Popular Post Nimi 8.3k Posted October 29, 2015 Popular Post Report Share Posted October 29, 2015 Download 1.2.9 Version 1.2.9 (Dec 18th 2021), changes: World importer Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing. Minecraft support Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup. Bugfixes Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes: Minecraft support Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes: Features Added quality setting for Depth of Field. Changes Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes: Features Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets Updated Minecraft assets to 1.15.1. Bugfixes Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes: Features Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes: Features Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes: Features Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes: Features Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes: Bugfixes Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes: Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench: Spoiler Image show Sunlight range Follow camera (Sun) Sunlight strength Show clouds Clouds Y/Z Clouds offset Show ground Custom grass color Custom foliage color Custom water color Show fog Custom fog color Custom object fog color Wind Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Spoiler Download Mine-imator 1.1.4 Installer | Archive Version 1.1.4, 2018.04.15, changes: Can't get enough of 'em bugfixes! Spoiler Fixed a crash when duplicating models in the timeline Fixed duplicate blocks appearing when re-loading a project with animated scenery Fixed flickering texture issues when bending body parts at certain angles Fixed an issue with snapped bend values Fixed an UI issue with the bending wheels Added an option in Settings to turn off the "pinch" effect when bending arms or legs Version 1.1.3, 2018.04.13, changes: Graphical update for body parts that bend, added texture + shape stretching Bodies of various mobs can now bend in all three directions: X, Y and Z, each axis having a wheel in the 3D view Bugfixes! Spoiler Fixed error when downloading a skin from a Minecraft user Fixed various issues with duplicating/removing scenery with block timelines Fixed various crashes when importing scenery from different Minecraft worlds Fixed walk/run cycles not working after importing a resource pack Fixed "position" tabs opening for body parts after re-loading a project Fixed background settings resetting after spawning a background object Fixed errors when adding legacy projects as assets Fixed a texture issue with the bottom of blocks in character models Fixed an error when selecting a moon phase with custom texture Fixed strange behavior after importing an object previously connected to a bodypart Fixed "undefined" video resolution for custom sizes after reloading a project Fixed biome colors not updating after reloading a project Fixed items that use resource packs not updating after reloading a project Fixed scaled particles spawning at an offset Fixed a crash when importing keyframes to an invalid timeline (like a folder) Fixed an issue with translation keys in the world importer's "filter" window Fixed issues with the world importer not reading the translation file Added missing text for various bend options Version 1.1.2, 2017.11.30, changes: Even more bugfixes! Spoiler Fixed invisible watermark bug Fixed an issue with endlessly repeating audio in exported movies Fixed a crash when loading a non-existent audio file Fixed texture bug in render mode when point lights are enabled Fixed crash when loading schematics with Unicode filenames Fixed the save popup sometimes not appearing when closing Mine-imator Changed filename format when exporting PNG sequences Version 1.1.1, 2017.11.26, changes: Some bugfixes! Spoiler Fixed an error when opening a world created in Minecraft 1.8 or earlier Fixed a crash when setting the parent to "None" Fixed a crash when loading an object whose parent is not available in the file FIxed a crash when no internet connection is available Fixed a graphical issue with lava blocks Fixed a graphical artifact on text Fixed an error in the French translation file Fixed blurry/missing textures for some users Fonts can now be added via the "Import asset"/"Add resource" button Version 1.1.0, 2017.11.22, changes (since 1.0.6): Features Shiny new logo by @Voxy! Added the characters, blocks and items from Minecraft versions up to 1.12 Auto-updater for new Minecraft content Model option in the workbench, supporting block .json models created using tools like MrCrayfish's Model Creator or Cubik Studio and character models created using the upcoming Modelbench Try it out with some of these models! -> blockmodels.com Improved the workbench with specialized settings for each character, block or special blocks, this includes: Gender for Humans Saddle on Pigs Sheared Sheep Tame or angry Wolves Variant for Rabbits, Cats, Horses, Llamas and Villagers Color for Parrots, Shulkers and Shulker Boxes Variant for Chests (Normal, Ender, Trapped, Christmas) Wood for Boats Color for Beds Imported terrain will have certain blocks added as timelines that can be animated, currently supported blocks are: Chests (all types) Beds Doors (all types) Trapdoors (all types) Shulker boxes Enchantment tables Pistons Levers Tripwire hooks Buttons (all types) Pressure plates (all types) Signs with text Block brightness setting under “Graphics” in settings, applied to certain blocks, including: Lava Fire Glowstone Torches Redstone (lamps, wire, torches, repeaters and comparators) Magma Improved block texture animations (added support for fading) Item sheets bumped up from 16x16 to 32x16 slots (512x256 pixels by default), added a popup window to pick the number of slots for newly imported item sheets Custom rotation point option is now enabled for characters, special blocks and folders Inherit rotation point option added for all objects Inherit bend option for all objects “3D” option for text Text and font can now be keyframed (will override the object text) Video resolution setting in camera keyframes (will override the project setting) Added options to freeze, clear or set a seed for particle creators in keyframes Option to disable shadows for individual lights in high-quality mode Graphical improvements to the "Depth of Field" effect Texture Filtering Level option in “Graphics” settings Updated the biomes to use proper colors and added “Mesa”, “Nether” and “The End” options Updated Camera model Updated the world importer Added option to manually browse for a world file Added a reverse filtering option (for keeping a specific selection of blocks rather than removing them) It now fetches block colors from the texture sheet and supports transparency (water, lava, leaves...) It now uses the translation file Support for block tile entities (Bed colors, Sign text...) New icon by @Voxy! Added sp00ky glowy Enderman eyes Changes DirectX 11 used for graphics "Remove edges of big schematics" setting disabled by default Removed the roll/rotate feature for the work camera (it previously caused a lot of confusion) All Minecraft assets (characters, blocks, items and textures) are located in an external archive for easier updating Watermark updated to display the new site URL (www.mineimator.com) Newly saved project files will have the .miproject extension, but you can still open old .mproj projects, in which case a new .miproject copy will be saved and the old file will be renamed to .mproj.old. Other new extensions include: .miobject (objects) .miparticles (particle spawner) .miframes (keyframes) .mimodel (models for character/special blocks) .milanguage (translation found in Data/Languages/) .midata (settings found in Data/) All the new files are in plaintext JSON format, and can be edited using tools like Notepad or Visual Studio Code Source code ported to GameMaker: Studio 2 Bugfixes Fixed a stuttering bug with imported audio Fixed errors when importing multiple objects Fixed some errors that occurred with weirdly shaped item sheets Fixed some skin texture issues Fixed a graphical issue with water and lava Fixed “Mix time” in the particle editor Fixed repeating “Open Project” dialog bug Fixed issues when converting block sheets from old projects When reloading/replacing an item sheet resource, items in the project are re-generated The size of the timeline list is now saved upon restart Numerous interface tweaks Thanks to @Nimi, @Voxy and Espresso for helping me make this update possible! Version 1.0.x: Spoiler Download Mine-imator 1.0.6 Installer | Archive Version 1.0.6, 2016.03.12, changes: Added new exporting formats: .mp4, .mov, .wmv. Removed .mpg Added characters: Shulker, Alex Added items from Minecraft 1.9 Added blocks from Minecraft 1.9 Added special blocks: Tripwire Hook, Shulker Spark, Shield, Elytra Updated the Zombie Villager model Updated the boat and chest models Fixed graphical issues with some blocks: Torches, buttons, sunflowers, potatoes, carrots, fences, grass blocks Fixed graphical issues with Villagers and Witches Fixed an issue with brightness Fixed an issue with RGB/HSB modifiers and alpha Shift+right click now resets 3D controls, rather than right click Added setting for toggling the water/lava waving animation Exporting options are now remembered upon closing the program Version 1.0.5, 2016.01.11, changes: Yet more crashes fixed! You can now right click on the position/rotation wheels in the 3D view to reset to 0, shift+right click to reset XYZ Added a fog button in timelines, found under Graphics Added an option to make the sunlight shadows follow the camera (to increase range), found in Background Added walk/run animations for all the mobs Fog will not show when lights are disabled Fixed a bug with the villager's and witch's body Other minor bug fixes Version 1.0.4, 2015.11.19, changes: Fixed even more crashes Bigger and more schematics can now be loaded, they also process slightly faster Fixed a skin mapping bug Added a correct DirectX link Version 1.0.3, 2015.11.12, changes: Fixed some more crashes Added a compact timeline list option, resembling DEMO 5 Added a option to highlight clicked objects in the timeline list (on by default) Added options for real time rendering, you can now turn it off or set the maximum render time allowed (in milliseconds) Version 1.0.2, 2015.11.06, changes: Fixed random crashes for some users Added a video quality option when exporting Added an event log (stored in AppData) Version 1.0.1, 2015.10.31, changes: Fixed bizarre graphical glitches for some users Added missing DLLs Added a warning when installing to non-English folders or missing file access You can now zoom while rotating the camera Fixed incorrectly textured Steve arms/legs for 1.7 skins Version 1.0.0, 2015.10.30, changes (since Demo 5): Interface Brand new flat and stylish interface (Thanks to Voxy!) Important messages (in top right corner by default) Recent project list in startup window and when browsing for projects Toolbar for workbench and buttons (can be moved and resized) Workbench now extends to display settings for the newly created object Animation duration/marker position visible in toolbar Individual aspect ratio setting for views Grid setting for views Wireframe/controls toggle for views Change project location directly in the new project dialog Faster transitions of popups You can now drag popups by clicking anywhere on them Advanced color settings option added (with HSB/RGB controls) Copy/paste/reset options for colors and bend Interface FPS setting added (30 or 60) Y is now up/down, to switch back, check “Z is up” in settings Tools Audio timeline (create keyframes as normally, but specify sound files from the imported resources) Undo/Redo Reorder selected objects in the timeline list Export selected keyframes option (must belong to the same object/character), to import keyframes, press Ctrl+I or the second icon on the toolbar Auto generate walking animation added back in (fetched from exported keyframes in Other/Loops) Auto generate running animation Timeline folder, duplicate, remove and save options moved into timeline Buttons for copying/cutting/pasting keyframes Lock timeline (to prevent 3D clicking) and select all keyframes options added Keyframes can now be copied between objects (given they are compatible enough) Parent selected objects directly in the timeline list by clicking and dragging Save project as a new copy Many new shortcuts (for rendering, selecting all, deleting timelines…) Time region (right click on timeline bar), only the selected region will be rendered .jpg support Rendering Ambient occlusion (strength and color can be adjusted in settings) Texture filtering (AKA mipmapping), can be adjusted on a per-object basis Watermark (upgrade from Trial to Full to remove it) Rendering order option added in objects, to fix alpha glitches Remade video exporting system to support audio and .mpg format No more complicated codec settings About 5 times faster video exporting Decreased video filesize Hold Escape to cancel video exporting (rather than press a button) Transparent background option for exported images AA intensity setting added (or turn off) Fixed graphical issues with point lights Background You can now use a mapped skybox Clouds can now be 3D with any texture Fog fixed for transparent objects Fog should affect sky option Fog height option Characters 1.8 characters added, 1.9 characters will be added once it releases Updated skin download feature (now uses new database) Scenery and blocks 1.8 blocks added, 1.9 blocks will be added once it releases Water and lava is now affected by wind World importer updated to support new worlds Items “Use as sheet” option for item textures Item generation speeded up dramatically Particles Default presets added into the workbench (explosions, smoke, fire…) Particles are now paused when popups are open Shapes Texture mapping options Texture offset options Option for surfaces to always face camera “Open” option for cylinders and cones “Affected by wind” option in objects NotChris, mbanders, King of skulls and 239 others 229 1 1 9 1 1 Link to post Share on other sites More sharing options...
Joshdotmp4 2.8k Posted October 29, 2015 Report Share Posted October 29, 2015 (edited) meh. mi 1.0.0 kinda sux amiraite?no?Really?Oh yeah, that's cause it's AWEMAZING, BYOTIFUL, AND GR8 M8. Edited October 31, 2015 by Joshinja ( ಠ ͜ʖಠ) Frost, Emaniplex, byForceAnimated and 7 others 9 1 Link to post Share on other sites More sharing options...
Caeden117 1.8k Posted October 29, 2015 Report Share Posted October 29, 2015 YE RiggedPixels11, Frost, JoeeePlayz and 1 other 3 1 Link to post Share on other sites More sharing options...
KicksBrickster 4.3k Posted October 29, 2015 Report Share Posted October 29, 2015 HYPE EXPLOSION!!!Mate thats awesome. RiggedPixels11 1 Link to post Share on other sites More sharing options...
Allemn 2.6k Posted October 29, 2015 Report Share Posted October 29, 2015 Wo000ot! Link to post Share on other sites More sharing options...
iZestyYT 574 Posted October 29, 2015 Report Share Posted October 29, 2015 YES OMG!!! Link to post Share on other sites More sharing options...
RobotCoveredWithHumanFlesh 2k Posted October 29, 2015 Report Share Posted October 29, 2015 Nice! Link to post Share on other sites More sharing options...
Nimi 8.3k Posted October 29, 2015 Author Report Share Posted October 29, 2015 Lionnet, FredMCGamer and Emerald_SWAGGER 3 Link to post Share on other sites More sharing options...
Voxy 7.3k Posted October 29, 2015 Report Share Posted October 29, 2015 https://www.youtube.com/watch?v=cYpz3abAk98 Nature Gecko, Keep on Chucking, FredMCGamer and 1 other 4 Link to post Share on other sites More sharing options...
Nedia 2.1k Posted October 29, 2015 Report Share Posted October 29, 2015 What a time to be alive! Emaniplex, Frost and TheLamyral 3 Link to post Share on other sites More sharing options...
Ocelot 2.6k Posted October 29, 2015 Report Share Posted October 29, 2015 HOLY hey I'm sorta early Link to post Share on other sites More sharing options...
Artleck 6.8k Posted October 29, 2015 Report Share Posted October 29, 2015 OMG I WAS SO HYPED AND NOW IT'S HERE HOLY! Thank you david! Frost 1 Link to post Share on other sites More sharing options...
Varen 3.3k Posted October 29, 2015 Report Share Posted October 29, 2015 (edited) Thank you Lord Davven Edited October 29, 2015 by Varen Link to post Share on other sites More sharing options...
Mike 3.4k Posted October 29, 2015 Report Share Posted October 29, 2015 HERBEBAHAHAHABABBABA! Meh GAWD! Its BYOTIFUL! Link to post Share on other sites More sharing options...
Emaniplex 6.3k Posted October 29, 2015 Report Share Posted October 29, 2015 David, you have our sincerest thanks from the bottom of our pixelated hearts. Craftier 1 Link to post Share on other sites More sharing options...
Uknownhealer 90 Posted October 29, 2015 Report Share Posted October 29, 2015 Huh. How do I select multiple keyframes? Why is there a make a walking animation button? WHAT IS EVERYTHING SO DIFFERENT!? WHY DO I LOVE IT SO MUCH!? Craftier 1 Link to post Share on other sites More sharing options...
Fosni 1.6k Posted October 29, 2015 Report Share Posted October 29, 2015 (edited) i cant even open any projects Edited October 29, 2015 by Effusion Cryotivity, RiggedPixels11 and Frost 3 Link to post Share on other sites More sharing options...
DJDJ 404 Posted October 29, 2015 Report Share Posted October 29, 2015 David, I just want you to know, I know it wasn't much, but I donated $5. You deserve it more than me. This is amazing, you are amazing, and PRAISE DAVID.(I'm going to make a wallpaper out of that one eventually) RiggedPixels11 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted October 29, 2015 Author Report Share Posted October 29, 2015 The new interface is severely crowded in my opinion. Glitch Block Studios and Keep on Chucking 2 Link to post Share on other sites More sharing options...
geotrax2001 399 Posted October 29, 2015 Report Share Posted October 29, 2015 David, you da man...this is awesome! my MI demo 5 is making the 1.0.0 installer bug out though :(........ maximoliam12, SkeletonFXZ, Emaniplex and 1 other 4 Link to post Share on other sites More sharing options...
geotrax2001 399 Posted October 29, 2015 Report Share Posted October 29, 2015 why the hell wont it let me open a single freaking project????? Garnet638 and Frost 2 Link to post Share on other sites More sharing options...
FallenChaser 77 Posted October 29, 2015 Report Share Posted October 29, 2015 Thank you, I will try to donate occasionally to support the development. Ninjabee_Redtricity 1 Link to post Share on other sites More sharing options...
Uknownhealer 90 Posted October 29, 2015 Report Share Posted October 29, 2015 Notes on final MI:Scrolling on the scroll bar is EXETREMELY SLOWI can't find an option for the ammount of undo's. If it's unlimited I don't mind, but it may soon kill my pc through lag. More testing needed.Zoom and left click only work on one point of the map. I hate it. Fix plz. (Sorry for not making a seperate topic, don't have time, to busy testing.) Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted October 29, 2015 Report Share Posted October 29, 2015 Yey. Link to post Share on other sites More sharing options...
Azoe 83 Posted October 29, 2015 Report Share Posted October 29, 2015 Better be dreamin' Link to post Share on other sites More sharing options...
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