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  1. This is for Mine-imator 2.0 Here's a pack of my custom modeled items that use the default the MC texture but 3D-ified! (Credit to ChicknTurtle on CurseForge, as I took their Totem model, and ported it over to MI Download here!) Below is a render I made using all the tools affected! (Those being a Sword, Pickaxe, Axe, Shovel, Hoe, Bow, Torch, Shield, Trident, Bucket, Totem of Undying, and a Crossbow) Below is a gif of each tool, in every material! (textures are provided in the pack) Below this, is every other tool in this pack! (BTW, The Torch's particles are set for scale 1 you'll have to edit that it if you want the particles to appear properly on higher scales/larger models) DOWNLOAD HERE!
  2. Jexiplier

    Mod Item's

    Hi, there is a mod that I really like, and I wanna know how to use it in my animation. Can someone help me on how to export its model I just want the furniture on the mod's and nothing else, but it seems like there is no current tutorial on this topic or I may just using the wrong keywords in searching.
  3. I have this sheet of random items that I felt like sharing. Do whatever you want with this stuff. Last update: Nov. 1, 2023 Includes things like: Customizable armor, tools, ores, etc. 3D ladders, iron bars, vines, and rails. More food, weapons, and gems. Other dumb cosmetics and whatnot. Compatible with Mine-imator 1.1.2 and over. (If you want this stuff in earlier versions for whatever reason, you should cut it down to 256x256.) You don't have to give credit, but it would be appreciated.
  4. Food Pack! 903 sprites! Size: 16x16 (if distorted try 35x26) Credits: Pam's Harvest Craft Pam's textures Texture sheet by me
  5. How to make reflective items?? In my previous tutorial, I showed you how to make flat square reflections, to make stuff reflect what's infront of them. It's achieved by using surfaces, cameras, the surface's texture property and of course, color and position adjustments. You can watch the tutorial here: Now I wanna explain how to do that with ITEMS We all know they aren't just square, but have an imperfect shape. Importing hundreds of surfaces is stupid and it will make you run out of memory and crash. There is a much simpler method. The alpha "glitch" can be used to your advantage, if you know how it works! The lower the number, the sooner the object will render - Example: if there's a block A with the render depth of -3 and alpha 3% (semi-transparent), behind of which is a block B with a render depth of 2, and behind THAT block is a block C with a render repth of -5, the result will look somethnig like this: the place where block A is is going to make the ground invisible (because the ground has the default render depth of 0, block A has a render depth of -3, so it rendered before the ground, therefore, we can see through it on the place where the block is), block B would be completely invisible, because it's render depth is on 2 and was rendered last, and we would be able to see block C, behind block A, floating in the void created by the "missing ground" If it sounds complicated, fear not, I've made a tutorial on that as well: Back to the reflective items, we want to use BOTH TECHNIQUES! First we add an item we want to reflect, and apply a square reflection on it (using the method from the first tutorial) and treating it as if it's a big flat surface. You will have your item under a big semi-transparent surface with a camera texture (reflection). But we only want the reflections to be visible on the item, not around it, so we're going to mess with the alpha glitch to only make them render in places we want to. 1. Draw a custom item identical to yours which is pitch black and color every pixel in the entire itemsheet square except the ones you want to reflect on your item (basically reverse your item, color everything except the part you want to have reflecting). Then lock it on your item and position it OVER the previously made reflection. Then import a few surfaces and position them in a way so they cover the rest of the overhanging reflection. You should be left with your item, but surrounded by a big black surface, except the part you want to be reflecting will be visible, and the camera texture should be seen on it. 2. Then simply, make the black surfaces's alpha value to 1% (so they're nearly invisible, but still allow the alpha glitch to occur. Then put the item's render depth to 1 (because you cant go below 0, or else you will glitch the ground again), put the black surface's render depths to 2 and the camera reflection surface's render depth to 3 That way: - the item (with the lowest render depth) will render FIRST - the black surfaces will render next, when the camera reflection hasn't rendered yet, and because it's nearly transparent, we're going to see through it - when the camera reflection wasn't rendered yet, so there wont be a camera reflection appearing in the regions where the black surfaces were - the camera reflection will render LAST and the only place where it can still be visible is the part of the black item we erased (the area we want reflecting) None of the items used go below the render depth of 0, so you wont experience any glitching! Finally, you use the new Mine-Imator 1.2.0's camera options to make the reflection look nicer and your item is now shining with reflection! Here's some visual material for the tutorial, so you can have an easier explanation to it: Caution: the semi-transparent surfaces might cause glitching to Mine-Imator's SSAO and other settings, so there will be a square appearing around your item, inside of which the image wont render 100% correctly - that's a bug i still need to fix (or the developers of the software)
  6. I made some 3D items. Image: Download: Here
  7. So, after making Rigs about Ink monsters and angry colorful birds I have decided to make something that Vanilla "users can use", V2 includes: -2015 And 2016 April fools items. -Horse Saddle. -BOOK OF KNOWLEDGE. what's in this box is a sheet Minecraft/MC:PE of other items, Selected GUI/Menu buttons that fit as items,unused items,upcoming items,Statues Icons,all Frames of both the Clock and the compass, and education edition items... all of these came from the source files of Minecraft and they are not custom made. this is perfect for anyone who likes to stick with vanilla. Textures belong to Mojang!
  8. i need a couch that about 2.5-3 blocks. the one/half is for the arm rests and the rest if for the seats and note this need to be made from item sheets and the corners rounded so it has a cushiony like ness to it. if you need an example to base it of from,its at the bottom. oh and it has to be decent item sheetery not just texture less sheets slapped on blocks of a cube couch cheers if you're thinking about making it
  9. I figured out how to do a bunch of item rigs. If anyone wants me to do furniture or an item rig I would be happy to help.
  10. Jovan0896

    Item Textures

    Does anyone know how to increase the number of pixels I can put on in the item sheet to add more detail?
  11. Ok here we go. So I was trying to make a rig on Paint for the first time (in forever). When I finished, it overridden the original items file. Then I opened up MI... and the whole script error thing said the items file had too large items and therefore can't load AT ALL!! Thankfully I have found other item files online that are transparent (phew!) but I can't find the original one for 1.0.6 If anyone can send that to me please do so! (It's in User>>Mine-imator>>Data>>texture>>items)
  12. I've tried to create my own 3D shield but it came out terrible so if anyone can make me a wooden 3D shield (exactly like shield in minecraft 1.9) I'll be appreciated PS. I'll give credit on my finished video.
  13. NietyFox

    How to do 3D Items?

    Hi everyone! So I've been seeing 3D Items for instance: Skibbz fabulous Steve rig, he has 3D hair which are items... Exactly how do you even make 3D Items with a Item sheet? Because i'm trying to do 3D headphones and sleeves...
  14. When I go to add an item in, say a leg of a character, you have to add it, which puts it somewhere on the map, then you have to find it, then pair it to another object. I was hoping at least for the bringing object into play, it could be sort of like the same function used to bring a camera in - where I am looking is where the object will be shown. As well as when I pair that object - even if it is not in the area of view, at least let it get the cords for the parent and put it on the parent (or even in the parent) - moving these objects, can be a nightmarish.
  15. So I've been using mine imator for a long time now, Using 1.0.0 now and I kinda though, what if I want realistic eating? Like the texture would change of, for example a carrot, that it would be biten and pixels disappering, can u do that in some way? like animate so the texture change/delete pixels. I hope I can get some help! I got a good example of what im meaning : https://youtu.be/jZOQRLNnmHU?t=101 the maker makes the pixels like go apart? Alike what I want
  16. Kler

    Kler's dagger

    Hi people! I made for his character is such a rig dagger, and how I think it turned out pretty good. Because I will share it with you: 3 Pics: Download from Mediafire: Click P.S. original pic:
  17. Hello! This is PNKunG And i 'm proudly to present the " Straight Sabre Sword " requested by The Animator And The video contains all of this. >>> https://youtu.be/V91N4b3FLHc Some pictures will be okay???? Download : http://adf.ly/1LnH9O IF you want me to make rigs, REQUEST BY PM TO ME...
  18. Hello! I recently figured out a way to get items or blocks from minecraft textures or mods easily into Mine-imator! So if there are items or blocks you want just tell me and I'll put it together for you! Here is the form: Name of Texture(s) or Mod(s): Blocks or Items: For 0.7: Anything else(are there specific items or blocks you want?): So start requesting! I need something to do! Completed Requests: ~ab~the~apple~lover~ Animator_of_Awesmeness
  19. It seems when I upload my sword. I've mad when I try to use it they appear as giant flattened blocks and I can't use my 16x16 sword. it's a PNG and looks like brail or some crap. Little help? this right here is it. you can try to save it or something also it's mine.
  20. Hey guys! My name is nick belahosef & i'm new to this furom so hey all of you! So today i decided to start to learn making animations on the mine-imator program! you can watch my test in the link down bolow! (Also subscribe to my channel & like the video! Thanks guys!) My First Minecraft Animation - Crazy Seconds : https://www.youtube.com/watch?v=li4IM0O3mQM&feature=youtu.be So please support me, this is my first time in here .. so give me a chance
  21. I have a weapon skin that i find really cool but it is too detailed for 16x16. it wont show if i put it in as a 32x32. also if i add a texture pack that is 32x32 it only shows the first 16 from the top left. i was wondering if there was a setting or a way to get my weapon texture in my animation.
  22. I have a question for The Glorious David, do you think you can add something on mine-imator so you can make custom items instaed of having to find them on here,beacase most of the time the rigs can't even go into mine-imator
  23. Hey guys! today i present to you a new rig. The "Better Items Rig" This adds in 3d tools and items. Its mostly based off mineworks animations tools. Pictures: Tutorial: Download: http://www.mediafire.com/download/3s85fe9a13lv1c6/3d_Items.zip Coming soon: Lemme think a little, i just finished the last update Changelist: V1: Initial Release V2: Added Buckets (Water, Lava, And Empty), Diamond, Bowl, and Mushroom Stew. Coming soon: The Block Update! Will include: -Ores -Brick and more!
  24. Heyo Mine-Animators!I can make you a Sword Rig made of items!(3D-ified) Just name it and draw me a picture! I look forward to seeing you request swords! Example: Rig:Your rigs I make will look better though,I promise!
  25. I'm Here To help anyone in need of some Custom items or Animation
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