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The Mine-imator 'Community build'


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26 minutes ago, Nimi said:

Because some people can't use Mediafire.

Ahhh, right.

 

Btw, whenever I try to open, it gives me this error:
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object app:

Attempting to read from outside the buffer, returning 0
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_buffer_read_byte (line 3)
called from - gml_Script_buffer_read_string_int (line 5)
called from - gml_Script_settings_open (line 200)
called from - gml_Script_settings_init (line 132)
called from - gml_Script_app_startup (line 60)
called from - gml_Script_app_event_create (line 3)
called from - gml_Object_app_Create_0 (line 2)
 

This doesn't happen in normal MI.

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1 hour ago, Nimi said:

Did you install it according to the README file? And does booting up again still cause it?

It said to extract it but I instead just copied the folder to the right location. Is that an issue?

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I KEEP GETTING THIS ERROR WHEN I OPEN IT 


___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object app:

Error defining an external function.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_lib_init (line 18)
called from - gml_Script_app_startup (line 13)
called from - gml_Script_app_event_create (line 3)
called from - gml_Object_app_Create_0 (line 2)
 

 

 

 

 

 

 

help

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4 hours ago, Corbscraft said:

Request -

-snip-

Could you have it support more resource pack, I would like to use a 512x512

 

the image above is an edit photo, not real.

Mine-imator should already support resource packs at any resolution.

3 hours ago, Corbscraft said:

-snip-

WHAT THE......I am unable to delete hat...why?

It's part of the Steve model, you can't delete it-- and you couldn't in vanilla. Just turn its visibility off.

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On 11/21/2016 at 7:05 PM, MusicalPixelDroid said:

The sunlight in the 1.0.0 demos made it to where the shadows went the same direction. In the new versions it behaves more like a point light, which requires follow camera to be active in order to make sure shadows are always present. If there's any way to revert that it would be great. As for the lighting render distance it's like the lighting is on a separate layer with an adjustable distance to render in.

I dunno about you, but it's always behaved like a big point light to me. The only explanation I have is because the 1.0.0 demos didn't allow you to rotate the sun horizontally, so the program needs to continually update the look. It seems reasonable if it only had to calculate shadow direction once and be done with it. (Since if time of day changes, all you need to do is adjust the shadow height and only one axis, instead of needing two.

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11 hours ago, Nimi said:

What version are you using, is it unzipped, and did you follow the README instructions?

i newly download it and i pasted it in my D because i have no memory in my C my mine imator is in my D

Edited by AedrabaniRal
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Hello! I have this now because sean (deltadino) told me about it but when i import two rigs in it tells me to abort so ik loose all my files. Is there a fix??

 


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

trying to index a variable which is not an array
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_project_read_get_iids (line 90)
called from - gml_Script_asset_open (line 117)
called from - gml_Script_action_toolbar_import_asset (line 7)
called from - gml_Script_toolbar_draw_button (line 15)
called from - gml_Script_toolbar_draw (line 80)
called from - gml_Script_window_draw (line 9)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)
 

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8 hours ago, AedrabaniRal said:

i newly download it and i pasted it in my D because i have no memory in my C my mine imator is in my D

I think it needs to be in your C: drive.

2 hours ago, backwardsrebelYT said:

Hello! I have this now because sean (deltadino) told me about it but when i import two rigs in it tells me to abort so ik loose all my files. Is there a fix??

-snip-

I don't know. I'd have to look into it.

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1 hour ago, Nimi said:

I think it needs to be in your C: drive.

I don't know. I'd have to look into it.

 

It only happens when i inport Seans rig but i need it to work because me and Sean are doing a fight animation

1 hour ago, Nimi said:

I think it needs to be in your C: drive.

I don't know. I'd have to look into it.

Idk how to put it in a c: drive

 

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