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  1. Found this render in an old folder while upgrading one of my slave hard drives from 80gbs to 2tbs. Figured I'd show it off as I don't make things using Mine-imator anymore. Reminded me of how fun it was to play with texture mapping. Fun fact: This render was an example of how I was able to re-size this model since most of the models I made for realism renders where not meant to be resized.
  2. While doing a test animation for a police patrol from the year 2000, it occurred to me to export the animation in 240p definition, thanks to a video commenting on horribly realistic games, then I edited the animation with movavi and put the tube TV effect on it and I uploaded it to youtube, but I saw that there was an option to take a screenshot and I edited it to paint.net to put a blur on it and there it stayed.
  3. Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result! Here is all of his current features: Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)
  4. Models from https://makefirearms4u.blogspot.com/ Thank you @niamfor these models
  5. I know, I know. Corellion, didn't you already make an R2-D2 with all of the gadgets like, a long long time ago? Well, yes. Yes I did. A lot of people liked that one, but eventually I started to realize how inaccurate it really was, atleast to the R2-D2 seen in A New Hope. You see, The R2-D2 from A New Hope is the best design for him, in my personal opinion, and I wanted to keep true to that likeness. His colors, and details change throughout the movies, no R2-D2 is the same in any of the movies. That's why I wanted to make sure I got it right. Don't get me wrong, that R2-D2 is still a pretty nice model, but I felt I could do better. That's why I decided to remake him. You might call me crazy for redoing a model that was probably already decent, rather than spending the time making a new model or learning new things, but oh well. What's done is done, haha. Anyways, here it is. I tried my best to make the proportions look better, as well as a better color of blue. Plus, there are some extra things that I wanted to add, and try out on him. I added a few more gadgets as well, that I missed the first time around. I completely redesigned the head and main details, (R2-D2's head is NOT a hemisphere, it's a common mistake. You can find diagrams for it online, making it work in mine-imator was a little harder than I thought it'd be. It's a customized shape in the movies that is only used for R2.) Here is all of his current features. -Fully animated (Rotating dome, moving legs, etc)-All doors open (even ones that don't open in the movies!)-All gadgets (Minus ones from Clone Wars or his Rocket Boosters. Minecraft flames wouldn't look right!)-Authentic Light systems (The logic screens are animated, and his light fades out like it's supposed to.) Movie Authentic Articulation: All the joints are in the right spots based off movie references. All Doors Open! Every little panel on R2-D2 opens up, regardless of whether it did in the movie. The ones that didn't open in the movie just have nothing behind them aside from mechanical detailing. Authentic Lights: R2-D2's PSI's light up and fade from red to blue, while rear one fades from Yellow to Green. In the movies, it would switch sides sometimes (Red on the left, or Blue on the right), but that isn't hard to change on the model based on whichever you like more. The logic displays on the front and back also are properly animated, fading from white to blue. The three Holoprojectors even light up, if you want him to search in the dark, or project a hologram of Princess Leia! Third Leg: Of course he has his third leg, it wouldn't be good old Artoo-Detoo without it! Have him roll on 3 legs, or waddle around on two. The choice is yours! Toggleable Restraining Bolt: Remember when the Jawas stuck that little restraining bolt on Artoo? Well now you can do the same! On the front, R2 has a restraining bolt that you can toggle on and off via to visibility tick. Many, Many Gadgets. Here's a list of every single one currently on the model: Periscope, Life Form Scanner, Taser(Prequels, in the Dome) Taser(Original Trilogy, in the body), Extrernal Utility Arms (Original Trilogy), Utility Arms(The second set or arms fold out from behind the first set of arms. In the original trilogy, he didnt have them, so you can toggle them off if you want! He has a metallic panel behind them, that way without them it will look authentic to the original trilogy. As for the Prequel lovers, the prequel version of the arms are still in there! They have a lot of detail, too.), Buzz Saw blade, Secondary Utility Arms(These come out the sides of his head, similar to Chopper. He doesn't use them very often, but they are seen in Revenge of the Sith as R2 distracts Grievous in the main ship.) Charging Port(It's the door that R2 used to power the lamp and recharge himself in The Empire Strikes Back. In the movies, there's a continuity issue where he uses the same panel that houses the taser, to charge himself. It makes sense at first, but in the taser scene, you can clearly see that the charging lights are gone, and vice versa for when he has the charging door open. I have them both in the same spot like in the movie, and I did my best to make it look good when it comes out.), Fire Extinguisher(He uses this to put out fires on the Millennium Falcon. It's the tiny door next to his PSI, which is the big red/blue light on his face.), Computer Interface Arm(R2-D2's infamous computer plug arm. This is only one of the interface arms, there actually is another arm that he uses to plug into computers in the movies, but I haven't modeled that specific one yet.), Gripper Arm(Ah yes, the arm that he fought Yoda with. It's a gripper arm, it can hold things, and he can swing it about. It's nifty. The Interface arm comes out of his right door, and the gripper arm comes out of his left door, but there is actually a second gripper arm that you can enable. This will help if you're animating him and it just works out better for him to use the gadget through the opposite side. Of course you could rearrange and of his gadgets to come out of different doors, but I'm trying to stay movie accurate. Magic Light Panel(No door comes out of it yet. He does have the door, but in the end of A New Hope you get to see him use an arm to repair Luke's X-Wing, and you can see it come out of the magic light panel. That door is nicknamed the magic light panel because in every movie, it appears to be a painted blue square frame, with very obvious aluminium metal in the middle. Yet, in Return of the Jedi, there's a scene where R2 gets electrocuted, and that door starts flashing red like a light. It only ever did this once, and in every other scene of every movie, it's a solid piece of metal. Anywho, it's on this model, and it does light up like it did in the movie. Set the glow to black, and it's that aluminum metal once more. Fantastic!) He's adorable! He's adorable in the most pure way possible. That's what R2-D2 is here for, right? Oh yeah, I guess he does also have sawblades and tasers, AND a kill count higher than the Burj Khalifa building in Dubai. oh. Hopefully the changes were worth it. I did this a little bit ago, and wanted to wait until I had done more on him to show it, but seeing as it's been a month or so and I haven't worked on him much, I figured I'd just show him off now. Eventually he'll have the rocket jets, the welder, the "magic light" utility arm, and potentially the sail barge drink serving arm/tray, but for now, this is where he is. He's one of my favorite models so far, but I'm biased towards the A New Hope R2-D2. Something about his design is just gorgeous to me, and none of the other movies have the same look. Eventually R5-D4 and R2-KT will get this upgrade too, but it might be a while. I have quite a few models on the backburner too, but I've mainly only shown those on my twitter, and in the discord. I also did want to say that I'd love to be more involved, if anyone is up to do some sort of collaboration, or just talk about rigging, my discord is CorellionCrusaders#0452, feel free to give me a DM. Just don't be weird about it, haha. I'd also gotten several people asking for specific models in my DMs, so here's something on that. Typically, I don't give out my rigs unless either 1: I know the person fairly well, or 2: the person has proven that they are trustworthy. That being said, there are a handful of people that I have given rigs, so it'd never hurt to ask. I'm very careful with them, they take a lot of work to create, and I don't want them to be edited and/or re-uploaded. Mine-imator doesn't have a good way to prevent textures from being taken off of models, and that makes me hesitant on who I give them out to, especially since I make textures from scratch for the most part. Plus, the ones that I don't make from scratch, some textures have licensing on them that prevents you from distributing the raw files, so I'd have to backtrack and replace those textures on certain models, if I were to release them. That's all from me. Take care everyone!
  6. This is a pretty old wallpaper by now, but I wanted to see how well I could shove my R2-D2 model into a background. It has virtually no lighting, there's a lego R2 there for some reason, the dome reflects the fan and nothing else, it has overdone effects, no light bouncing, and his shadow is facing completely the wrong direction! Awesome Anywho, I figured I'd post it here anyways. Happy average day!
  7. Went for something fairly simple, using a Freddy rig that I just finished. Springtrap was done by the talented @Mr. Darl, so all credit for that masterpiece goes to him. Nothing too fancy, just two fuzz lumpkins standing up against a black background. Oh well.
  8. This render didn't take me much time to make. However, this render is just a simple showcase for my newest rig I call "Slimp"(Simp lol) and it's actually the first rig I made in the newer UI Modelbench. Every black space for the rig is fully bendable with fingers that have a more appropriate scale. Don't be afraid to send honest feedback Fun fact: The rig used in this render is part of a photo realistic short film I'm working on with Mine-Imator.
  9. This project is a symbol of how anything I make is just a reflection of my emotions that is converted into some sort of visual experience. I don't use Mine-imator much anymore so I thought I'd re-visit Mine-imator and produce something I enjoyed making back when I did. I played around with surfaces and how they reflect shadows. Don't be afraid to send honest feedback Fun fact: This render was made in 24 hours, but was started while intoxicated at 4am.
  10. This was a project took longer than I intended it to take. Added as much as I could and had to optimize a bit before Mine-imator would give up. I made all models and used JosSamLoh's displacement map illusion on the ground to add depth and 3D realism. Don't be afraid to send honest feedback Fun fact: The render shown above is the last render of the project that Mine-imator would render before crashing.
  11. This is mainly a test for fake displacements maps in mine-imator. With the help of @JosSamLoh I figured out how they work and can be achieved in mine-imator. I plan on using a lot more fake displacement maps for future photo realistic renders. Don't be afraid to send honest feedback Fun fact: The wall consists of 2340 surfaces.
  12. Render made by me, Took me about 6 hours in total to make. Used my own models. I did NOT use any asset packs or anyone else's models. Fun Fact: All of the graffiti art is from CS:GO(Counter-strike Global Offensive).
  13. Render made by me, I really enjoyed making the paint cans and the stool. Used my own models. I did NOT use any asset packs or anyone else's models.
  14. Completely made by me. Simple humanoid rig I made from scratch that I call "Slimp." The rig was heavily inspired by UnmuteChannel's humanoid rig that he has made in the past. Added my own original look and made everything from scratch. Made within one sitting and is planned to be used in a big project in the future. Tell me what you think about it. Fun fact: I struggled for about 3 hours trying to get the fingers to work and look how I wanted them to.
  15. Completely made by me. Textures are obviously not but where fitted and "remapped" to fit the spheres. Don't know if I should make these public or not. I plan on making more variants of the barrels and using them in future renders. Edit: I Added extrudes to the metal rings on the barrels. Fun fact: The textures being used for the barrels are in 2K Yes this was made in mine-imator
  16. Something I made while playing around with the cylinder. Never expected to make something like this ever.
  17. The box prop was made by a friend of mine known as Terasal, while the can rig was made by me. Testing out reflections with photo realistic props and renders. Let me know how you think it looks! I used Adobe Photoshop for the reflections. Fun fact: The can rig is planned to be in an upcoming "Prop Pack" I'm working on.
  18. Started this project on 11/2/18 and finished up on 11/12/18. I put a lot of time into this project and getting the lighting right. I also took the time to use proper prop placements and details .I did NOT use any prop packs, texture packs, or anyone's rigs. Edited Version NON Edited Version Fun facts: Made with the Community Build of Mine-Imator, used 274 objects, and 18 light sources
  19. I guess I did ANOTHER wallpaper, this time I wanted to make one with a dark feel to it, so I made a basement. This took about 2 days to make and I'm really proud of the outcome (like always, it was made in MI:CB without editing it in any other program, except for the watermark) 4K Non-cinematic 4K cinematic: Imgur Link: http://imgur.com/a/dj9Zb You can use these wallpapers however you like, just don't claim them as your own, thanks ;3 Make sure to check out my previous wallpaper too!
  20. Hey guys I made a couple of these cool Mine imater realism renders Some of these were quite old or newly made I may make a download link
  21. Oh, haven't done one of these in a while . Uh yeah, this one took a while. Edited it in After Effects. Use this however you like, just don't claim it as your own, thanks! ;3
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