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Camera "lighting and RGB/HSV Settings" (Tips and Tricks)


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These are a few tricks that I will reveal in this post.
 
2OuFxEx.png
 
 
will consist of:
-Chamber lighting (RGB / HSV)
-contrast and color of the land, characters and Schematics.
 
We start!
 
Before anything:
keep in mind that anyone who develops these settings, the time period "NIGHT" is totally unused ...
the night time not serve to animate because the camera settings uses all the components to work. OK?
 
Camera settings:
 
TRICK:
keep in mind that the settings of the camera is not only the RGB / HSV colors.
the colors settings in the: characters, terrain, background (ambiental settings) and Schematics also taken into account for the full illumination.
 
Try with this setting of colors for the camera to see how it looks:

RBG COLORS:
 
ADD: 927A7A
SUB: 756170
MUL: FFEEEE
 
HSV COLORS:
 
ADD: 000039
SUB: 001F0E
MUL: FFFFFF
 
Other settings:
 
MIX COLOR: 000000
MIX PERCENT: 0
BRIGHTNESS: 0
 

 
you saw results?
 
I know the results are minimal.
this is just a start for a good lighting for a animation.
-----------------------------------------------------------------------
 
Ambiental settings:
 
TRICK:
The ambient color is not enough to meet a real good quality.
must also take into account the sunlight, also has to do with the subject.
 
Try with this:

 
SUNLIGHT COLOR: FFFFFF
AMBIENT COLOR: 54627B
 

 

Now, is taking shape?

 

well.. this is more difficult.

-----------------------------------------------------------------------

 

Settings of: Characters, Terrain and Schematics:

 

TRICK:

This is definitely important.
all of the following will improve the quality of lighting.
 
-Characters:

TRICK:
The configuration "Mix percent", "Brightness", and BGR / HSV colors are a primary for a one perfect shading for the character.
 
You can try these:
RBG COLORS:
 
ADD: 151010 or 000000
SUB: 000000
MUL: FFFFFF
 
HSV COLORS:
 
ADD: 000F00 , 001800 or 000000 
SUB: 000000
MUL: FFFFFF
 
MIX COLOR: 000000
MIX PERCENT: 0
BRIGHTNESS: 28 or 0
 

 
-Terrain:

TRICK:
This will improve the quality of the shadows in "huge Schematics"
good quality just modifying "Mix percent", "Brightness", and BGR / HSV colors
 
This test can result:
RBG COLORS:
 
ADD: 000000
SUB: 000000
MUL: FFFFFF
 
HSV COLORS:
 
ADD: 002306
SUB: 000000
MUL: FFFFFF
 
MIX COLOR: 61A057
MIX PERCENT: 0
BRIGHTNESS: 50
 

 

-Schematics:

TRICK:
this is for the "small Schematics"
This is most used in trees or other objects to decorate the stage.
just modifying "Mix percent", "Brightness", and BGR / HSV colors
 
Test with a tree and see the effect:
RBG COLORS:
 
ADD: 0F1308
SUB: 000000
MUL: FFFFFF
 
HSV COLORS:
 
ADD: 000000
SUB: 000000
MUL: FFFFFF
 
MIX COLOR: 000000
MIX PERCENT: 0
BRIGHTNESS: 12
 

 

that's all.
 
how it turned the result?
(please, post a picture of the result)
 
I hope these tips have helped him.
 
and.... yes ....
 
the work with cameras is not easy.
 
Post your questions
 
and
 
Thanks for View   :)
Edited by Marioandsonic07
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I love this. This will be useful.

 

This is a test, using those settings (Darkened sky color and changed biome to Forest, but otherwise the same):

 

60VVc27.png

 

Looks a bit odd with the character, but this was only a quick trial.

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These are a few tricks that I will reveal in this post.
 
2OuFxEx.png
 
 
will consist of:
-Chamber lighting (RGB / HSV)
-contrast and color of the land, characters and Schematics.
 
We start!
 
Before anything:
keep in mind that anyone who develops these settings, the time period "NIGHT" is totally unused ...
the night time not serve to animate because the camera settings uses all the components to work. OK?
 
Camera settings:
 
TRICK:
keep in mind that the settings of the camera is not only the RGB / HSV colors.
the colors settings in the: characters, terrain, background (ambiental settings) and Schematics also taken into account for the full illumination.
 
Try with this setting of colors for the camera to see how it looks:

 

Hidden Content

 
 
you saw results?
 
I know the results are minimal.
this is just a start for a good lighting for a animation.
-----------------------------------------------------------------------
 
Ambiental settings:
 
TRICK:
The ambient color is not enough to meet a real good quality.
must also take into account the sunlight, also has to do with the subject.
 
Try with this:

 

Hidden Content

 

Now, is taking shape?

 

well.. this is more difficult.

-----------------------------------------------------------------------

 

Settings of: Characters, Terrain and Schematics:

 

TRICK:

This is definitely important.
all of the following will improve the quality of lighting.
 
-Characters:

 

Hidden Content

 
 
-Terrain:

 

Hidden Content

 

-Schematics:

 

 

Hidden Content

 

that's all.
 
how it turned the result?
(please, post a picture of the result)
 
I hope these tips have helped him.
 
and.... yes ....
 
the work with cameras is not easy.
 
Post your questions
 
and
 
Thanks for View   :)

makes a video explaining better

 

Link to post
Share on other sites

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