OfficialCUYT 536 Posted January 12, 2016 Report Share Posted January 12, 2016 Yay finally I don't have to use the crashy one. Link to post Share on other sites More sharing options...
Just_five_fun 53 Posted January 12, 2016 Report Share Posted January 12, 2016 I can't even find words for how great this is!!! Thank you, thank you, thank you, ...... Link to post Share on other sites More sharing options...
Pharien 1.4k Posted January 12, 2016 Report Share Posted January 12, 2016 So remember that thing back in the beta and demo versions where if you tried to render an animation that was really long it crashed? I was wondering, did you fix that bug or no? Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted January 12, 2016 Report Share Posted January 12, 2016 1 hour ago, StarMiner Animations said: So remember that thing back in the beta and demo versions where if you tried to render an animation that was really long it crashed? I was wondering, did you fix that bug or no? As far as i know, the video's size is now slightly weightless since it's now MPG instead of AVI, and the render process is faster than before. Link to post Share on other sites More sharing options...
Pharien 1.4k Posted January 12, 2016 Report Share Posted January 12, 2016 Just now, Mimo FanGamer said: As far as i know, the video's size is now slightly weightless since it's now MPG instead of AVI, and the render process is faster than before. So it doesn't happen anymore? Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted January 12, 2016 Report Share Posted January 12, 2016 Just now, StarMiner Animations said: So it doesn't happen anymore? About the size yes, but i'm not too sure about the render speed, i think you should try by yourself. Link to post Share on other sites More sharing options...
J 775 Posted January 13, 2016 Report Share Posted January 13, 2016 Oh, how amazing it would be if Mine-imator was open source. Hopefully no one is confused by David's style of code! Â Link to post Share on other sites More sharing options...
Nasiruddin Hamizad 71 Posted January 13, 2016 Report Share Posted January 13, 2016 Oh my gosh, thank you! Thank you, David! I've been waiting for an update! Link to post Share on other sites More sharing options...
Piegon99 2.2k Posted January 13, 2016 Report Share Posted January 13, 2016 No Crash!! I love it! Link to post Share on other sites More sharing options...
Ketjustin 0 Posted January 13, 2016 Report Share Posted January 13, 2016 (edited) I'm getting a bug where if you make a walking animation for a mob it just duplicates them for some reason over and over, when I try to delete them it crashes, any fix? (1.0.5) Edited January 13, 2016 by Ketjustin Link to post Share on other sites More sharing options...
david 8.4k Posted January 13, 2016 Report Share Posted January 13, 2016 11 minutes ago, Ketjustin said: I'm getting a bug where if you make a walking animation for a mob it just duplicates them for some reason over and over, when I try to delete them it crashes, any fix? (1.0.5) Can you make a video showing this? Link to post Share on other sites More sharing options...
Ketjustin 0 Posted January 13, 2016 Report Share Posted January 13, 2016 28 minutes ago, David said: Can you make a video showing this? https://www.youtube.com/watch?v=mJ_1zACd040&feature=youtu.be Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 13, 2016 Report Share Posted January 13, 2016 i just readed the features and i am so hyped. Link to post Share on other sites More sharing options...
AnxiousCynic 1.1k Posted January 13, 2016 Report Share Posted January 13, 2016 6 hours ago, David said: Can you make a video showing this? I'm having the same problem. Link to post Share on other sites More sharing options...
SquareToDare 658 Posted January 14, 2016 Report Share Posted January 14, 2016 Â I'm having the same problem. Â Can you make a video showing this? Yeah hopefully David can fix this glitch when it duplicates.Because I cant delete a running skeleton without Mine-imator crashing..... STILL BETTER THAN 1.0.4 THOUGH Link to post Share on other sites More sharing options...
MinesterTheFloop 203 Posted January 14, 2016 Report Share Posted January 14, 2016 Two words to make this EVEN BETTER: Alex format. Link to post Share on other sites More sharing options...
david 8.4k Posted January 14, 2016 Report Share Posted January 14, 2016  https://www.youtube.com/watch?v=mJ_1zACd040&feature=youtu.be   Yeah hopefully David can fix this glitch when it duplicates.Because I cant delete a running skeleton without Mine-imator crashing..... STILL BETTER THAN 1.0.4 THOUGH   I'm having the same problem. Can you re-download and try again? Link to post Share on other sites More sharing options...
AnxiousCynic 1.1k Posted January 14, 2016 Report Share Posted January 14, 2016 Â Â Â Can you re-download and try again? A quick test suggests that it now works! Link to post Share on other sites More sharing options...
david 8.4k Posted January 14, 2016 Report Share Posted January 14, 2016 Â A quick test suggests that it now works! Keep on Chucking and AnxiousCynic 2 Link to post Share on other sites More sharing options...
Sackking 3 Posted January 14, 2016 Report Share Posted January 14, 2016 Wow Finally ok David just do something else Link to post Share on other sites More sharing options...
Dan_the_man9000 7 Posted January 15, 2016 Report Share Posted January 15, 2016 it was working just fine but then i left the program running while i went to go take a shower and thats when everything went to hell, my animation that ive been working on for at least 9 hours somehow got corrupted WITHOUT SAVING and now it just keeps crashing............9 hours of my life wasted turned into dust...EHHÂ Â Craftier 1 Link to post Share on other sites More sharing options...
david 8.4k Posted January 15, 2016 Report Share Posted January 15, 2016 Â it was working just fine but then i left the program running while i went to go take a shower and thats when everything went to hell, my animation that ive been working on for at least 9 hours somehow got corrupted WITHOUT SAVING and now it just keeps crashing............9 hours of my life wasted turned into dust...EHHÂ Â 1.0.5? Can you give me the crash log? Did you try loading a backup? Link to post Share on other sites More sharing options...
ZephyrAnimations 482 Posted January 15, 2016 Report Share Posted January 15, 2016 On 10/29/2015 at 4:00 PM, David said: Version 1.0.5, 2016.01.11, changes: Yet more crashes fixed! You can now right click on the position/rotation wheels in the 3D view to reset to 0, shift+right click to reset XYZ Added a fog button in timelines, found under Graphics Added an option to make the sunlight shadows follow the camera (to increase range), found in Background Added walk/run animations for all the mobs Fog will not show when lights are disabled Fixed a bug with the villager's and witch's body Other minor bug fixes Yay! I is luv "Da Gloryus Dayvde" Link to post Share on other sites More sharing options...
moniker 67 Posted January 15, 2016 Report Share Posted January 15, 2016 Im trying it out, is it a 64bit exe? The last version I had was the 104 version, a 64bit exe you posted. It should since otherwise you are stuck with the amount of RAM the program can use. Link to post Share on other sites More sharing options...
david 8.4k Posted January 15, 2016 Report Share Posted January 15, 2016 13 minutes ago, moniker said: Im trying it out, is it a 64bit exe? The last version I had was the 104 version, a 64bit exe you posted. It should since otherwise you are stuck with the amount of RAM the program can use. 1.0.5 has the same amount of RAM as the old "64-bit". It turns out that it wasn't the added RAM that caused crashes in 1.0.4. Link to post Share on other sites More sharing options...
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