:22:33 PM surface_save OK
4:22:33 PM texture_create OK
4:22:33 PM file_delete_lib OK
4:22:33 PM Shader init
4:22:33 PM shaders_are_supported: yes
4:22:33 PM shader_bloom compiled: yes
4:22:33 PM shader_high_ssao_blur compiled: yes
4:22:33 PM shader_high_ssao compiled: yes
4:22:33 PM shader_high_ssao_depth_normal compiled: yes
4:22:33 PM shader_high_light_apply compiled: yes
4:22:33 PM shader_high_light_night compiled: yes
4:22:33 PM shader_high_light_point compiled: yes
4:22:33 PM shader_high_light_spot compiled: yes
4:22:33 PM shader_high_light_sun compiled: yes
4:22:33 PM shader_high_fog_apply compiled: yes
4:22:33 PM shader_high_fog compiled: yes
4:22:33 PM shader_high_dof compiled: yes
4:22:33 PM shader_high_aa compiled: yes
4:22:33 PM shader_replace compiled: yes
4:22:33 PM shader_draw_texture compiled: yes
4:22:33 PM shader_depth compiled: yes
4:22:34 PM shader_color_fog_lights compiled: yes
4:22:34 PM shader_color_fog compiled: yes
4:22:34 PM shader_blend_fog compiled: yes
4:22:34 PM shader_blend compiled: yes
4:22:34 PM shader_border compiled: yes
4:22:34 PM Create vertex format
4:22:34 PM Render init
4:22:34 PM Ground model init
4:22:34 PM Character models init
4:22:34 PM Windows init
4:22:34 PM Lists init
4:22:34 PM Load language file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Languages\english.txt
4:22:34 PM Make transitions
4:22:34 PM Transitions OK
4:22:34 PM Globals init
4:22:34 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Textures\
4:22:34 PM mob_texture
4:22:34 PM block_texture
4:22:34 PM colormap_grass_texture
4:22:34 PM colormap_foliage_texture
4:22:34 PM item_texture
4:22:34 PM particles_texture
4:22:34 PM block_preview_texture
4:22:34 PM sun_texture
4:22:34 PM moonphases_texture
4:22:34 PM moon_texture
4:22:34 PM clouds_texture
4:22:34 PM Pack opened
4:22:34 PM Found key_file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\key.file
4:22:34 PM Loading settings: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\settings.file
4:22:34 PM load_format: 21
4:22:34 PM Loading recent: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\recent.file
4:22:34 PM Loading closed alerts: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\alerts.file
4:22:34 PM Startup OK
4:22:34 PM Resetting project
4:22:34 PM Destroying instances
4:22:34 PM Project resetted
4:22:34 PM Show popup: startup
4:22:36 PM Opening project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy\Slimy.mproj
4:22:36 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy
4:22:36 PM load_format: 23
4:22:36 PM Resetting project
4:22:36 PM Destroying instances
4:22:36 PM Project resetted
4:22:36 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy
4:22:36 PM load_iid_offset: 0
4:22:36 PM Templates: 31
4:22:36 PM Timelines: 394
4:22:36 PM Resources: 10
4:22:36 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy\PureBDcraft 128x MC112\
4:22:36 PM mob_texture
4:22:37 PM block_texture
4:22:37 PM colormap_grass_texture
4:22:37 PM colormap_foliage_texture
4:22:37 PM item_texture
4:22:37 PM particles_texture
4:22:37 PM block_preview_texture
4:22:37 PM sun_texture
4:22:37 PM moonphases_texture
4:22:38 PM moon_texture
4:22:38 PM clouds_texture
4:22:38 PM Pack opened
4:22:38 PM Get template iids
4:22:38 PM Get particle type iids
4:22:38 PM Get keyframe iids
4:22:38 PM Get timeline iids
4:22:38 PM Build trees
4:22:38 PM Reset read positions
4:22:38 PM Update program
4:22:38 PM Project loaded
4:22:38 PM HTTP: [{"id":8,"title":"Final patch released!","text":"1.0.3 fixes several issues.","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com/index.php?\/topic\/60781-106-discontinued-mine-imator-community-build\/","newestversion":3,"saveclose":0}]
4:22:38 PM Loading schematic: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Slimy\Piece of Aether Palace.blocks
4:22:38 PM sch_map: Aether Palace
4:22:38 PM Schematic size: 25, 22, 58
4:26:28 PM 
4:26:28 PM Action: action_bench_create
4:26:28 PM Created: cube
4:26:32 PM Action: action_tl_select
4:26:34 PM Action: action_tl_frame_pos

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