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Realistic Shadows/Color tutorial.


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Hello friends.Welcome to my Color/Shadows tutorial.I find near every shadows/lightning tutorial to be incomplete or out-of-date.Take a cup of you regular beverage,sit comfortably on your chair and let begin.

Chapter 1: The basics.

 -Every project has its own settings.

What does that mean?You can't create every project/scenery with the same things,hoping that things will go good.For exemple if you create a sunrise the color temperature will be cold,if you let the settings to a hotter temperature,things will look ugly.

- Play with settings.

Not just place some things found on a website.Try to adapt them to your style.

Chapter 2: The settings.

 Here is how my map looks like.

Cinematic_guys.png

 

The color is an Gray Orange because it was an sunset.

Settings:

Sunlight Range:6580

Because it gives a nice sharp shadow with a small color boost.

SkyColor: 91B9FF HexCode

It just the normal minecraft sky.If you want to greenscreen it then use R:0 G:255 B:0 and

of course disable the clouds. 

Clouds Color: R: 255 G: 255 B: 255

Pure white for most animations.

Sunlight Color: FDB813  HexCode

Very important.It make an  animation to feel realistic.Here is some rgb codes:

-FDB813 > Sunrise color

-FFFFFB > High Noon Sun

-FFD6AA > Tungsten Color

-FF9329 > Candle Color

Ambient Color: 333333 HexCode

Most important thing here.It boosts the shadows/color of the scenery.Normally it should stay at an near black color.

NightColor: 003366 Hex Code

The nightcolor.It should be a black blue.

*Optional*

Fog Color: ACAEB2 Hex Code

Realistic fog color.

 

Now let go to scenery.

 

Brightness: 5-12%

Can give a darker image or a brighter one.

 

This was all.Don't forget to try new things.

Edited by David
Removed pointless swear
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Light from the sun is white wich is a combination of all the colors of what we call a rainbow. What makes it yellow in warm places is the atmosphere, if you go to very cold places then you'll often see the light slightly blue. The shorter wavelength light is being filtered out by the atmosphere, the more it is turning yellow/orange.
 

Edited by Marten Studios
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