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Algorithm for Perfect Render Speed (Make your animations exactly the speed you want them)


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Ok, so I've noticed this problem around users, they try to render their project and it goes too fast! So here is the Solution :D

 

Step 1: Find a tempo at which your animation seems to fit at, use the Tempo Slider at the top bar.

 

Step 2: Enable the "Show Frame-rate" button on the settings menu, its the little wrench at the top bar.

 

Step 3: Play your animation and find what the frame-rate is, usually for me its around 60% for a big animation, it will be listed at the top of the window near the name Mine-imator.

 

Step 4: Go on a calculator or onto Google.com and find the % frame rate of the tempo, for example an animation playing at 60% frame-rate and a tempo of 20 would use the equation: 60% of 20. To use Google to find the answer, just type in the equation (example: 60% of 20) 

(If your frame-rate changes mid-animation, find the average of the numbers)

 

Step 5: Take the answer (example answer is 12) and change the animation tempo to that variable.

 

Step 6: If you play it now, it might be EXTREMELY SLOW!, that's good, it means your doing it right, now render it at those settings and there you go, one perfectly timed animation :P, This is good for lip syncing and pacing of sound

 

 

Remember to rep_up.png the post if it helped you :D

I need some help :( I'm using 1.0.0 Demo update 5 and well theres no frame rate option ... theres the shadow thing but its super laggy I use it when rendering the animation ( the animation automaticly uses that option when rendered ) but theres no other frame rate :(

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I need some help :( I'm using 1.0.0 Demo update 5 and well theres no frame rate option ... theres the shadow thing but its super laggy I use it when rendering the animation ( the animation automaticly uses that option when rendered ) but theres no other frame rate :(

Demo 5 doesn't need this method. This was a way to compensate for lag in the Mine-imator 0.6.2 Demos. But the current Mine-imator doesn't have this because it doesn't need it when rendering. The keyword is when rendering. The old versions lagged just as bad as the current version, so this won't help at all.

And the lag while rendering in 1.0.0? That's normal. Shadows are really strong in Mine-imator. The only way to avoid it is by beefing up your specs.

But this topic won't help you. This was only for when exporting in the old Mine-imator versions, when lag caused the video to stretch out longer. Now that isn't the case so there's no need.

If you want to know how to reduce lag during the pre-rendering, make a topic on here.

Edited by ÜberKiller
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Demo 5 doesn't need this method. This was a way to compensate for lag in the Mine-imator 0.6.2 Demos. But the current Mine-imator doesn't have this because it doesn't need it when rendering. The keyword is when rendering. The old versions lagged just as bad as the current version, so this won't help at all.

And the lag while rendering in 1.0.0? That's normal. Shadows are really strong in Mine-imator. The only way to avoid it is by beefing up your specs.

But this topic won't help you. This was only for when exporting in the old Mine-imator versions, when lag caused the video to stretch out longer. Now that isn't the case so there's no need.

If you want to know how to reduce lag during the pre-rendering, make a topic on here.

no the lag is fixed :) rendering is 60fps and others but I needed help with tempo because my animations look too slow or too fast and its hard because I really want to publish my animations ( the ones that look epic ) but none of them have because of tempo 

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no the lag is fixed :) rendering is 60fps and others but I needed help with tempo because my animations look too slow or too fast and its hard because I really want to publish my animations ( the ones that look epic ) but none of them have because of tempo 

Well that sounds like playback is just laggy then. There isn't any other way other than turning off render and playing it back to check the animation speed. It helps quite a bit to keep the speed consistent.

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