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Inner cut for Shapes


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The word you are looking for is 'Carving through subdivision' which is a way to make a hole of a shape into another one.

 

This would overload Mine-imator and cause serious glitches with the shapes currently in the program. In order to combat this, it would need a vertex limit which would require a high amount of coding and math involved for this feature.

 

For now, it would be impossible to have. Though David works wonders I suppose.

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