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Found 9 results

  1. I need help, Im not sure how to fix this. UPDATE: I found out the large amounts of bamboo made my world crash. Can we have Devs on this? this needs to be fixed. Update: I got rid of all the bamboo but im still getting crashes ? ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object app: string_length argument 1 incorrect type (undefined) expecting a String (YYGS) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_write_string (line 6) called from - gml_Script_json_save_value (line 14) called from - gml_Script_json_save_var (line 25) called from - gml_Script_project_save_timeline (line 47) called from - gml_Script_project_save_objects (line 14) called from - gml_Script_project_save (line 21) called from - gml_Script_project_backup (line 10) called from - gml_Script_app_update_backup (line 3) called from - gml_Script_app_event_step (line 21) called from - gml_Object_app_Step_0 (line 0) -------------------------------------------------------------------------------------------------- ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:04:51 PM mineimator_version: 1.2.4 3:04:51 PM gm_runtime: 2.1.5.246 3:04:51 PM YYC: yes 3:04:51 PM working_directory: C:\Users\Alonzo\Mine-imator\ 3:04:51 PM file_directory: C:\Users\Alonzo\AppData\Roaming\Mine_imator\ 3:04:51 PM OS: Windows 3:04:51 PM os_version: 655360 3:04:51 PM os_is_network_connected: yes 3:04:51 PM os_get_language: en 3:04:51 PM os_get_region: US 3:04:51 PM USERDOMAIN: WALKER 3:04:51 PM USERNAME: Alonzo 3:04:51 PM USERPROFILE: C:\Users\Alonzo 3:04:51 PM APPDATA: C:\Users\Alonzo\AppData\Roaming 3:04:51 PM NUMBER_OF_PROCESSORS: 8 3:04:51 PM PROCESSOR_ARCHITECTURE: x86 3:04:51 PM PROCESSOR_IDENTFIER: 3:04:51 PM PROCESSOR_LEVEL: 6 3:04:51 PM PROCESSOR_REVISION: 9e0a 3:04:51 PM video_adapter_subsysid: 2222460988 3:04:51 PM udid: fc729d38-1d84-4ecb-b271-506282cded28 3:04:51 PM video_adapter_vendorid: 4318 3:04:51 PM video_d3d11_context: 042A7074 3:04:51 PM video_d3d11_device: 0426472C 3:04:51 PM video_adapter_deviceid: 7308 3:04:51 PM video_adapter_sharedsystemmemory: 1073676288 3:04:51 PM video_adapter_revision: 161 3:04:51 PM video_adapter_description: NVIDIA GeForce GTX 1050 Ti 3:04:51 PM video_adapter_dedicatedsystemmemory: 0 3:04:51 PM video_adapter_dedicatedvideomemory: 3221225472 3:04:51 PM Old log found 3:04:51 PM External library init 3:04:51 PM External library: Data\file.dll 3:04:51 PM External library: Data\movie.dll 3:04:51 PM External library: movie init 3:04:51 PM External library: Data\window.dll 3:04:51 PM External library: Data\math.dll 3:04:52 PM working_directory: C:\Users\Alonzo\Mine-imator\ 3:04:52 PM Trying to save files 3:04:52 PM surface_save OK 3:04:52 PM texture_create OK 3:04:52 PM file_delete_lib OK 3:04:53 PM Create vertex format 3:04:53 PM Shader init 3:04:53 PM shaders_are_supported: yes 3:04:53 PM shader_high_light_desaturate compiled: yes 3:04:53 PM shader_noise compiled: yes 3:04:53 PM shader_vignette compiled: yes 3:04:53 PM shader_color_correction compiled: yes 3:04:53 PM shader_blur compiled: yes 3:04:53 PM shader_add compiled: yes 3:04:53 PM shader_high_bloom_threshold compiled: yes 3:04:53 PM shader_color_glow compiled: yes 3:04:53 PM shader_high_ssao_depth_normal compiled: yes 3:04:53 PM shader_high_ssao_blur compiled: yes 3:04:53 PM shader_high_ssao compiled: yes 3:04:53 PM shader_high_light_sun compiled: yes 3:04:53 PM shader_high_light_spot compiled: yes 3:04:53 PM shader_high_light_point_shadowless compiled: yes 3:04:53 PM shader_high_light_point compiled: yes 3:04:53 PM shader_high_light_night compiled: yes 3:04:53 PM shader_high_light_apply compiled: yes 3:04:53 PM shader_high_fog_apply compiled: yes 3:04:53 PM shader_high_fog compiled: yes 3:04:53 PM shader_high_dof compiled: yes 3:04:53 PM shader_high_aa compiled: yes 3:04:53 PM shader_replace compiled: yes 3:04:53 PM shader_draw_texture compiled: yes 3:04:53 PM shader_depth_point compiled: yes 3:04:53 PM shader_depth compiled: yes 3:04:53 PM shader_color_fog_lights compiled: yes 3:04:53 PM shader_color_fog compiled: yes 3:04:53 PM shader_color_camera compiled: yes 3:04:53 PM shader_border compiled: yes 3:04:53 PM shader_blend compiled: yes 3:04:53 PM shader_alpha_test compiled: yes 3:04:53 PM shader_alpha_fix compiled: yes 3:04:53 PM Loading legacy file 3:04:53 PM Make transitions 3:04:53 PM Transitions OK 3:04:53 PM Loading language file: C:\Users\Alonzo\Mine-imator\Data\Languages\english.milanguage 3:04:53 PM Windows startup 3:04:53 PM Found key_file: C:\Users\Alonzo\Mine-imator\Data\key.midata 3:04:53 PM Loading settings: C:\Users\Alonzo\Mine-imator\Data\settings.midata 3:04:53 PM load_format: 28 3:04:54 PM Render init 3:04:54 PM Loading Minecraft assets version: 1.14.1 3:04:54 PM Archive already unzipped, re-using: C:\Users\Alonzo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.14.1\assets\minecraft\ 3:04:54 PM Model textures: load 3:04:54 PM Model textures: done 3:04:54 PM Block textures: load static 3:04:55 PM Block textures: load animated 3:04:55 PM Block textures, blocksize: 16 3:04:55 PM Block textures: static block surface 3:04:55 PM Block textures: static block preview 3:04:55 PM Block textures: animated block surfaces 3:04:55 PM Block textures: animated frames 3:04:55 PM Block textures: animated block preview 3:04:55 PM Block textures: find static block depths 3:04:55 PM Block textures: find animated block depths 3:04:55 PM Block textures: done 3:04:55 PM Item textures: load 3:04:56 PM Item textures: surface 3:04:56 PM Item textures: done 3:04:56 PM Particle textures: load 3:04:56 PM Particle textures: legacy sheets 3:04:56 PM Particle textures: done 3:05:24 PM Saving block previews: C:\Users\Alonzo\Mine-imator\Data\blockpreview.midata 3:05:24 PM Loaded assets successfully 3:05:25 PM Ground vbuffer init 3:05:25 PM Resetting project 3:05:25 PM Destroying instances 3:05:25 PM Project resetted 3:05:25 PM Show popup: startup 3:05:25 PM Using the latest assets 3:05:30 PM Opening project: C:\Users\Alonzo\Mine-imator\Projects\Ray1\Ray1.miproject 3:05:30 PM load_format: 31 3:05:30 PM Resetting project 3:05:30 PM Destroying instances 3:05:30 PM Project resetted 3:05:31 PM save_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1 3:05:31 PM load_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1 3:05:31 PM Project loaded 3:05:31 PM Saving settings: C:\Users\Alonzo\Mine-imator\Data\settings.midata 3:15:30 PM Backup: C:\Users\Alonzo\Mine-imator\Projects\Ray1\Ray1 3:15:30 PM Saving project: C:\Users\Alonzo\Mine-imator\Projects\Ray1\Ray1.backup1 3:15:30 PM save_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1 3:15:31 PM load_folder: C:\Users\Alonzo\Mine-imator\Projects\Ray1 3:15:31 PM Project saved 3:15:31 PM Backup saved 3:16:02 PM execute: C:\Users\Alonzo\Mine-imator\Data\import.exe, C:\Users\Alonzo\Mine-imator\Projects\Ray1\world.schematic, 1 3:17:33 PM Add resource: fromworld 3:17:33 PM filename: world.schematic 3:17:33 PM Action Load resource: action_bench_scenery, C:\Users\Alonzo\Mine-imator\Projects\Ray1\world.schematic 3:17:33 PM Loading .schematic: C:\Users\Alonzo\Mine-imator\Projects\Ray1\world.schematic 3:17:33 PM Size: { { 74,71,28 }, } 3:17:33 PM Version: 1
  2. Okay, so after making a whole bunch of lightsabers, i closed it and it didn't show me the save option, instead it just closed and it saved nothing except for the ground and the time. Give me my project back
  3. When I close a project, it sometimes doesn't show the "Save changes before quitting?" screen and all my work gets lost.
  4. Pertato

    How do I save a rig?

    I'm just going to get straight into the question. So I'm wondering how to save a rig. Example: You've made a player rig and you want to save it for uses later. How do I do this? pls halp
  5. k.okkim

    Object saving?

    I'm using Mine-imator 1.0.4.0, and I'm trying to save a group of objects into an object file, so I can pase it into my other works. There's one problem though. The save button is nowhere to be found. Has anyone found a solution to this? I don't want to build the group of objects over and over again if I want to use it in my other projects.
  6. Hello. I currently have Mine-imator DEMO 5. When I click save project and re-open it all the blocks/camera angles and everything is messed up. It moves current blocks to other areas on the map, thus messing up my creation and messing up my camera angles. Ive spent alot of time working on this and it really blows when I click open the save to have it all messed up! Let me know what I should do. Thanks
  7. I think if you could save an objects position It would be very helpful when you want to bring tests together to make a final animation.
  8. Just to get this straight at first: DarkPaladin = My Brother SonicFan101 = Some Random Mine-Imator Forum User Jimmy123 / Minecraftian Warrior = Me! Oh no! Robotic123 is still at large. He has been roaming the world, going from place to place, city to city, trying to find people to kill. With his spare time, he uses spare metal and iron to reinforce his own iron plating. Somehow He has found a way to implement a blazing flame that can be turned on command to activate the flames. The flames have enough power to lift Robotic123 to fly. Also, He has figured a way to make a force field so He can trap anyone He wants. I have not known how He has done that yet. I have called my brother to help me track down Robotic123 so we can stop him. When we got to Him, I was in great shock... Robotic123: Stop now, you little humans! I have power beyond the amount of power all 3 of you have combined! I am stronger than ANYONE on this little planet! Soon, everyone shall bow down before me or DIE! I shall now give you a choice. Let me go free and I will set you parents free. If you decide to attack, I shall kill your parents and then kill you... Jimmy123: Stop this madness! You are better than this! Let my parents go NOW! We do not want to fight! But if we have to, we shall do so! Robotic123: This is your first warning! I have already gave you a choice... ANSWER ME OR DIE! DarkPaladin: Let them FREE! I shall kill you if you don't! You HAVE to stop! You are insane! Stop this madness and let them go! Robotic123: This is your second warning. Give me an answer, let me free or let all of you DIE! SonicFan101: Why am I here!? Meh. I'll just help. Jimmy123 and DarkPaladin: STOP THE MADNESS! We do NOT want to fight! But we will for the sake of Humanity if we must! Just calm down and let our parents go so NOBODY get's HURT! Robotic123: Final warning you tiny humans! Give Me An Answer! What Shall We Do? Help my parents escape death and let all 5 of us live, but let Humanity down? Or, shall we fight Robotic123? Sadly, my parents would die in the process and we could possibly die ourselves, failing Humanity! Then, Robotic123 could hunt down the rest of Earth... Or, shall we call for help from other people? Maybe we could out-number Him! But we need YOUR help, guys! Reply to this forum topic, saying if you want to help or not, or just any of the above. We Need An Answer!
  9. I cant render my animation! I updated my videocard driver, restarted my computer, redownloaded the program, tryed out all settings, closed all running programs, but after rendering the whole video is black. Im using the codec Microsoft Video 1. Please help!
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