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The XYZ orientation


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Since I work with Programs like Unity and Blender, Mine-Imator makes me a bit confused as:

 

In Minecraft, Unity, Blender, Maya: Y is the Height

In Mine-Imator: Z is the Height...

 

My Suggestion is:

> A Check for Swapping Y and Z (In GUI, Y is Z and Z is Y, but Inside never gets different). It won't edit much the Mine-Imator code and will help who works with other Rendering Programs.

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I have understood that in most cases the axis
Y = up/downwards ... (that's true)
 
but I think really, both are used.
 
maybe in some parts of the world is used: Z  (up/downwards)
and elsewhere is used Y (up/downwards)
 
that's why Autodesk Maya gives an option that says:
change Z by Y
 
(I think that Mine-imator should have that same option)
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