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  1. These are rules that aren't necessarily mentioned anywhere in the rules, but most people who've stuck around for a while know what they are. Discussion Related: Colored text is generally looked down upon. Colored Bold Comic Sans is very looked down upon Super edgy emo OCs are generally looked down upon Kissing Skibbzs' ass behind is looked down upon and is annoying. Content Related: Use the latest edition. It's always better, no exceptions. Pictures on a rig's topic are a must. Use Imgur; it's quick, easy, and free. Overuse of any special effect will be downvoted, no exceptions. When making an animation, avoid using yourself as the actor. These are how OCs (Original Characters) get started, and it will make it harder for the video to be original. (Not really a rule, just a suggestion) Don't try to host a collab You are here for Mine-imator first, the community second. If that's not why you are here, then you have no reason to be here. Even if you intend on staying, keep that in mind: this program is why the forums were made in the first place. Please try to give credit to people for things. Especially, if they ask/tell you to. Criticism is a thing. Don't get mad at someone because they said this or that was bad and needs to be improved. On the flip side, don't just spew hate at some newbie's content, give them some advice, and actually tell them what's wrong. (Calling someone's thing "garbage" and then running away doesn't really solve anything) Make your works a bit more distinguishable and original as well as interesting. If it can't stand on it's own, it's not worth sitting down for either. (This includes fad, Monster School, Frame-by-frame copies, etc.) Parodies are usually ok, but only as fan-works, nothing more. Don't build hype, build a following. Don't make a fanbase, make an audience. Don't make a short, make a scene. Statuses Related: Statuses are strictly for baiting idiots into arguments and talking about pointless things. If you have something reasonable and meaning to post, take it somewhere else. Your Cards Against Humanity games better be pretty damn good, or nobody will play. Chatroom Related: Remember the 4 forbidden acronym: RAPE Religion Abortion Politics Economics It's fine to have these brought in a late discussion, but they make terrible icebreakers. If you wouldn't say it to someone you like, it's probably worse to someone you don't know. No matter your stance on the issues, it's safer to just not deal with the headaches involved. You do not roleplay in the chat. You do NOT roleplay in the chat. Moderator Related: Respect your mods, or you most likely won't be given any mercy for future punishments Not all mods are the same. Just because one mod is lenient does not mean the other one is. Don't expect a pass from every mod for a small mistake. Even if you think you are winning an argument, you should stop what you are doing and address the situation if mods are involved. While Philosophers are previous chat mods/moderators: They can offer advice on how the system works, they can't police the forums. They are just like any other member. Your Philosopher rank is only a representation of your retired duties. You should only mini-mod is deemed absolutely necessary, but never take advantage of that especially if the mods tell you to stop. Miscellaneous Related: You must give thanks to Lord David everyday, or you will be downvoted, no exceptions. If you know of any other ones, post a reply and I'll add them to the list! credit to @Shane for the idea. And a big thanks to @ÜberKiller for all of the suggestions/feedback!
  2. So, a lot of arguments are usually about roleplay in the chat. So, to eliminate this, I have found some rules of roleplay that are pretty well put together: List of Rules: To follow is the list of common role-play rules that every role-player should understand and follow. Do Not God-mode: Godmodding is when a character features god-like abilities, such as invincibility or mind control, or other unrealistic powers that don't fit with lore. It's also considered godmodding to refuse death in fights or ignore role-players in scenarios in which said role-players are attempting to attack you. Nobody's good at everything; try and keep yourself in check. Non-Example: "I can kill you with a single touch." *She reaches to touch his skin, and if she succeeds, his flesh will fall off of his bones.* Do Not Metagame: Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username. This is the most commonly broken rule of role-play and most infuriating for many. Non-Example: ((after being sent a PM from Chad)) *Jeremy the necromancer teleports into the scene immediately and rushes to the corpse of his buddy Chad, just moments after the arrow pierced his heart.* Do Not Mix IC and OOC: Related to metagaming, it is considered taboo to "mix ic and ooc." That is, players are generally encouraged not to associate information and events that occurred between active, playing characters and events that occur between the role-players themselves. Most often, when players associate OOC information with their IC behavior, whether it be how they percieve another character or actually acting on information they wouldn't otherwise have, it's called metagaming. However, it's also considered poor form to take IC information and apply it OOC. That is, if character A insults character B, and player B takes character A's insult as a personal attack from player A rather than exclusively an IC attack on character B, that is mixing IC and OOC. Any instance of holding against a player what his/her character said or did violates this rule (not to be confused with holding against the player any rule violations he made while controlling his character). Another instance which is less inflammatory but still technically a violation of this rule is if character A says something, character B doesn't understand or takes it the wrong way, and player A deigns to explain himself OOC to player B. This is especially the case when player B already understood but was intentionally allowing his character to mis-react for the sake of adding interest to the game or being true to character B's nature. This cramps the flow of role-play and can sometimes be insulting to a player, since it suggests that player B's character is a Mary Sue who player B can't separate himself from. Do Not Auto (Autohit, Autowalk, etc): Autohitting is when a player performs an action without giving the affected players a chance to respond. For example, running up to somebody and saying *Stabs in the heart* then running off would be autohitting. Auto also applies to non-combative actions to which another player might have a reaction. Saying, *The black knight slips past the guards and into the castle,* while white knights are guarding the entrance to the white knight's castle would be autowalking on the premise that, in all likelihood, those knights would stop you before you got past them. This can easily be fixed with a simple rewording. Add "tries to" or "attempts to" to clarify that your character intends to perform said action, but his success depends on the responses of those around him. More advanced role-players will go into detail with their actions and emphasize their attempts. This is a frequently broken rule by newer role-players. Non-Example: *Melissa throws a lit match onto the bed of her unfaithful lover and his mistress, then watches spitefully as his hair quickly catches fire and the two begin to burn.* Do Not Lorebreak: Lorebreaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. For example, a vampyre that is unaffected when crossing the holy salve barrier is a lorebreak because vampyres are weakened outside of Morytania where the sun shines. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore; for example, one never comes across a goblin who excells with traditional magic in-game, but it is never explicitly stated that this can't ever be done - only that you rarely come across it. Non-Example: *Broaven the Rellekan sailor is an established water mage and heads into the settlement to meet up with his other shipmates and use his magic to help them on their next trip.* Do Not Powerplay: Powerplaying occurs when a player operates someone else's character without the other player's consent. The most blatant example of this would be a player writing, "Your character falls off the cliff when he walks up to it." As you can see, you take active control of what the other character does. Not only is this not fair to the other player, but it's also discouraged because often players will misconstrue the behaviors and personalities of characters they didn't design. Powerplaying goes into more subtle situations, however. Saying, "Sally charges Jack so fast that he wouldn't be able to react enough to avoid it," can also be considered a violation of this rule since Sally's player has controlled Jack's abilities, possibly in a way that doesn't accurately represent his character. The appropriate way to word Sally's attack would be, "Sally charges Jack so fast that it's unlikely he could totally dodge it without equally inhuman speed." This leaves it up to Jack's player whether or not Jack is actually capable of avoiding Sally. Non-Example: *Rex walks up to Jewel and moves to plant a kiss on her. Rex's rich, masculine musk overcomes Jewel so powerfully that she has no control over herself and kisses back.* Avoid Mary-Sues: A Mary-Sue is a specific kind of character that is usually considered literarily reprehensible and otherwise unpleasant for others to play alongside. A Mary-Sue is any character (of any gender, age, race, or species) who fits one or more of these descriptions: A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in real ways. A character who’s exactly like their creator, except idealized or made “better”. (E.g. more attractive, smarter, given skills, abilities & powers the creator wishes they could have.) Essentially, the creator is inserting themselves into the story, but without the flaws, quirks & limits that make them interesting and real. Users are often discouraged from creating characters who would be described as, "He's based off me," especially since that comes with the extra risk of violating the avoid mixing ic and ooc rule. A character who’s far too powerful, especially whose abilities exceed that which is possible for his/her race in the setting of the story. Particularly if said character has abilities that do not exist within the boundaries of the story’s world. Often these characters are technically legitimate, but are very, "Look at how unique and cool I am!" A character who’s cliched, having qualities or characteristics that are overused by people trying to have a powerful/perfect/cool character. This includes but is not limited to the traits listed as Popular Role-Play Trends. And that's pretty much it. Pretty GREAT rules if you ask me. Will eliminate most conflicts. All in favor say I?
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