Popular Post Nimi 8.3k Posted November 4, 2016 Popular Post Report Share Posted November 4, 2016 Download 1.0.3 Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless. Special thanks: Emunator David Version 1.0.3, 2017.06.15, changes: Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits. Version 1.0.2, 2016.11.19, changes: Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes: An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6): Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'. Joshdotmp4, Zulfan falah, Catrina and 159 others 146 15 1 Link to post Share on other sites More sharing options...
Keep on Chucking 6.9k Posted November 4, 2016 Report Share Posted November 4, 2016 Finally! Mike, Frost, PigmanMovie and 7 others 10 Link to post Share on other sites More sharing options...
CuBix 693 Posted November 4, 2016 Report Share Posted November 4, 2016 Well done! I wish i could like more than one time LasseTheLaser, Allemn, Mike and 3 others 6 Link to post Share on other sites More sharing options...
KicksBrickster 4.3k Posted November 4, 2016 Report Share Posted November 4, 2016 Upvoted with abandon. X-ZaneZ9-X 1 Link to post Share on other sites More sharing options...
tarsker 69 Posted November 4, 2016 Report Share Posted November 4, 2016 Oxygen-Potassium kashYT 1 Link to post Share on other sites More sharing options...
Brizly 0 Posted November 4, 2016 Report Share Posted November 4, 2016 amazing. Emerald_SWAGGER, kashYT and 4ward animations 3 Link to post Share on other sites More sharing options...
crustyjpeg 2.7k Posted November 4, 2016 Report Share Posted November 4, 2016 Best. MI. Mod. Evar. TheCryingSquid, Frost and Allemn 3 Link to post Share on other sites More sharing options...
Nicolasev 3.4k Posted November 4, 2016 Report Share Posted November 4, 2016 Bug: >Go fullscreen >try to open a project Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 4, 2016 Author Report Share Posted November 4, 2016 1 minute ago, Nicolasev said: Bug: >Go fullscreen >try to open a project That's a bug with GameMaker and how it handles fullscreen. It renders over everything, including windows. Jonathan_Bishop 1 Link to post Share on other sites More sharing options...
Nicolasev 3.4k Posted November 4, 2016 Report Share Posted November 4, 2016 1 minute ago, Nimi said: That's a bug with GameMaker and how it handles fullscreen. It renders over everything, including windows. Allright ^.^ Jonathan_Bishop 1 Link to post Share on other sites More sharing options...
Lumie 5.8k Posted November 4, 2016 Report Share Posted November 4, 2016 Goddamn impressive 0.0 Jonathan_Bishop 1 Link to post Share on other sites More sharing options...
willingsas 1.9k Posted November 4, 2016 Report Share Posted November 4, 2016 You impressive modafoka. Jonathan_Bishop 1 Link to post Share on other sites More sharing options...
ShadowGMC 553 Posted November 4, 2016 Report Share Posted November 4, 2016 yes. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 4, 2016 Author Report Share Posted November 4, 2016 1 minute ago, GamersOnVideos said: how did you pull this off? Magic. CuBix and Astro Animations 2 Link to post Share on other sites More sharing options...
Juno 4.5k Posted November 4, 2016 Report Share Posted November 4, 2016 (edited) Edited November 4, 2016 by Juno Trollfa, Anatoli, BBruce7815 and 2 others 5 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 4, 2016 Author Report Share Posted November 4, 2016 4 minutes ago, GamersOnVideos said: .... no but for real Knowledge on coding, and some PMs with David. Frost and Astro Animations 2 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 4, 2016 Author Report Share Posted November 4, 2016 5 minutes ago, GamersOnVideos said: ok. nice.... should have added the 1.10 mobs and 1.11. but im 100% sure thats a little bit too hard I'm leaving the modeling to David. Frost, Korbs and Astro Animations 3 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 4, 2016 Author Report Share Posted November 4, 2016 Just now, GamersOnVideos said: but he has no time right? He has time, but not a lot of it. But when he eventually releases 1.0.7 with whatever new models it has, I'll add them to the mod. Link to post Share on other sites More sharing options...
KaryuGraphics 635 Posted November 4, 2016 Report Share Posted November 4, 2016 when i try to open it, it says windows cant access the item. and that i dont have permissions 4ward animations 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 4, 2016 Author Report Share Posted November 4, 2016 6 minutes ago, MatthewDoesStuff said: when i try to open it, it says windows cant access the item. and that i dont have permissions That's a problem with your computer. Link to post Share on other sites More sharing options...
KaryuGraphics 635 Posted November 4, 2016 Report Share Posted November 4, 2016 Just now, Nimi said: That's a problem with your computer. k Link to post Share on other sites More sharing options...
phoenixbasher 183 Posted November 5, 2016 Report Share Posted November 5, 2016 oh my goSH IT'S FINALLY OUT Link to post Share on other sites More sharing options...
kashYT 12 Posted November 5, 2016 Report Share Posted November 5, 2016 Wow Another Mi So Cool Just now, phoenixbasher said: oh my goSH IT'S FINALLY OUT Hehe Link to post Share on other sites More sharing options...
KEN990 173 Posted November 5, 2016 Report Share Posted November 5, 2016 (edited) This is a amazing!! I think XYZ control the body you can do it!!!Right? Edited November 5, 2016 by KEN990 Link to post Share on other sites More sharing options...
Warlust 780 Posted November 5, 2016 Report Share Posted November 5, 2016 Uhh, sorry but i can't seem to find the "Lock bend angle" option.... If someone found it, can you tell me where it is? seriously, i suk at dis... Link to post Share on other sites More sharing options...
Recommended Posts