Jump to content

Search the Community

Showing results for tags 'loop'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

Found 3 results

  1. My first uploaded animation! couldn't get it to work from youtube, so you can see it here. If you want to see the better new version, click here. ? thx! OK guys, i took your (constructive) criticism into account, and remade the video! Hope you like it! ? wow i post my first animation and i get more attention for it than i ever expected in my life ?
  2. Mineimator Community Build Steve Waving Cycle ------------------------------------------------------------------------------- How it looks
  3. Greetings Animators! This is a suggestion for (any/a) future version of Mine-imator. It would allow the user to loop specific desired keyframes in an animation via the selection tool in the timeline. I'd be useful to animators who are making long animations and need to find the flaws and/or "debug" a specific fragment of the animation. You would first select the desired keyframes using the selection tool within the timeline. [ ] Then you would click the loop button () It would be that simple. However, we currently have to manually move the pointer to the desired place, then we have to do so again after the animation we need to view is completed. I hoped you found this useful and will use it in the future if David himself implements it.
  • Create New...