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[»] "The Mine-imator Encyclopedia!" - for reference purposes!


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Guest MineatronOrigin

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What is Mine-imator?
     History
     Development
 
How do I use Mine-imator?
     Tutorials
     Resources
     Tips/Tricks
     Trivia
 
Mine-imator/Animating Vocabulary
     Background
     Blocks
     Camera
     Characters
     Import
     Instances
     Items
     Keyframes
     Library
     Lights
​     Performance Log (Depreciated/Removed)
     Project Properties
     Rigs
     Scenery
     Settings
     Special Blocks
     Textures
     Timeline
     Visibility

 
History
   

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    Mine-imator is a freeware program created and currently being developed by . It allows you create Minecraft animations easily without the pain of purchasing a £2,500 from Maxon Computers. Initially, around the end of 2012, The Glorious David began to write the program we know today. However, the average download rate per day was only ~___ per day. After a little help from sharing YouTube videos, creating a forum page, and frequently keeping the community updated, Mine-imator has reached over seven-hundred thousand downloads overall!
 
Development
     On September 20, 2012, an extremely early beta version of Mine-imator was released. Four months following, The Glorious David says that he's going to start constructing version 0.6.0. Merely a day later, December 6, 2012, he updates the developer blog, saying: "Open-able chests and double chests added. This new category will be called 'Special blocks' and there will be an option to automatically create special blocks out of a .schematic. Now for levers and pistons!" The following day, leavers and pistons are added and a picture of what working on the program looks like is shown with the caption:

 

This is how working on Mine-imator looks like. Why am I showing you this? Good question.

 

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     Silverfish, everyone's favorite mob, were added the following day. On the sixteenth of December, the option of customized settings were implemented for the euphoria of your eyes. A couple days later, The Glorious David adds bats and useful/not-so-useful settings into the software that enables the animator to do more with it. More mobs are added into the program during the Christmas eve hours of 2012; after Mojang's "Pretty Scary Update." (Witches, Withers, and Zombie Villagers...) Five days prior to Christmas the community receives a belated present from The Glorious David: Mine-imator v0.6.1 that includes new features and squashed bugs. Using the item instance, The Glorious David makes a simple cape rig a few days after the 2013 new year. Then the capabilities of chests with item instances inside, and a new performance log for 0.6.2 are implemented. Then, there is silence for a time.

     On March 31, The Glorious David announces he's commenced work on Mine-imator 0.7.0 which adds a new world importer; animated water, lava, fire, and portals; clouds; and new blocks from Minecraft v1.4.2.

     During the beginning of Summer vacation, 2013, The Glorious David releases the Mine-imator snapshot for 0.7.0. Mine-imator then enters a phase were the community seeks revenge from their creator due to minimal updates.... gah! (Okay no, but I'm tired of typing and will update this anchor later...)

 

Tutorials

Edited by MineatronOrigin
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In the beginning David created Mine-imator

And the program sucked, so the programmer David typed some code

And David said, Let there be open-able chests and there were open-able chests

And David saw that the open-able chests were good, and he separated the blocks from the special blocks

...

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In the beginning The Glorious David created Mine-imator

And the program sucked, so the programmer The Glorious David typed some code

And The Glorious David said, Let there be open-able chests and there were open-able chests

And The Glorious David saw the open-able chests, and they were good

...

 

And the world loved him.

The universe loved him too.

Now he searches the great and beyond for answers to 1.0.0, for the many masses he has touched.

But he remains in the shadows,quietly working alone, to one day change the world.

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Guest MineatronOrigin

In the beginning The Glorious David created Mine-imator

And the program sucked, so the programmer The Glorious David typed some code

And The Glorious David said, Let there be open-able chests and there were open-able chests

And The Glorious David saw that the open-able chests were good, and he separated the blocks from the special blocks

...

 

Oh god, do I really sound like this? I'm crying right now! 

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Guest MineatronOrigin

A little bit. Anyway, I wouldn't recommend covering all those topics listed just yet, since a lot will change in 1.0.0.

 

gottcha...

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© M.C. Warrior

The Six Days of Coding and the Release

 

In the beginning, when David created Mine-imator, Mine-imator was a formless void and darkness covered the face of the deep, while a wind from David swept over the face of Game Maker.  Then David said, “Let there be lines”; and there were lines.  And David saw that the lines were good; and David separated the lines from the frames.  David called the lines "Code", and the frames he called "Keys". And there was "Adding" and there were "Characters", the first day...

 

And David said, “Let there be a box in the midst of the waters, and let it separate the waters from the waters.” So David made the box and separated the waters that were under the box from the waters that were above the box. And it was so. David called the box "Sky". And there was "Parenting" and there was "Cycles", the second day...

 

And David said, “Let the waters under the sky be gathered together into one place, and let the grassy land appear.” And it was so. David called the dry land "Ground", and the waters that were gathered together he called "Seas". And David saw that it was good. Then David said, “Let the ground put forth Schematics: blocks upon blocks, and models of every kind in Minecraft.” And it was so. The earth brought forth Schematics: blocks upon blocks, and models of every kind in Minecraft. And David saw that it was good. And there were "Items" and there was "Terrain", the third day...

 

And David said, “Let there be lights in the box of the sky to separate the day from the night; and let them be for signs and for time-editing and for more in the future, and let them be lights in the box of the sky to give light upon the ground.” And it was so. David made the two great lights—the greater light to rule the day-scale and the lesser light to rule the night-scale—and the star-textures. David set them in the box of the sky to give light upon the ground, to rule over the day and over the night, and to separate the light from the darkness. And David saw that it was good. And there was "Removing" and there was "Duplicating", the fourth day...

 

And David said, “Let the waters bring forth swarms of sea-mobiles, and let land-mobiles roam on the ground across the box of the sky.” So David created the great sea-mobiles and every living creature that moves, of every kind, with which the waters swarm, and every single land-mobile of every kind. And David saw that it was good. David coded them, saying, “Be editable and duplicate when told, to fill the waters in the seas, and for land-mobiles to roam on the ground.” And there was "Un-doing" and there was "Re-doing", the fifth day...

 

And David said, “Let the tabs bring forth editable mobiles of every kind: passive and hostile things and wild animals of Minecraft of every kind.” And it was so. David made the wild animals of Minecraft of every kind, and the passive mobs of every kind, and everything that creeps upon the future players of every kind. And David saw that it was good.

Then David said, “Let us make player-kind in our image, according to our likeness; and let them have dominion over the fish of the sea, and over the pigs of the ground, and over the passive mobs, and over all the wild animals of the earth, except for every creeping thing that creeps upon the players.”

 So David created player-kind in his image,
    in the image of David he created them;
     editable skins he created them.

David coded them, and David said to them, “Be editable and duplicate once the animator has clicked the button, and fill the canvas and subdue it; and have dominion over the fish of the sea and over the mobiles of the ground and over every living thing that moves upon the earth.” David said, “See, I have given you every plant yielding seed that is upon the face of all the ground, and every tree with seed in its fruit; you shall have them for food. And to every single mobile of the world, and to every single mobile of the ground, everything that has the breath of life, I have given every green plant for food.” And it was so. David saw everything that he had made, and indeed, it was very good. And there was "Bending" and there was "Camera movement", the sixth day...

Edited by MCWarrior
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