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Mine - Imator Out of Memory Error!


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Guys! No matter I press the Print Screen with the Mine - Imator Error "Out of Memory", It just give me a Black Screen Picture.

So I open Photoshop and the result is this:

 

udUfRLY.png

I did not Photoshop the "Out of Memory". It just appear when I load the Rig with a lot of objects.

I bet in DEMO 6, that will be fix.

 

Every time I try to animate with my rig, I get this error once again. Is it me or Mine-Imator hate too many shapes?

6e6f5ed1c6.jpg

Edited by TheRageMinecraft
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Gee if it's connected to RAM than that must be one massive rig...

If it is then turn off shadows before you add it, also turn off particles (if it use them) and make it have less particles, if it has a sphere or cone then turn down the detail. 

I didn't use any particles. But I did turn off the shadows.

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Guys, Mine-imator caps at 2 gigs like all gamemaker games do. David explained to me that he tried to get it working, but the only available plugin causes errors for a lot of people. This has nothing to do with ram amount as a computer with 2 ram would fair just as equal as one with 8 ram.

 

My only suggestion is don't take a screenshot of MI with printscreen, but instead use puu.sh instead.

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Guys, Mine-imator caps at 2 gigs like all gamemaker games do. David explained to me that he tried to get it working, but the only available plugin causes errors for a lot of people. This has nothing to do with ram amount as a computer with 2 ram would fair just as equal as one with 8 ram.

 

My only suggestion is don't take a screenshot of MI with printscreen, but instead use puu.sh instead.

Oh. So it's not the Ram but the program.

 

Fine. I'll use puu.sh 

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Guys, Mine-imator caps at 2 gigs like all gamemaker games do. David explained to me that he tried to get it working, but the only available plugin causes errors for a lot of people. This has nothing to do with ram amount as a computer with 2 ram would fair just as equal as one with 8 ram.

My only suggestion is don't take a screenshot of MI with printscreen, but instead use puu.sh instead.

Finally someone who understands that mine-imator is 2gb max...

And when i say that i always get ignored...

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You don't understand...

You can't fix it. It's because of the limitations of a 32 bit (also knows as x86) program. The only thing you can do is make your animation smaller. If you have a long animation split it up.

Hey! My animation is short. I was going to make a Pac Man Rig test animation(Just a single walk) and export it as .avi, error.

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Hey! My animation is short. I was going to make a Pac Man Rig test animation(Just a single walk) and export it as .avi, error.

It's about the "size" of the animation (in Computer bytes). While the length of the animation plays a big roll, it can also happen if you have a lot of objects or other stuff in the scene

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