Jump to content
Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Something that adds an unmatched level of realism to my walking animations is: In every other posed keyframe (On your diagram, both times his legs are spread apart), I find that if you lower him a bit, and raise him back up when his legs are close together, it improves it extremely. Next time you're in public, watch the way people walk. They don't slide along the ground at the same level; they, well, 'rock' up and down slightly as the legs lose height, since they are angled. Always seemed to help me, perhaps it'll help you guys.

Link to post
Share on other sites

What if the tempo I use is 13? 

There numerous ways you can figure out the frames required.

Percentage:

Find how much percent 13 is to 30.

13/30=0.433333

0.433333*100 = 43.33%

 

Then use that percentage for 5..

43.33% of 5 is 2.1665.

2.1* (didn't add the other numbers because I'm sure the timeline doesn't need to be that accurate...)

^Amount of frames

Link to post
Share on other sites

There numerous ways you can figure out the frames required.

Percentage:

Find how much percent 13 is to 30.

13/30=0.433333

0.433333*100 = 43.33%

 

Then use that percentage for 5..

43.33% of 5 is 2.1665.

2.1* (didn't add the other numbers because I'm sure the timeline doesn't need to be that accurate...)

^Amount of frames

Das 2complicated4me but thanks! :D

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...