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FNAF 2 Rigs FINALLY


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Timeline

 

Fredbear's Family Diner Opens: 1980

Fredbear's Family Diner closes: 1984

Mike Fazbears Pizza Opens (fad2): 1987

Mike Fazbears Pizza closed (fad2): 1987

Mike Fazbears Pizza Opens (fad1): 1992

Mike Fazbears Pizza closed (fad1): 1993

Fazbears Fright: The Horror Attraction (fad): 2017-ish

 

KNOW YOUR TIMELINE PEOPLE!!!

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Timeline

 

Fredbear's Family Diner Opens: 1980

Fredbear's Family Diner closes: 1984

Mike Fazbears Pizza Opens (Fad 2): 1987

Mike Fazbears Pizza closed (Fad 2): 1987

Mike Fazbears Pizza Opens (fad1): 1992

Mike Fazbears Pizza closed (fad1): 1993

Fazbears Fright: The Horror Attraction (fad): 2017-ish

 

KNOW YOUR TIMELINE PEOPLE!!!

How do you know FFD opened in 1980 and closed in 1984

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Could you explain how to get rid of the purple error with pictures? I try but eventually the whole rig gets deleted.

how to fix the purple thingy

 

go to resources tab in Mineimator

and delete the ones who are purple

 

 

ps ill update this soon

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Oh wait, I figured it out, just put all the textures in the project folder

 

Idk why it does this, but as Phone Guy once said:

 

"The working theory is that"

 

When you upload a rig to MI the program gets all the textures running, but then you close it. Then you open the project again. The program looks for the textures on the project folder, not finding any, it uses purple ones.

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Oh wait, I figured it out, just put all the textures in the project folder

 

Idk why it does this, but as Phone Guy once said:

 

"The working theory is that"

 

When you upload a rig to MI the program gets all the textures running, but then you close it. Then you open the project again. The program looks for the textures on the project folder, not finding any, it uses purple ones.

lol try it

 

and if tyou tried it already then ... k

 

are you deleting the pruple ones in the your project

and not in the rigs project ... the main folder??

Oh wait, I figured it out, just put all the textures in the project folder

 

Idk why it does this, but as Phone Guy once said:

 

"The working theory is that"

 

When you upload a rig to MI the program gets all the textures running, but then you close it. Then you open the project again. The program looks for the textures on the project folder, not finding any, it uses purple ones.

delete them one by one 

the ones with 0 use count

in the main rig project

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