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Showing results for tags 'loop'.
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My first uploaded animation! couldn't get it to work from youtube, so you can see it here. If you want to see the better new version, click here. ? thx! OK guys, i took your (constructive) criticism into account, and remade the video! Hope you like it! ? wow i post my first animation and i get more attention for it than i ever expected in my life ?
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Mineimator Community Build Steve Waving Cycle ------------------------------------------------------------------------------- How it looks
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Greetings Animators! This is a suggestion for (any/a) future version of Mine-imator. It would allow the user to loop specific desired keyframes in an animation via the selection tool in the timeline. I'd be useful to animators who are making long animations and need to find the flaws and/or "debug" a specific fragment of the animation. You would first select the desired keyframes using the selection tool within the timeline. [ ] Then you would click the loop button () It would be that simple. However, we currently have to manually move the pointer to the desired place, then we have to do so again after the animation we need to view is completed. I hoped you found this useful and will use it in the future if David himself implements it.
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