moniker 67 Posted December 8, 2016 Report Share Posted December 8, 2016 (edited) Here is the glitch in action: I wish this got fixed. A lot of people leave this program for Cinema4D or whatever because of stuff like this. You are trying to be creative, but you get all those annoyances and end up pissed off and leave. Then you try Cinema4D, and miss the user friendliness of Mineimator and go back to Mineimator. Then you miss how Cinema4D renders everything as it should look with no glitches and go back to it. Then you get pissed off about how much of a convoluted mess Cinema4D is and you miss the simple layout of Mineimator... and this infinite loop continues. If Mineimator solved all the visual glitches and the fatal errors, nobody would consider leaving unless you really want to go proffessional, but most people here do it casualy. Ideally Mineimator should render things just as expected without the need to manually play with "render depth" values or anything which is not very user friendly in a program expected to be user friendly. It is logically understood that things will be rendered in a descending order starting from the PoV. The program should just know what to do. Unfortunately it seems we are stuck with this mess because of GM, but hopefully we can find a solution. Im not sure if I understand your workaround and how it would ultimately look within MI but it's a start. Edited December 8, 2016 by moniker Link to post Share on other sites More sharing options...
Keep on Chucking 6.9k Posted December 8, 2016 Report Share Posted December 8, 2016 11 minutes ago, moniker said: ---- He's already trying to fix it Link to post Share on other sites More sharing options...
Nimi 8.3k Posted December 8, 2016 Author Report Share Posted December 8, 2016 41 minutes ago, moniker said: Ideally Mineimator should render things just as expected without the need to manually play with "render depth" values or anything which is not very user friendly in a program expected to be user friendly. It is logically understood that things will be rendered in a descending order starting from the PoV. The program should just know what to do. If the render depth was automated by the program, A LOT of rigs wouldn't work anymore. Also, about the DOF, as I said, MI thinks everything is solid, so it doesn't blur anything behind the glass, because it's solid, like a cube. Link to post Share on other sites More sharing options...
Twelvie 374 Posted December 9, 2016 Report Share Posted December 9, 2016 can you add so where you can key frame text then change it? its bugged me having to use a whole bunch of different text. BBruce7815 1 Link to post Share on other sites More sharing options...
BBruce7815 2k Posted December 9, 2016 Report Share Posted December 9, 2016 2 hours ago, TheLionwarrior said: its bugged me having to use a whole bunch of different text. agreed Link to post Share on other sites More sharing options...
Nimi 8.3k Posted December 9, 2016 Author Report Share Posted December 9, 2016 8 hours ago, TheLionwarrior said: can you add so where you can key frame text then change it? its bugged me having to use a whole bunch of different text. Can't, David set the text to be a timeline value. So I can't make it keyframe-able. Link to post Share on other sites More sharing options...
12bly 477 Posted December 13, 2016 Report Share Posted December 13, 2016 My laptop runs this mod on av.87 fps, but 26 fps with vanilla MI, why? Anyway, this is beautiful Dannyboi 1 Link to post Share on other sites More sharing options...
ziyadkhalq 708 Posted December 16, 2016 Report Share Posted December 16, 2016 it doesnt want to open, thats what they say : Spoiler ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 4) called from - gml_Object_app_Create_0 (line 2) Link to post Share on other sites More sharing options...
PigmanMovie 1.8k Posted December 16, 2016 Report Share Posted December 16, 2016 11 minutes ago, ziyadkhalq said: it doesnt want to open, thats what they say : Reveal hidden contents ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 4) called from - gml_Object_app_Create_0 (line 2) have you been extracted the mineimator community build.zip if you have been extracted it have you move those extracted folder to your user computer or something (i dont know)maybe a users folder i dont know if this 100% working Link to post Share on other sites More sharing options...
ziyadkhalq 708 Posted December 16, 2016 Report Share Posted December 16, 2016 15 minutes ago, PigmanMovie said: have you been extracted the mineimator community build.zip if you have been extracted it have you move those extracted folder to your user computer or something (i dont know)maybe a users folder i dont know if this 100% working i have done all the things you said but.....i dont know, i'll wait until @Nimi fix this Link to post Share on other sites More sharing options...
Nimi 8.3k Posted December 16, 2016 Author Report Share Posted December 16, 2016 10 minutes ago, ziyadkhalq said: i have done all the things you said but.....i dont know, i'll wait until @Nimi fix this Have you tried running as administrator? Link to post Share on other sites More sharing options...
Mooshim 2k Posted December 16, 2016 Report Share Posted December 16, 2016 This is really well made - Great job on making this great addition to Mine-Imator! Allemn 1 Link to post Share on other sites More sharing options...
ziyadkhalq 708 Posted December 16, 2016 Report Share Posted December 16, 2016 7 hours ago, Nimi said: Have you tried running as administrator? Yep, still doesnt want to work Link to post Share on other sites More sharing options...
Mr.Matt 824 Posted December 22, 2016 Report Share Posted December 22, 2016 how does one go about installing this Link to post Share on other sites More sharing options...
Nimi 8.3k Posted December 22, 2016 Author Report Share Posted December 22, 2016 3 minutes ago, Mr.Matt said: how does one go about installing this The "README" file should say how to. BBruce7815 1 Link to post Share on other sites More sharing options...
zinocat 306 Posted December 23, 2016 Report Share Posted December 23, 2016 hey one tiny question did you remove the trello board? i have a few great suggestions but dont want to spam and annoy you and everyone else also bloody hell 9 pages of comments in 2 months *claps* Link to post Share on other sites More sharing options...
Wistaper 18 Posted December 24, 2016 Report Share Posted December 24, 2016 (edited) @Nimi May I reprint your post? I wanna translate this,and synchronize your updates. Edited December 24, 2016 by Wistaper I didn't have a complete writing Warlust 1 Link to post Share on other sites More sharing options...
PigmanMovie 1.8k Posted December 25, 2016 Report Share Posted December 25, 2016 is it possible to add a extruding feature in gamemaker?@Nimi Link to post Share on other sites More sharing options...
Nimi 8.3k Posted December 25, 2016 Author Report Share Posted December 25, 2016 5 hours ago, PigmanMovie said: is it possible to add a extruding feature in gamemaker?@Nimi No. PigmanMovie and Patrick 2 Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted December 25, 2016 Report Share Posted December 25, 2016 Can gamemaker be used to mod Minecraft? Link to post Share on other sites More sharing options...
BBruce7815 2k Posted December 25, 2016 Report Share Posted December 25, 2016 8 minutes ago, Spontaneous Explosions said: Can gamemaker be used to mod Minecraft? f###### no Link to post Share on other sites More sharing options...
SneakyUltraGamer_YT 1 Posted December 26, 2016 Report Share Posted December 26, 2016 uhh, I need help, obviously I don't use mods in mi a lot ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 13) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) Link to post Share on other sites More sharing options...
BBruce7815 2k Posted December 26, 2016 Report Share Posted December 26, 2016 6 hours ago, SneakyUltraGamer_YT said: uhh, I need help, obviously I don't use mods in mi a lot ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 13) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) read the README file to know how to do a proper installation Link to post Share on other sites More sharing options...
NietyFox 5.5k Posted December 27, 2016 Report Share Posted December 27, 2016 On 12/25/2016 at 0:20 PM, Spontaneous Explosions said: Can gamemaker be used to mod Minecraft? How does that have to do anything with this mod/topic. BBruce7815 and Sonicxryan 2 Link to post Share on other sites More sharing options...
Astro Animations 1.2k Posted December 27, 2016 Report Share Posted December 27, 2016 There's a bug with rendering in Cinematic, you'll see a strange green line at the bottom if you upload it to youtube, a video editor, or anything where the black bars will be present. Link to post Share on other sites More sharing options...
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