Jump to content

Bug creating big schematic


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Game Maker: Studio Error

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

Fatal Error: Can not create vertex buffer of size 457447536 bytes
966 vertex buffers allocated with total size of 116995 KB
############################################################################################
 

Log txt:

 

Spoiler

Mine-imator log, please paste this into your bug report!
00:32:13 version: 1.0.4 (official laa)
00:32:13 gm_version: 1.4.1542
00:32:13 build date: 2015-11-19 22:08:24
00:32:13 YYC: yes
00:32:13 LAA: yes
00:32:13 OS: Windows_NT
00:32:13 USERDOMAIN: Rafal-PC
00:32:13 USERNAME: Rafal
00:32:13 USERPROFILE: C:\Users\Rafal
00:32:13 APPDATA: C:\Users\Rafal\AppData\Roaming
00:32:13 video_adapter_0_name: Intel(R) HD Graphics
00:32:13 video_adapter_0_driver_version_high: 524303
00:32:13 video_adapter_0_device_name: \\.\DISPLAY1
00:32:13 video_adapter_0_driver_version_low: 658112
00:32:13 os_version: 393217
00:32:13 os_is_network_connected: yes
00:32:13 os_get_language: pl
00:32:13 os_get_region: PL
00:32:13 working_directory: C:\Users\Rafal\Mine-imator\
00:32:13 file_directory: C:\Users\Rafal\AppData\Roaming\Mine_imator\
00:32:13 Old log found
00:32:13 DLL init
00:32:13 file.dll
00:32:13 gzunzip.dll
00:32:13 movie.dll
00:32:13 Movie init
00:32:13 window.dll
00:32:13 texture.dll
00:32:13 Texture init
00:32:14 exe_directory: C:\Users\Rafal\Mine-imator\
00:32:14 Trying to save files
00:32:14 surface_save OK
00:32:14 texture_create OK
00:32:14 file_delete_dll OK
00:32:14 Shader init
00:32:14 shaders_are_supported: yes
00:32:14 shader_high_ssao_blur compiled: yes
00:32:14 shader_high_ssao compiled: yes
00:32:14 shader_high_ssao_depth_normal compiled: yes
00:32:14 shader_high_light_apply compiled: yes
00:32:14 shader_high_light_night compiled: yes
00:32:14 shader_high_light_point compiled: yes
00:32:14 shader_high_light_spot compiled: yes
00:32:14 shader_high_light_sun compiled: yes
00:32:14 shader_high_fog_apply compiled: yes
00:32:14 shader_high_fog compiled: yes
00:32:14 shader_high_dof compiled: yes
00:32:14 shader_high_aa compiled: yes
00:32:14 shader_replace compiled: yes
00:32:14 shader_draw_texture compiled: yes
00:32:14 shader_depth compiled: yes
00:32:14 shader_color_fog_lights compiled: yes
00:32:14 shader_color_fog compiled: yes
00:32:14 shader_blend_fog compiled: yes
00:32:14 shader_blend compiled: yes
00:32:14 shader_border compiled: yes
00:32:14 Create vertex format
00:32:14 Render init
00:32:14 Ground model init
00:32:14 Character models init
00:32:14 Windows init
00:32:14 Lists init
00:32:14 Load language file: C:\Users\Rafal\Mine-imator\Other\Languages\english.txt
00:32:14 Make transitions
00:32:14 linear
00:32:14 instant
00:32:14 easeinquad
00:32:14 easeoutquad
00:32:14 easeinoutquad
00:32:15 easeincubic
00:32:15 easeoutcubic
00:32:15 easeinoutcubic
00:32:15 easeinquart
00:32:15 easeoutquart
00:32:15 easeinoutquart
00:32:15 easeinquint
00:32:15 easeoutquint
00:32:15 easeinoutquint
00:32:15 easeinsine
00:32:15 easeoutsine
00:32:15 easeinoutsine
00:32:15 easeinexpo
00:32:15 easeoutexpo
00:32:15 easeinoutexpo
00:32:15 easeincirc
00:32:15 easeoutcirc
00:32:15 easeinoutcirc
00:32:15 easeinelastic
00:32:15 easeoutelastic
00:32:15 easeinoutelastic
00:32:15 easeinback
00:32:15 easeoutback
00:32:15 easeinoutback
00:32:15 easeinbounce
00:32:15 easeoutbounce
00:32:15 easeinoutbounce
00:32:15 linear
00:32:15 instant
00:32:15 easeinquad
00:32:15 easeoutquad
00:32:15 easeinoutquad
00:32:15 easeincubic
00:32:15 easeoutcubic
00:32:15 easeinoutcubic
00:32:15 easeinquart
00:32:15 easeoutquart
00:32:15 easeinoutquart
00:32:15 easeinquint
00:32:15 easeoutquint
00:32:15 easeinoutquint
00:32:15 easeinsine
00:32:15 easeoutsine
00:32:15 easeinoutsine
00:32:15 easeinexpo
00:32:15 easeoutexpo
00:32:15 easeinoutexpo
00:32:15 easeincirc
00:32:15 easeoutcirc
00:32:15 easeinoutcirc
00:32:15 easeinelastic
00:32:15 easeoutelastic
00:32:15 easeinoutelastic
00:32:15 easeinback
00:32:15 easeoutback
00:32:15 easeinoutback
00:32:15 easeinbounce
00:32:15 easeoutbounce
00:32:15 easeinoutbounce
00:32:15 Transitions OK
00:32:15 Globals init
00:32:15 Opening pack from folder: C:\Users\Rafal\Mine-imator\Other\Textures\
00:32:15 mob_texture
00:32:15 block_texture
00:32:16 colormap_grass_texture
00:32:16 colormap_foliage_texture
00:32:16 item_texture
00:32:16 particles_texture
00:32:16 block_preview_texture
00:32:16 sun_texture
00:32:16 moonphases_texture
00:32:16 moon_texture
00:32:16 clouds_texture
00:32:16 Pack opened
00:32:16 Found key_file: C:\Users\Rafal\Mine-imator\Other\key.file
00:32:16 Loading settings: C:\Users\Rafal\Mine-imator\Other\settings.file
00:32:16 load_format: 3
00:32:16 Load language file: C:\Users\Rafal\Mine-imator\Other\Languages\polski.txt
00:32:16 Adding missing words
00:32:16 Loading recent: C:\Users\Rafal\Mine-imator\Other\recent.file
00:32:16 Loading closed alerts: C:\Users\Rafal\Mine-imator\Other\alerts.file
00:32:16 Startup OK
00:32:16 Resetting project
00:32:16 Destroying instances
00:32:16 Project resetted
00:32:16 Show popup: startup
00:32:19 Opening project: C:\Users\Rafal\Mine-imator\Projects\FiberGold#1\FiberGold#1.mproj
00:32:19 load_folder: C:\Users\Rafal\Mine-imator\Projects\FiberGold#1
00:32:19 load_format: 10
00:32:19 Resetting project
00:32:19 Destroying instances
00:32:19 Project resetted
00:32:19 save_folder: C:\Users\Rafal\Mine-imator\Projects\FiberGold#1
00:32:19 load_iid_offset: 0
00:32:19 Templates: 0
00:32:19 Timelines: 0
00:32:19 Resources: 0
00:32:19 Get template iids
00:32:19 Get particle type iids
00:32:19 Get keyframe iids
00:32:19 Get timeline iids
00:32:19 Update program
00:32:19 Project loaded
00:32:19 Action: action_tl_deselect_all
00:32:27 execute: C:\Users\Rafal\Mine-imator\Other\import.exe, C:\Users\Rafal\Mine-imator\Other\export.blocks, 1
00:34:00 Add resource: schematic
00:34:00 filename: export.blocks
00:34:00 filename_out: export.blocks
00:34:01 load_folder: C:\Users\Rafal\Mine-imator\Other
00:34:01 save_folder: C:\Users\Rafal\Mine-imator\Projects\FiberGold#1
00:34:02 Action Load resource: action_bench_scenery, C:\Users\Rafal\Mine-imator\Other\export.blocks
00:34:02 Loading schematic: C:\Users\Rafal\Mine-imator\Projects\FiberGold#1\export.blocks
00:34:02 sch_map: PKiNv6_50
00:34:02 Schematic size: 609, 384, 115
 

 

Edited by oop23
Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...