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Transparent Texture Filtering(Mip-Mapping) Help


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Question

So I'm trying to make an animation, and I have an island scene:

DutElHO.png

If you see the far away trees, the leaves look weird. Yes I know transparent texture filtering causes it, I want a solution.

So does anybody have a fix for this that still keeps on texture filtering?

Edited by Iron431
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If you go into the graphics settings(Not to be mistaken with the render settings.), there should be something about enabling/ disabling mip-mapping on transparent objects if I'm not mistaken.

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21 hours ago, Nimi said:

If you go into the graphics settings(Not to be mistaken with the render settings.), there should be something about enabling/ disabling mip-mapping on transparent objects if I'm not mistaken.

I know... read the last line of my post. :facepalm:

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