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Camera Shake


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10 hours ago, Iron431 said:

You can easily do this. Create 4 folders, and parent each to each other, and then parent the camera to the last one. Name the first 'Camera Position', the second 'X axis', the third 'Y axis', and the fourth 'Z axis'. All positions have to be posed in camera position (otherwise it looks crap) and put the 3 axis's transitions to ease in and out quadratic. Create the keyframes far from the last, though DO NOT MAKE THEM ON THE SAME FRAME. Rotate the 3 axis folders from (and this is my personal opinion) 1->-1 for the best look, and use things like .5, -.75, etc. The camera itself can have an individual rotation, but the position should always be at 0, 0, 0. You can edit the rotation amount and space of keyframes to your personal opinion, or is there's an explosion and the camera shakes fast for realism. Hope this helps!

 

what

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On 3/20/2017 at 2:44 PM, Iron431 said:

You can easily do this. Create 4 folders, and parent each to each other, and then parent the camera to the last one. Name the first 'Camera Position', the second 'X axis', the third 'Y axis', and the fourth 'Z axis'. All positions have to be posed in camera position (otherwise it looks crap) and put the 3 axis's transitions to ease in and out quadratic. Create the keyframes far from the last, though DO NOT MAKE THEM ON THE SAME FRAME. Rotate the 3 axis folders from (and this is my personal opinion) 1->-1 for the best look, and use things like .5, -.75, etc. The camera itself can have an individual rotation, but the position should always be at 0, 0, 0. You can edit the rotation amount and space of keyframes to your personal opinion, or is there's an explosion and the camera shakes fast for realism. Hope this helps!

Yes, but it would be easier if there was an automated one.

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