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Found 2 results

  1. In making rigs in Mine-imator, the stuff are stored at the instances bar, and what if you're making an animation and you import a rig with a bunch of stuff (items, blocks, and etc) And you have two Steve rigs and you're going to parent the item to the Steve rig number one. And it's kinda like, can't explain xDD. So what I think is, groupings in instances bar. To parent, e.g. Item 1 parent to group #1 - Steve - Left Arm. So the stuff is organized. Or you can also do like, drag the item you want to parent to the character that is in group, then just put it in Steve then it will automatically parent it to the body, and all you need to do is change where the item is located to where you want it to parent. So here's what I did, I edited an image what it's going to be like. Here's the picture: You can see the group#1 - Steve there. So hope you like this simple suggestion for Mine-imator.
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